(This month's banner is my own elaboration on the art of Meeting of the Five by Dominik Mater.)
May MCC Round 3
Family secrets
May MCC Round 3
Family secrets
As is tradition by now, this month we will celebrate the latest set, in this case Streets of New Capenna, by exploring its mechanics and themes, as usual in this kind of MCC months.
Main Challenge
Choose one of the five SNC families. (You can choose the same one you chose in the previous round or a different one. Your choices in this and the previous round will not influence your choices in future rounds.) Please write your choice in your submission post, especially if it's not obvious just by looking at your card (for example if you make a two-colored ally gold card that could fit in two families, or a monocolored one that could fit in three, or if you give up subchallenge 2). This is extremely important for Subchallenge 2. If it's not clear which family you chose, Subchallenge 2 might be impossible to judge and thus automatically failed. BEWARE: This round it's mandatory to state your chosen family! Don't make your judge have to guess which one you picked. This is the only exception to the "no design notes" rule for this month. You still cannot write anything else in your submission post, just name your chosen family and post your text card with the optional render. Nothing more.
Design a nonland, nonenchantment card with hideaway whose color identity is within the colors of your chosen family.
Subchallenge 1 - The hideaway number is NOT 4 or 5.
Subchallenge 2 - Your card has flavor text that mentions a family OTHER THAN your chosen one by name (Brokers, Obscura, Maestros, Riveteers, or Cabaretti).
Clarifications
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Main Challenge
• To pass the Main Challenge, you have to mention your chosen family in your submission post and your card has to meet ALL the following requirements:
- It has the "hideaway" keyword ability.
- It does NOT have the "Enchantment" card type on its type line.
- It does NOT have the "Land" card type on its type line.
- Its color identity is included within your chosen family's colors, totally or only partially.
• If you don't mention your chosen family in your submission post, it's an automatic DQ for this round. You've been warned, and I'm writing this while I'm typing this round in Word even before I'm posting the thread, so I'm fine with my conscience, but still, please don't make me do that.
Other causes of automatic DQ follow. (I'm also typing these in Word before I even post the round, so my conscience is clean, but again, please don't make me actually do that.)
• A card that doesn't have the "hideaway" keyword ability natively in its rules text automatically fails the Main Challenge and is thus DQ'ed, even if it can somehow grant it to other things.
• A card that has the "Enchantment" and/or the "Land" card type natively on its type line automatically fails the Main Challenge and is thus DQ'ed, even if it can somehow lose one or both of them or turn into a different card type.
• The last requirement doesn't just care about color, but it takes into account the whole color identity of the card. The color identity of a card is the sum of all the colors found in the card's mana cost and in the card's rules text.
• Cards with a monocolored, two-colored (both ally and enemy), or three-colored color identity are all allowed as long as that color identity is contained within the colors of your chosen family. If you use any colors anywhere on the card outside of your chosen family's ones, the Main Challenge is automatically failed and thus your card DQ'ed.
Subchallenge 1
• For once, there shouldn't be too much to add here. Now hideaway has a numeric parameter equal to the number of cards you look at when resolving the ETB trigger. So far, that number has always been 4 in Lorwyn and 5 in SNC. Here you have to choose a different one to pass this Subchallenge. As long as it's an actual positive integer number (so no zero, no negatives, no fractions, etc...) that's different from both 4 and 5, you're fine.
• Entering tapped is no longer a part of the rules for hideaway, but it's its own separate ability. If you want your card to enter tapped, remember to say that in a separate ability. If you don't, it will be assumed that it enters untapped.
• Also, remember that now the cards are put on the bottom in a RANDOM order, not in ANY order, as it was back in Lorwyn.
Subchallenge 2
• Obviously, if your card doesn't even have flavor text, this Subchallenge is automatically failed.
• The name of the required family can be used in any context. As long as the exact name is there, you're fine.
• The flavor text CAN also contain the name of your chosen family, as long as the name of at least one different family is ALSO there.
• The flavor text CAN contain the name of more than one families that aren't your chosen one. You could even find a way to name all five. All that matters is that there is AT LEAST one family name that's different from your chosen one.
If you have any more questions, post them in the MCC discussion thread.
• To pass the Main Challenge, you have to mention your chosen family in your submission post and your card has to meet ALL the following requirements:
- It has the "hideaway" keyword ability.
- It does NOT have the "Enchantment" card type on its type line.
- It does NOT have the "Land" card type on its type line.
- Its color identity is included within your chosen family's colors, totally or only partially.
• If you don't mention your chosen family in your submission post, it's an automatic DQ for this round. You've been warned, and I'm writing this while I'm typing this round in Word even before I'm posting the thread, so I'm fine with my conscience, but still, please don't make me do that.
Other causes of automatic DQ follow. (I'm also typing these in Word before I even post the round, so my conscience is clean, but again, please don't make me actually do that.)
• A card that doesn't have the "hideaway" keyword ability natively in its rules text automatically fails the Main Challenge and is thus DQ'ed, even if it can somehow grant it to other things.
• A card that has the "Enchantment" and/or the "Land" card type natively on its type line automatically fails the Main Challenge and is thus DQ'ed, even if it can somehow lose one or both of them or turn into a different card type.
• The last requirement doesn't just care about color, but it takes into account the whole color identity of the card. The color identity of a card is the sum of all the colors found in the card's mana cost and in the card's rules text.
• Cards with a monocolored, two-colored (both ally and enemy), or three-colored color identity are all allowed as long as that color identity is contained within the colors of your chosen family. If you use any colors anywhere on the card outside of your chosen family's ones, the Main Challenge is automatically failed and thus your card DQ'ed.
Subchallenge 1
• For once, there shouldn't be too much to add here. Now hideaway has a numeric parameter equal to the number of cards you look at when resolving the ETB trigger. So far, that number has always been 4 in Lorwyn and 5 in SNC. Here you have to choose a different one to pass this Subchallenge. As long as it's an actual positive integer number (so no zero, no negatives, no fractions, etc...) that's different from both 4 and 5, you're fine.
• Entering tapped is no longer a part of the rules for hideaway, but it's its own separate ability. If you want your card to enter tapped, remember to say that in a separate ability. If you don't, it will be assumed that it enters untapped.
• Also, remember that now the cards are put on the bottom in a RANDOM order, not in ANY order, as it was back in Lorwyn.
Subchallenge 2
• