Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
Fuse
• Token Creature - Horror
Menace
3/3
Veil of Crows
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus
0/0
Kris Wielder
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1
Wear Out
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler
Column of Ire
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0
Morlock Wayseeker
Creature - Thrull Scout (C)
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2
Ashen Illusionist
Creature - Human Wizard (C)
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us." - Ergim, diary entry
2/2
Reconsideration
Instant (C)
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.
Lost Warsong
Enchantment (C)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
, Remove a verse counter from Lost Warsong: Target creature gets +2/+2 until end of turn.
Some of the places Lady Serra created remained wild until her Realm collapsed, but even the furious howls of their denizens were melodious.
Explorer's Scope
Artifact — Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
"Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck." - Colette, Rochos researcher
Lurking Vampire
Enchantment Creature - Vampire (C)
Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature.
Whenever a creature dies, if Lurking Vampire has power 5 or less, put a +1/+1 counter on Lurking Vampire.
A minor evil born of a much more significant one.
0/0
Quantity
Instant (U)
Create three 1/1 white Soldier creature tokens.
//
Quality
Instant (U)
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Intrusive Murmurs
Enchantment (U)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
, Remove a verse counter from Intrusive Murmurs: Return target creature card from your graveyard to your hand.
"The ghosts of my companions, lost for millennia, cannot leave. Diadem Roost was once my home - and now it is a hell." - Caligina, fallen archangel
Haunting Visions
Enchantment (U)
When ~ enters the battlefield or is sacrificed, discard your hand, then draw two cards.
At the beginning of your upkeep, sacrifice ~.
"None of the others have seen the incident at Crimson Ruin and Faro himself seems beyond coherent speech or even thoughts."
—Jena, expedition chronicler
Nestor, Co-Proctor of Species
Legendary Creature - Human Wizard (R)
Whenever another creature enters the battlefield under your control, draw a card, then discard a card unless its power is 4 or greater.
2/3
Shepherd of Scorched Souls
Creature - Spirit (R)
Flying
Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying.
Sacrifice an enchantment: Target creature you control gains indestructible until end of turn.
Represent ( : Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)
1/4