honestly i 100% didn't even think of doing that. i liked the thought of the guy getting worse when he has to get up from bed and went from there, but the guy getting worse when he has to do work makes way more sense and i like that much more!Megiddo wrote: ↑1 year agoI enjoy this Bubble Snare/Brink of Disaster kind of thing. I might move the generic cost to the kicker since the base card isn't that strong, I think. There's something as well to be said that this triggers on untapping rather than tapping (which is far, far more common). Punishing attacking after the fact vs. punishing it immediately lowers the power level here significantly. Worth asking why it's this way (obviously the current wording prevents this from being Disfigure since they have to untap first), but I'm open to hearing thoughts on that.spacemonaut wrote: ↑1 year agoBedrid
Enchantment — Aura (U)
Kicker
Enchant creature
When Bedrid enters the battlefield, if it was kicked, tap enchanted creature.
Whenever enchanted creature becomes untapped, put two -1/-1 counters on it.
IIW: legend of zelda
NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Gnomes
-
spacemonaut Bauble reclaimer
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- Location: Scotland
-
spacemonaut Bauble reclaimer
- Posts: 1384
- Joined: 4 years ago
- Pronoun: she / her
- Location: Scotland
i went for that antiquated terminology cred, it always sounds cooler
- Mergatroid_Jones
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- Pronoun: Unlisted
Can you be anything-ridden other than bedridden? Are there other riddenings?
Heart Container
Enchantment- Aura (U)
Enchant creature
Enchanted creature gets +0/+2
When enchanted creature would die, instead exile it and Heart Container, then return the creature to the battlefield under its owner's control at the beginning of the next end step.
IIW: Red reanimation
Heart Container
Enchantment- Aura (U)
Enchant creature
Enchanted creature gets +0/+2
When enchanted creature would die, instead exile it and Heart Container, then return the creature to the battlefield under its owner's control at the beginning of the next end step.
IIW: Red reanimation
- Sporegorger_Dragon
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- Joined: 3 years ago
- Pronoun: he / him
Guilt-ridden, worm-ridden, pest-ridden etc, although I believe it's quite a different etymology and it's not related to bedridden in any way.Mergatroid_Jones wrote: ↑1 year agoCan you be anything-ridden other than bedridden? Are there other riddenings?
EDIT: I tried to resist, but...
Kalle Demos, Forest Parasite
Legendary Creature - Plant Horror {M}
When Kalle Demos, Forest Parasite enters the battlefield, exile target creature or planeswalker you don't control until Kalle Demos leaves the battlefield.
Kalle Demos gets +1/+1 for each land you control.
1/1
Universes Within Version: Kyr-Dul, Fragrance-Trap Nepenthes
Boko Baba
Creature - Plant (U)
When Boko Baba enters the battlefield, exile another target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a -1/-1 counter on it.
3/4
Universes Within: Picky Pitcher-Plant
Deku Baba
Creature - Plant (U)
Devour 1
When Deku Baba enters the battlefield, it fights up to one target creature you don't control.
4/5
Universes Within: Goregorger Nepenthes
IIW: A card that makes Food in blue or red
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021
Empty Bottle
Artifact (R)
; If Empty Bottle has no card attached to it, exile target card you milled this turn.
: Until end of turn, you may cast a card in exile attached to Empty Bottle.
If you would lose the game and a fairy card is attached to Empty Bottle, put that card in your graveyard, and your life total becomes 3.
IIW: tsundere or yandere
Artifact (R)
; If Empty Bottle has no card attached to it, exile target card you milled this turn.
: Until end of turn, you may cast a card in exile attached to Empty Bottle.
If you would lose the game and a fairy card is attached to Empty Bottle, put that card in your graveyard, and your life total becomes 3.
IIW: tsundere or yandere
oh boy, yeah, this series has a lot going on for you doesn't it?Sporegorger_Dragon wrote: ↑1 year agoGuilt-ridden, worm-ridden, pest-ridden etc, although I believe it's quite a different etymology and it's not related to bedridden in any way.Mergatroid_Jones wrote: ↑1 year agoCan you be anything-ridden other than bedridden? Are there other riddenings?
EDIT: I tried to resist, but...
Kalle Demos, Forest Parasite
Legendary Creature - Plant Horror {M}
When Kalle Demos, Forest Parasite enters the battlefield, exile target creature or planeswalker you don't control until Kalle Demos leaves the battlefield.
Kalle Demos gets +1/+1 for each land you control.
