(This month's banner is my own creation, made with Blender and a little math.)
January MCC
Many Multitudes
So, I personally make magic cards because I like playing around with a system. Just give me the basic logic of the system and I'll see if I can do things within it. However, when I started playing around with what kind of color combinations you can make use of in MtG, I found that there was a lot of stuff that had just never been explored. Of course, everyone knows the five colors, the ten guilds, the ten shards and wedges, the five quartets, and then "all colors," and "colorless," but those are just the beginning.
What happens if you start throwing hybrid mana into the mix? Or using alternate costs to allow the player to cast a spell with multiple different color combinations? What happens if you start disregarding the rotational symmetry of the wheel? There are so many unexplored things you can do you with colors and mana, but which never get touched.
This round's challenge encourages you to play around with some of these mana costs combinations that have never been seen before.
Main Challenge -- Design a card with two different casting costs which don't share any colors.
Subchallenge 1 -- Each cost requires at least two colors of mana to cast.
Subchallenge 2 -- The card has two or more card types.
Main Challenge -- Cards like Smiting Helix, Fire // Ice, Kianne, Dean of Substance // Imbraham, Dean of Theory all work for the main challenge. Also, something like Slitherhead also works, since you can always cast it for or for . Something like Breaking // Entering fails, since both sides require , as does Messenger Falcons, because its casting cost always requires .
Your card can have more that two casting costs, if you want.
Subchallenge -- In order to satisfy the first subchallenge, all costs for the card must include two colors. This would be satisfied by Breaking // Entering and Messenger Falcons, but not by Smiting Helix, Fire // Ice, Kianne, Dean of Substance // Imbraham, Dean of Theory, or Slitherhead.
The costs can also include more than two mana, but, since there are only five colors, the challenges can't all be met if one cost has more than three colors, so effectively you have one cost with two colors and one cost with two or three different colors.
Subchallenge -- In order to satisfy the second subchallenge, the card must be two or more of land, instant, sorcery, creature, artifact, enchantment, planeswalker, or tribal.
The second subchallenge just counts card types that appear on any type line on the card. Cards like Shepherd of the Flock // Usher to Safety, Wandering Archaic // Explore the Vastlands, Soul Seizer // Ghastly Haunting, Incubation // Incongruity, or Valki, God of Lies // Tibalt, Cosmic Impostor all satisfy this challenge, though perhaps not the others.
DEADLINES
Design deadline: Friday, January 20th 23:59 -- Eastern Standard Time
Judging deadline: Monday, January 23rd 23:59 -- Eastern Standard Time
RUBRIC
The MCC Rubric is given below, in an easily "copy and pasted" form.
Code: Select all
[b]Design[/b]
[b](X/3) Appeal[/b] - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
[b](X/3) Elegance[/b] - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
[b]Development[/b]
[b](X/3) Viability[/b] - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
[b](X/3) Balance[/b] - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
[b]Creativity[/b]
[b](X/3) Uniqueness[/b] - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
[b](X/3) Flavor[/b] - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
[b]Polish[/b]
[b](X/3) Quality[/b] - Points deducted for incorrect spelling, grammar, and templating.
[b](X/2) Main Challenge (*)[/b] - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
[b](X/2) Subchallenges[/b] - One point awarded per satisfied subchallenge condition.
[b]Total: X/25[/b]
*An entry with 0 points here is subject to disqualification.
JUDGES
Rithaniel
Ink-Treader
PLAYERS
@bravelion83
@kwanyeegor-ii
@netn10
@slimytrout
@Subject16
@MonoRedMage
@void_nothing
@haywire