(This month's banner is my own elaboration on the art of Meeting of the Five by Dominik Mater.)
May MCC Round 4 (finals)
Family heritage
May MCC Round 4 (finals)
Family heritage
As is tradition by now, this month we will celebrate the latest set, in this case Streets of New Capenna, by exploring its mechanics and themes, as usual in this kind of MCC months.
Main Challenge
Choose one of the five SNC families. (You can choose the same one you chose in the previous round or a different one.) If you want, you can write your choice in your submission post, especially if it's not obvious just by looking at your card. This is the only exception to the "no design notes" rule for this month. You still cannot write anything else in your submission post, just name your chosen family and post your text card with the optional render. Nothing more.
Design a common or uncommon non-legendary permanent card with mana value 5 or greater that has regular mana symbols (no hybrid, twobrid, Phyrexian, etc…, just regular symbols) of all three colors of your chosen family in its mana cost and with no mana symbols outside of your chosen family's colors anywhere on the card.
Subchallenge 1 - Your card has at least three different evergreen keyword abilities. (Keyword actions and ability words do NOT count. Please see clarifications.)
Subchallenge 2 - Your card has flavor text that mentions or quotes a family's head OTHER THAN that of your chosen one by name (Falco Spara, Raffine, Xander, Ziatora, or Jetmir).
Clarifications
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Main Challenge
• To pass the Main Challenge, your card has to meet ALL the following requirements:
- It is a common or uncommon.
- It does NOT have the "Legendary" supertype on its type line.
- It HAS a permanent card type on its type line ("Artifact", "Creature", "Enchantment", "Land", and/or "Planeswalker").
- It has mana value 5 or greater.
- It has at least one traditional mana symbol ( , , , , ) of each of all three of its colors in its mana cost. How many symbols of each color does NOT matter, all that matters is that all three colors are there in the mana cost. Those in the rules text do NOT count.
- It has no mana symbols of any colors outside those of your chosen family anywhere on the card. You CAN use colorless mana ( ) and/or generic mana , , , , , etc...).
Failing any of the above requirements will cause your card to fail the Main Challenge and thus be DQ'ed. Please don't make me do that. It's the final round, it's supposed to be difficult.
Subchallenge 1
• Your card must have the abilities itself, granting them does NOT count.
• The ones that count are the ones listed in the "abilities" section of the wiki page about evergreen keywords: https://mtg.fandom.com/wiki/Evergreen#Abilities.
• List of evergreen keyword abilities for those who might not be able to look at the wiki page:
deathtouch
defender
double strike
enchant
equip
first strike
flash
flying
haste
hexproof
indestructible
lifelink
menace
protection (all variants)
reach
trample
vigilance
ward (for mana in or for life in )
Subchallenge 2
• Obviously, if your card doesn't even have flavor text, this Subchallenge is automatically failed.
• The name of the required character can be used in any context. As long as the exact name is there, you're fine.
• The flavor text CAN also contain the name of your chosen family's head, as long as the name of at least a different family's one is ALSO there.
• The flavor text CAN contain the name of more than one family's head that aren't that of your chosen one. You could even find a way to name all five. All that matters is that there is AT LEAST the name of a family's head that's different from your chosen one.
If you have any more questions, post them in the MCC discussion thread.
• To pass the Main Challenge, your card has to meet ALL the following requirements:
- It is a common or uncommon.
- It does NOT have the "Legendary" supertype on its type line.
- It HAS a permanent card type on its type line ("Artifact", "Creature", "Enchantment", "Land", and/or "Planeswalker").
- It has mana value 5 or greater.
- It has at least one traditional mana symbol ( , , , , ) of each of all three of its colors in its mana cost. How many symbols of each color does NOT matter, all that matters is that all three colors are there in the mana cost. Those in the rules text do NOT count.
- It has no mana symbols of any colors outside those of your chosen family anywhere on the card. You CAN use colorless mana ( ) and/or generic mana , , , , , etc...).
Failing any of the above requirements will cause your card to fail the Main Challenge and thus be DQ'ed. Please don't make me do that. It's the final round, it's supposed to be difficult.
Subchallenge 1
• Your card must have the abilities itself, granting them does NOT count.
• The ones that count are the ones listed in the "abilities" section of the wiki page about evergreen keywords: https://mtg.fandom.com/wiki/Evergreen#Abilities.
• List of evergreen keyword abilities for those who might not be able to look at the wiki page:
deathtouch
defender
double strike
enchant
equip
first strike
flash
flying
haste
hexproof
indestructible
lifelink
menace
protection (all variants)
reach
trample
vigilance
ward (for mana in or for life in )
Subchallenge 2
• Obviously, if your card doesn't even have flavor text, this Subchallenge is automatically failed.
• The name of the required character can be used in any context. As long as the exact name is there, you're fine.
• The flavor text CAN also contain the name of your chosen family's head, as long as the name of at least a different family's one is ALSO there.
• The flavor text CAN contain the name of more than one family's head that aren't that of your chosen one. You could even find a way to name all five. All that matters is that there is AT LEAST the name of a family's head that's different from your chosen one.
If you have any more questions, post them in the MCC discussion thread.
DEADLINES
Design deadline: Sunday, June 19th 23:59 EDT Monday, June 20th 23:59 EDT
Judging deadline: Thursday, June 23th 23:59 EDT
RUBRIC
MCC Rubric
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Design
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
JUDGES
bravelion83
void_nothing
PLAYERS
@kwanyeegor-ii
@RaikouRider
A reminder to everyone:
In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Please check out the MCC Guidelines and FAQ if you have the will and time. Link in my signature. Among the many things you can find there are a detailed explanation of the rubric (section 6.2) and the recommended card formatting (section 4) that you should use to format your text cards. Expect deductions in Quality otherwise.