1/1
Universes Within Version: Kyr-Dul, Fragrance-Trap Nepenthes
Boko Baba
Creature - Plant (U)
When Boko Baba enters the battlefield, exile another target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a -1/-1 counter on it.
3/4
Universes Within: Picky Pitcher-Plant
Deku Baba
Creature - Plant (U)
Devour 1
When Deku Baba enters the battlefield, it fights up to one target creature you don't control.
4/5
Universes Within: Goregorger Nepenthes
IIW: A card that makes Food in blue or red
MEG
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spacemonaut Bauble reclaimer
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i didn't even think of how many pitcher plants were in these games before today
- Sporegorger_Dragon
- Posts: 2012
- Joined: 3 years ago
- Pronoun: he / him
I can make other cards, really, honest!
Arrghus of the Baleful Eye
Legendary Creature - Eye Jellyfish (R)
Whenever Arrghus of the Baleful Eye attacks and at the beginning of your upkeep, surveil 1.
Whenever one or more creature cards are put into your graveyard from your library, create a 1/1 blue and black Eye Jellyfish creature token.
As long as you control another Eye Jellyfish creature token, Arrghus has hexproof from instants and sorceries.
4/4
Universes Within: Retinus, Vitreous Jellyfish
Fairy Companion
Creature - Faerie (U)
Flying
Targeting Help- : Choose target creature an opponent controls. Until end of turn, spells you cast that target that creature cost less to cast, and abilities you activate that target that creature cost less to activate.
"Hey! Listen!"- : Draw a card, then discard a card.
1/1
IIW: A card that makes Food in blue or red
Arrghus of the Baleful Eye
Legendary Creature - Eye Jellyfish (R)
Whenever Arrghus of the Baleful Eye attacks and at the beginning of your upkeep, surveil 1.
Whenever one or more creature cards are put into your graveyard from your library, create a 1/1 blue and black Eye Jellyfish creature token.
As long as you control another Eye Jellyfish creature token, Arrghus has hexproof from instants and sorceries.
4/4
Universes Within: Retinus, Vitreous Jellyfish
Fairy Companion
Creature - Faerie (U)
Flying
Targeting Help- : Choose target creature an opponent controls. Until end of turn, spells you cast that target that creature cost less to cast, and abilities you activate that target that creature cost less to activate.
"Hey! Listen!"- : Draw a card, then discard a card.
1/1
IIW: A card that makes Food in blue or red
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021
Young Link
Legendary Creature — Elf Warrior {M}
Ward
Whenever Young Link enters the battlefield or attacks, venture into the Temple. (Enter the first room or advance to the next room.)
Whenever Young Link becomes the target of an ability from a Dungeon, it gets +2/+2 until end of turn. Untap Young Link.
3/3
Woodfall Temple
You can't enter this temple unless you "venture into the Temple." You also can't enter if you've already completed it.
(A) Poisoned Entryway Each player loses 1 life.
[B1] Dungeon Map Scry 2 | {B2} Dragonfly Pond Each player creates a 1/1 black Insect creature token with flying.
(C) Dinofols's Lair Create an Equipment artifact token named Hero's Bow with "Equipped creature has ' : This creature deals 1 damage to any target'" and equip .
[D1] Stone Pots Create a Treasure token. | {D2} Stray Fairy Gain 3 life.
(E) Odolwa's Chamber Target creature you control fights target creature you don't control.
Snowhead Temple
You can't enter this temple unless you "venture into the Temple." You also can't enter if you've already completed it.
(A) Perilous Ascent Each player taps an untapped creature they control.
[B1] Icy Passage Put a stun counter on target creature. | {B2} Dungeon Map Surveil 2. | <B3> Molten basement Create a 2/1 red Elemental creature token.
[{C1}] Central Column Return target tapped creature to its owner's hand. | <{C2}> Snowball Pile You gain 2 life.
(D) Wizrobe's Lair Put a +1/+1 counter on target creature.
(E) Goht's Chamber Target creature gets +3/+0 and gains trample until end of turn.
Great Bay Temple
You can't enter this temple unless you "venture into the Temple." You also can't enter if you've already completed it.
(A) Impassable Storm Each player discards a card.
(B) Wart's Lair Put a first strike counter on target creature.
[C1] Compass Put target noncreature card from your graveyard on top of your library. | {C2} Rupee Cache Create a treasure token.
(D) Gyorg's Chamber Draw two cards.
Stone Tower Temple*
You can't enter this temple unless you "venture into the Temple." You also can't enter if you've already completed it. Start at "Top of the Tower."
