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I haven't drawn K'rrik since I added him. I honestly don't know how powerful he will be, but he seems good. I like that he provides a unique effect.toctheyounger wrote: ↑4 years agoI never tried Dreadhorde Invasion in Yawgmoth, but I did run it in Varina. It was very slow to say the least, so it's an easy cut here; if this is anything like my build it's 0-100 in nobody's business.
How has Tenacious Dead worked out for you? I wanted to try it out, but as much as I tried I just couldn't justify adding it as the weakest self-reanimator - I struggled to squeeze everything I wanted to in anyway.
K'rrik, Son of Yawgmoth - how good is it? Seems nuts, and I'd like to pick up a copy anyway, but I want a place to put it before I commit to that. It's a moot point for the moment anyway, my LGS is out of the precons what with the very short print run.
If you mean being in a good position after those 2-3 spells resolved, then Yawgmoth's Will helped you get there. Otherwise whether you're in a good position depends on more than just mana and your graveyard.xeroxedfool wrote: ↑4 years agoBut if it is the late game, Will resolves, I have my graveyard and mana to cast 2-3 spells from it, am I not in a good position anyway? Could YawgWin be YawgWinMore? Those are my random thoughts on the card. I'm going to test it in my build and see how that goes.
Yep, you're right - it's a replacement effect and there's no window for that. I think I had it mixed up with Necropotence's exile trigger.xeroxedfool wrote: ↑4 years agoI do want to mention that Entomb is not a combo with Will the turn you have Will's effect. Anything that would enter the graveyard that turn is exiled instead. You could Entomb for something before you cast Will but not during.