(A) Top of the Tower Each player sacrifices a permanent. | (I) Twinmold's Chamber Target creature becomes a 3/3 green Giant with Trample until end of turn.
(B) Dungeon Map Each player searches their library for a basic land card, reveals it, puts it into their hand, then shuffles. | (H) Eyegore's Passage Put two +1/+1 counters on target creature.
(C) Compass Scry 2. | [G1] Chasm Create a 1/1 white Spirit creature token with flying. | {G2} Courtyard Scry 2.
[D1] Map Scry 3. | {D2} Key Create a treasure token. | (F) Sky's Nadir Each player sacrifices a permanent.
(E) Garo Master's Lair Draw a card. Invert the temple and continue.
*"Invert the temple" means to flip it, like Budoka Gardener // Dokai, Weaver of Life. Locations highlighted in Gold would be written upside down and are only accessible while Inverted. Likewise, the normal locations cannot be accessed while Inverted.
IIW: The next "enchantment set" (not theros)
Legendary Creature — Elf Warrior {M}
Ward
Whenever Young Link enters the battlefield or attacks, venture into the Temple. (Enter the first room or advance to the next room.)
Whenever Young Link becomes the target of an ability from a Dungeon, it gets +2/+2 until end of turn. Untap Young Link.
3/3
Woodfall Temple
You can't enter this temple unless you "venture into the Temple." You also can't enter if you've already completed it.
(A) Poisoned Entryway Each player loses 1 life.
[B1] Dungeon Map Scry 2 | {B2} Dragonfly Pond Each player creates a 1/1 black Insect creature token with flying.
(C) Dinofols's Lair Create an Equipment artifact token named Hero's Bow with "Equipped creature has ' : This creature deals 1 damage to any target'" and equip .
[D1] Stone Pots Create a Treasure token. | {D2} Stray Fairy Gain 3 life.
(E) Odolwa's Chamber Target creature you control fights target creature you don't control.
Snowhead Temple
You can't enter this temple unless you "venture into the Temple." You also can't enter if you've already completed it.
(A) Perilous Ascent Each player taps an untapped creature they control.
[B1] Icy Passage Put a stun counter on target creature. | {B2} Dungeon Map Surveil 2. | <B3> Molten basement Create a 2/1 red Elemental creature token.
[{C1}] Central Column Return target tapped creature to its owner's hand. | <{C2}> Snowball Pile You gain 2 life.
(D) Wizrobe's Lair Put a +1/+1 counter on target creature.
(E) Goht's Chamber Target creature gets +3/+0 and gains trample until end of turn.
Great Bay Temple
You can't enter this temple unless you "venture into the Temple." You also can't enter if you've already completed it.
(A) Impassable Storm Each player discards a card.
(B) Wart's Lair Put a first strike counter on target creature.
[C1] Compass Put target noncreature card from your graveyard on top of your library. | {C2} Rupee Cache Create a treasure token.
(D) Gyorg's Chamber Draw two cards.
Stone Tower Temple*
You can't enter this temple unless you "venture into the Temple." You also can't enter if you've already completed it. Start at "Top of the Tower."
(A) Top of the Tower Each player sacrifices a permanent. | (I) Twinmold's Chamber Target creature becomes a 3/3 green Giant with Trample until end of turn.
(B) Dungeon Map Each player searches their library for a basic land card, reveals it, puts it into their hand, then shuffles. | (H) Eyegore's Passage Put two +1/+1 counters on target creature.
(C) Compass Scry 2. | [G1] Chasm Create a 1/1 white Spirit creature token with flying. | {G2} Courtyard Scry 2.
[D1] Map Scry 3. | {D2} Key Create a treasure token. | (F) Sky's Nadir Each player sacrifices a permanent.
(E) Garo Master's Lair Draw a card. Invert the temple and continue.
*"Invert the temple" means to flip it, like Budoka Gardener // Dokai, Weaver of Life. Locations highlighted in Gold would be written upside down and are only accessible while Inverted. Likewise, the normal locations cannot be accessed while Inverted.
IIW: The next "enchantment set" (not theros)
MEG
-
spacemonaut Bauble reclaimer
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- Pronoun: she / her
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HIYAAT!
i'm cramming for an exam this week so i'm only reviewing one card from each of you but i'll review the one i like most. that doesn't mean the others are bad, just that i need to pick one. this makes me happiest and it also means i have less notes i need to write which means maybe a little less feedback for you but less work for me! DM me if you have any other one you'd particularly like my view on.
(also wallmaster made me laugh)
typically the upside of a wrath could be it costing less or doing more, but in this case, it becoming an instant in particular is the exactly correct call for the upside. good work, i want to put this in a bird deck.
Dungeon restrictions are kinda wild to me. dungeons actually have type lines, and the typeline for Undercity is "Dungeon — Undercity", and 701.46d defines "Venture into [quality]", and yet we still need that "can't venture here unless" restriction because you can't have an AFR card venturing into the undercity as an option and all the dungeons are essentially eternal legal forever. Wizards needs to put better mechanical infrastructure in place for this kind of thing. You're not obliged to solve that, it's just on my mind.
I like your spin on Temples, I like that you can only journey through them once, which creates variance, and there's enough and they're long enough that any player probably won't run out within a single game shy of a long, long combo. I can't review each of them but I like you getting creative with inverting the Stone Tower Temple and how you chose to address that scenario with the upside down room rules.
let's focus on your card: he's well costed, i like the protection given the investment you'll be putting into him, and i note every dungeon will target him once or twice toward the end, which is great and is something you'll need to earn. nice work, great package.
Winner: Sporegorger_Dragon
Next: A card that makes Food in blue or red
i'm cramming for an exam this week so i'm only reviewing one card from each of you but i'll review the one i like most. that doesn't mean the others are bad, just that i need to pick one. this makes me happiest and it also means i have less notes i need to write which means maybe a little less feedback for you but less work for me! DM me if you have any other one you'd particularly like my view on.
this card brings me great joy and i can already hear the chaos of all the pots in the room shattering one after the other. this is good. there's some possibility it'd get streamlined to just 1 token but i like it as is.Ink-Treader wrote: ↑1 year agoLucrative Vandalism
Sorcery (R)
Destroy all noncreature artifacts. For each artifact put into a graveyard this turn, create a Treasure token or Food token chosen at random.
It's said mysterious tiny fae hide rupees and other trinkets under rocks, among tall grass, and, indeed, inside clay pots.
Indeed they could be reflavored as Rupee and Heart tokens, but that doesn't feel strictly necessary.
IIW: "at random"
(also wallmaster made me laugh)
mother of god this is the scariest wrath spell
typically the upside of a wrath could be it costing less or doing more, but in this case, it becoming an instant in particular is the exactly correct call for the upside. good work, i want to put this in a bird deck.
yeah i like this take. it's not exactly how i'd top-down a heart container—resurrecting you entirely would be a fairy jar, right?—but it's definitely something that sounds heart container enough.Mergatroid_Jones wrote: ↑1 year agoHeart Container
Enchantment- Aura (U)
Enchant creature
Enchanted creature gets +0/+2
When enchanted creature would die, instead exile it and Heart Container, then return the creature to the battlefield under its owner's control at the beginning of the next end step.
IIW: Red reanimation
listen don't let anyone stop you doing your thing, i love these. I picked boko baba because this is a really novel blink package: you could rescue your thing or trigger another ETB at a small price, or get something out of the way now and weaken it for later, and in a deck that likes -1/-1 counters there's a whole new avenue there. i'm enamored by this little package; nothing in the game both blinks something and uses -1/-1 counters yet and i like what happens when they're put together like this. the only thing i'd change is that all three of these colors do flash, and blink likes flash, so i'd love to see an option to cast it for flash at a cost of more or something.Sporegorger_Dragon wrote: ↑1 year agoEDIT: I tried to resist, but...
Boko Baba
Creature - Plant (U)
When Boko Baba enters the battlefield, exile another target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a -1/-1 counter on it.
3/4
IIW: A card that makes Food in blue or red
i like this very much. some notes: first, this should probably exile itself in its last ability or else a faerie deck will be very difficult to beat. also, the template you need here is "exiled by" not "attached to", since attachment is a term reserved for auras and equipment. aside from that though, this is real fun.Juancu wrote: ↑1 year agoEmpty Bottle
Artifact (R)
; If Empty Bottle has no card attached to it, exile target card you milled this turn.
: Until end of turn, you may cast a card in exile attached to Empty Bottle.
If you would lose the game and a fairy card is attached to Empty Bottle, put that card in your graveyard, and your life total becomes 3.
IIW: tsundere or yandere
i said i'd review just one card but i'm honestly not sure how to review this under that restriction ಥ︵ಥMegiddo wrote: ↑1 year agoYoung Link
Legendary Creature — Elf Warrior {M}
Ward
Whenever Young Link enters the battlefield or attacks, venture into the Temple. (Enter the first room or advance to the next room.)
Whenever Young Link becomes the target of an ability from a Dungeon, it gets +2/+2 until end of turn. Untap Young Link.
3/3
Woodfall Temple
You can't enter this temple unless you "venture into the Temple." You also can't enter if you've already completed it.
(A) Poisoned Entryway Each player loses 1 life.
[B1] Dungeon Map Scry 2 | {B2} Dragonfly Pond Each player creates a 1/1 black Insect creature token with flying.
(C) Dinofols's Lair Create an Equipment artifact token named Hero's Bow with "Equipped creature has ' : This creature deals 1 damage to any target'" and equip .
[D1] Stone Pots Create a Treasure token. | {D2} Stray Fairy Gain 3 life.
(E) Odolwa's Chamber Target creature you control fights target creature you don't control.
Snowhead Temple
You can't enter this temple unless you "venture into the Temple." You also can't enter if you've already completed it.
(A) Perilous Ascent Each player taps an untapped creature they control.
[B1] Icy Passage Put a stun counter on target creature. | {B2} Dungeon Map Surveil 2. | <B3> Molten basement Create a 2/1 red Elemental creature token.
[{C1}] Central Column Return target tapped creature to its owner's hand. | <{C2}> Snowball Pile You gain 2 life.
(D) Wizrobe's Lair Put a +1/+1 counter on target creature.
(E) Goht's Chamber Target creature gets +3/+0 and gains trample until end of turn.
Great Bay Temple
You can't enter this temple unless you "venture into the Temple." You also can't enter if you've already completed it.
(A) Impassable Storm Each player discards a card.
(B) Wart's Lair Put a first strike counter on target creature.
[C1] Compass Put target noncreature card from your graveyard on top of your library. | {C2} Rupee Cache Create a treasure token.
(D) Gyorg's Chamber Draw two cards.
Stone Tower Temple*
You can't enter this temple unless you "venture into the Temple." You also can't enter if you've already completed it. Start at "Top of the Tower."
(A) Top of the Tower Each player sacrifices a permanent. | (I) Twinmold's Chamber Target creature becomes a 3/3 green Giant with Trample until end of turn.
(B) Dungeon Map Each player searches their library for a basic land card, reveals it, puts it into their hand, then shuffles. | (H) Eyegore's Passage Put two +1/+1 counters on target creature.
(C) Compass Scry 2. | [G1] Chasm Create a 1/1 white Spirit creature token with flying. | {G2} Courtyard Scry 2.
[D1] Map Scry 3. | {D2} Key Create a treasure token. | (F) Sky's Nadir Each player sacrifices a permanent.
(E) Garo Master's Lair Draw a card. Invert the temple and continue.
*"Invert the temple" means to flip it, like Budoka Gardener // Dokai, Weaver of Life. Locations highlighted in Gold would be written upside down and are only accessible while Inverted. Likewise, the normal locations cannot be accessed while Inverted.
IIW: The next "enchantment set" (not theros)
Dungeon restrictions are kinda wild to me. dungeons actually have type lines, and the typeline for Undercity is "Dungeon — Undercity", and 701.46d defines "Venture into [quality]", and yet we still need that "can't venture here unless" restriction because you can't have an AFR card venturing into the undercity as an option and all the dungeons are essentially eternal legal forever. Wizards needs to put better mechanical infrastructure in place for this kind of thing. You're not obliged to solve that, it's just on my mind.
I like your spin on Temples, I like that you can only journey through them once, which creates variance, and there's enough and they're long enough that any player probably won't run out within a single game shy of a long, long combo. I can't review each of them but I like you getting creative with inverting the Stone Tower Temple and how you chose to address that scenario with the upside down room rules.
let's focus on your card: he's well costed, i like the protection given the investment you'll be putting into him, and i note every dungeon will target him once or twice toward the end, which is great and is something you'll need to earn. nice work, great package.
Winner: Sporegorger_Dragon
Next: A card that makes Food in blue or red
- Sporegorger_Dragon
- Posts: 2012
- Joined: 3 years ago
- Pronoun: he / him
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- Posts: 1579
- Joined: 4 years ago
- Pronoun: Unlisted
Epicurean Considerations
Enchantment (U)
When Epicurean Considerations enters the battlefield, create a Food token, plus an additional Food token if you two or fewer cards in hand.
Foods you control have " , Sacrifice this: Scry 2, then draw a card."
Some food for thought?
IIW: Nonred, nonwhite cards referencing fire
Enchantment (U)
When Epicurean Considerations enters the battlefield, create a Food token, plus an additional Food token if you two or fewer cards in hand.
Foods you control have " , Sacrifice this: Scry 2, then draw a card."
Some food for thought?
IIW: Nonred, nonwhite cards referencing fire
-
spacemonaut Bauble reclaimer
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- Location: Scotland
Morgand, Spice Chef
Legendary Creature — Lizard Shaman
Players can't gain life.
Whenever you cast a noncreature spell, create a Food token.
As long as an opponent has been dealt combat damage this turn, Foods you control have ", , Sacrifice this artifact: It deals 2 damage to any target."
"It'll liven up the senses! Or deaden 'em! It'll do the lot, one way or another!"
3/3
IIW: elden ring
Legendary Creature — Lizard Shaman
Players can't gain life.
Whenever you cast a noncreature spell, create a Food token.
As long as an opponent has been dealt combat damage this turn, Foods you control have ", , Sacrifice this artifact: It deals 2 damage to any target."
"It'll liven up the senses! Or deaden 'em! It'll do the lot, one way or another!"
3/3
IIW: elden ring
Last edited by spacemonaut 1 year ago, edited 1 time in total.
- OneAndOnly
- Posts: 2360
- Joined: 4 years ago
- Pronoun: he / him
Foodgorger Dragon --
Creature - Nightmare Dragon Nightmare {M}
Flying, trample
When Foodgorger Dragon enters the battlefield, exile all Food.
When Foodgorger Dragon leaves the battlfield, return the exiled Food to the battlefield under their owners' control.
"Please send this back to the chef -- it was just a little too spicy."
5/5
Creature - Nightmare Dragon Nightmare {M}
Flying, trample
When Foodgorger Dragon enters the battlefield, exile all Food.
When Foodgorger Dragon leaves the battlfield, return the exiled Food to the battlefield under their owners' control.
"Please send this back to the chef -- it was just a little too spicy."
5/5
- Mergatroid_Jones
- Posts: 2629
- Joined: 4 years ago
- Pronoun: Unlisted
Culinary Firedrake
Creature- Drake (U)
Flying
: Culinary Firedrake deals 2 damage to target creature. When that creature dies this turn, create a food token.
"Feed your firedrake on fruit, and the flames will be sweeter." -The Underworld Cookbook
1/1
Half-Baked
Instant (U)
Counter target creature spell. Create a number of food tokens equal to half that creature's toughness rounded up.
Galfrin's failed career as a summoner turned to success as a caterer when the monsters she summoned began showing up roasted.
IIW: A pair of cards that partner with one another.
Creature- Drake (U)
Flying
: Culinary Firedrake deals 2 damage to target creature. When that creature dies this turn, create a food token.
"Feed your firedrake on fruit, and the flames will be sweeter." -The Underworld Cookbook
1/1
Half-Baked
Instant (U)
Counter target creature spell. Create a number of food tokens equal to half that creature's toughness rounded up.
Galfrin's failed career as a summoner turned to success as a caterer when the monsters she summoned began showing up roasted.
IIW: A pair of cards that partner with one another.
Fortunemix Cookies
Enchantment (R)
When Fortunemix Cookies enters the battlefield, each player creates 3 Food artifact tokens.
If a player would gain life from a food ability, instead that player rolls 1d6 and gets the result. You may reroll once per food.
1 - Your life total becomes 10.
2 - Discard your hand and draw two cards.
3 - Scry 3.
4 - Create a 4/1 red Mutant creature token with haste.
5 - Choose a monocolor permanent and return it to its owner's hand.
6 - Exile the top card of your library. You may cast that card. If you do, it costs less to cast. If you don't, draw a card.
IIW: chess
Enchantment (R)
When Fortunemix Cookies enters the battlefield, each player creates 3 Food artifact tokens.
If a player would gain life from a food ability, instead that player rolls 1d6 and gets the result. You may reroll once per food.
1 - Your life total becomes 10.
2 - Discard your hand and draw two cards.
3 - Scry 3.
4 - Create a 4/1 red Mutant creature token with haste.
5 - Choose a monocolor permanent and return it to its owner's hand.
6 - Exile the top card of your library. You may cast that card. If you do, it costs less to cast. If you don't, draw a card.
IIW: chess
- Sporegorger_Dragon
- Posts: 2012
- Joined: 3 years ago
- Pronoun: he / him
Okay, that's a good haul.
Now, as I see it, there are three main ways to justify Food tokens in blue and/or red:
1-Flavor justification: This one will admittedly have a very high threshold to pass. Currently Turn into a Pumpkin is the only blue card that makes Food, and I'm not sure if it went over that well.
2-Net Zero gain: For red, I also envision where red damages you while giving you a Food. Imagine a Goblin that deals 3 or more damage to you and gives you a Food token. It almost reads like "Kicker 2 and this Goblin deals 3 damage to you unless it was kicked."
3-Give Food to your opponent: Notice the prompt doesn't specify that you get the Food. I can imagine a couple of cards that give Food as a drawback (perhaps in exchange for for control of whatever or a undercosted beater/spell?)
Judging:
Ink-Treader also tries to steer us away from life gain by incentivizing utilizing the Food for card draw instead of life gain.
I can see this in a Culinary Plane, where all life revolves around food and cuisine. Creative will need a lot work to really sell it though, as it's still monoblue life gain.
Might need some fiddling with the numbers as-is, but I feel that it is powerful; the option to "transform" a planeswalker into a Food is potent, and it functions as the best finisher ever when your opponent hits 6 or less life.
I can easily see this being printed today or in the near future.
However, it's still monored lifegain once the chef leaves the battlefield. Is the flavor strong enough? Perhaps, alongside Ink-Treader's submission above in Culinary world.
Half-Baked is somewhat better, but I feel it's somewhat less justifiable than Turn into a Pumpkin.
This might actually see print in an Un-set, since I feel that fortune cookies are uniquely a Chinese American thing (although it's derived from a Japanese predecessor). I would remove the reroll option, for simplicity's sake.
Winners:
NEXT:
Now, as I see it, there are three main ways to justify Food tokens in blue and/or red:
1-Flavor justification: This one will admittedly have a very high threshold to pass. Currently Turn into a Pumpkin is the only blue card that makes Food, and I'm not sure if it went over that well.
2-Net Zero gain: For red, I also envision where red damages you while giving you a Food. Imagine a Goblin that deals 3 or more damage to you and gives you a Food token. It almost reads like "Kicker 2 and this Goblin deals 3 damage to you unless it was kicked."
3-Give Food to your opponent: Notice the prompt doesn't specify that you get the Food. I can imagine a couple of cards that give Food as a drawback (perhaps in exchange for for control of whatever or a undercosted beater/spell?)
Judging:
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Ink-Treader goes first with the flavor justification (almost literally). Here, we consider Food from an artistic and scientific point of view. Food preparation is a whole field of science in itself; baking, pickling, wine-making and others are practically chemistry.Ink-Treader wrote: ↑1 year agoEpicurean Considerations
Enchantment (U)
When Epicurean Considerations enters the battlefield, create a Food token, plus an additional Food token if you two or fewer cards in hand.
Foods you control have " , Sacrifice this: Scry 2, then draw a card."
Some food for thought?
IIW: Nonred, nonwhite cards referencing fire
Ink-Treader also tries to steer us away from life gain by incentivizing utilizing the Food for card draw instead of life gain.
I can see this in a Culinary Plane, where all life revolves around food and cuisine. Creative will need a lot work to really sell it though, as it's still monoblue life gain.
Impressive attempt despite phoning it in! Combines two of the techniques outlined above; red damage plus giving to your opponent.
Might need some fiddling with the numbers as-is, but I feel that it is powerful; the option to "transform" a planeswalker into a Food is potent, and it functions as the best finisher ever when your opponent hits 6 or less life.
I can easily see this being printed today or in the near future.
Now this is an interesting take! Block the life gain, and incentivize throwing the Food at the opponent's face! This is certainly a creative way to use red's mechanics, and the flavor justification is strong.spacemonaut wrote: ↑1 year agoMorgand, Spice Chef
Legendary Creature — Lizard Shaman
Players can't gain life.
Whenever you cast a noncreature spell, create a Food token.
As long as an opponent has been dealt combat damage this turn, Foods you control have ", , Sacrifice this artifact: It deals 2 damage to any target."
"It'll liven up the senses! Or deaden 'em! It'll do the lot, one way or another!"
3/3
IIW: elden ring
However, it's still monored lifegain once the chef leaves the battlefield. Is the flavor strong enough? Perhaps, alongside Ink-Treader's submission above in Culinary world.
Hmmm, this doesn't qualify for the prompt, as it doesn't actually make Food. I was indeed expecting some sort of hungry dragon to show up though.OneAndOnly wrote: ↑1 year agoFoodgorger Dragon --
Creature - Nightmare Dragon Nightmare {M}
Flying, trample
When Foodgorger Dragon enters the battlefield, exile all Food.
When Foodgorger Dragon leaves the battlfield, return the exiled Food to the battlefield under their owners' control.
"Please send this back to the chef -- it was just a little too spicy."
5/5
The Culinary Drake doesn't do it for me, feels black more than red.Mergatroid_Jones wrote: ↑1 year agoCulinary Firedrake
Creature- Drake (U)
Flying
: Culinary Firedrake deals 2 damage to target creature. When that creature dies this turn, create a food token.
"Feed your firedrake on fruit, and the flames will be sweeter." -The Underworld Cookbook
1/1
Half-Baked
Instant (U)
Counter target creature spell. Create a number of food tokens equal to half that creature's toughness rounded up.
Galfrin's failed career as a summoner turned to success as a caterer when the monsters she summoned began showing up roasted.
IIW: A pair of cards that partner with one another.
Half-Baked is somewhat better, but I feel it's somewhat less justifiable than Turn into a Pumpkin.
Juancu coming in again with something wacky. I understand the results are basically the various fortunes you get. Again, clever use of red's mechanics, this time blocking the life gain via a different mechanism.Juancu wrote: ↑1 year agoFortunemix Cookies
Enchantment (R)
When Fortunemix Cookies enters the battlefield, each player creates 3 Food artifact tokens.
If a player would gain life from a food ability, instead that player rolls 1d6 and gets the result. You may reroll once per food.
1 - Your life total becomes 10.
2 - Discard your hand and draw two cards.
3 - Scry 3.
4 - Create a 4/1 red Mutant creature token with haste.
5 - Choose a monocolor permanent and return it to its owner's hand.
6 - Exile the top card of your library. You may cast that card. If you do, it costs less to cast. If you don't, draw a card.
IIW: chess
This might actually see print in an Un-set, since I feel that fortune cookies are uniquely a Chinese American thing (although it's derived from a Japanese predecessor). I would remove the reroll option, for simplicity's sake.
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HM: spacemonaut
Winner: Megiddo
Winner: Megiddo
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Telephony
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021
- Sporegorger_Dragon
- Posts: 2012
- Joined: 3 years ago
- Pronoun: he / him
Conference Call
Sorcery (C)
Each player reveals their hand, then draws a card (the drawn card is not revealed).
IIW: Card that skirts or references the Reserved List
Sorcery (C)
Each player reveals their hand, then draws a card (the drawn card is not revealed).
IIW: Card that skirts or references the Reserved List
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021
Dialtone
Instant
End the turn.
Flashback
"Are you sure you have the right number?"
IIW: Cephalids
Instant
End the turn.
Flashback
"Are you sure you have the right number?"
IIW: Cephalids
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens
- Mergatroid_Jones
- Posts: 2629
- Joined: 4 years ago
- Pronoun: Unlisted
Call the Boss
Sorcery (M)
Search your library for a legendary creature card and exile it face down, then shuffle your library. At the beginning of your next upkeep, put the exiled creature onto the battlefield.
"You're not gonna believe this, Mister Jetmir sir!"
IIW: Legendary auras and equipment
Sorcery (M)
Search your library for a legendary creature card and exile it face down, then shuffle your library. At the beginning of your next upkeep, put the exiled creature onto the battlefield.
"You're not gonna believe this, Mister Jetmir sir!"
IIW: Legendary auras and equipment
Inspired by mergatroid's
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Call An Expert
Sorcery (R)
Search your library for a creature card with mana value 6 or less, exile it face down, then shuffle. An opponent calls Pest Control or Monster Wrangler, then reveal the card. If its mana value is 5 or greater and the opponent called Pest Control, put it in the battlefield. If its mana value is 2 or less and the opponent called Monster Wrangel, put it in the battlefield and create two token copies of it. Put it in your hand otherwise.
Sorcery (R)
Search your library for a creature card with mana value 6 or less, exile it face down, then shuffle. An opponent calls Pest Control or Monster Wrangler, then reveal the card. If its mana value is 5 or greater and the opponent called Pest Control, put it in the battlefield. If its mana value is 2 or less and the opponent called Monster Wrangel, put it in the battlefield and create two token copies of it. Put it in your hand otherwise.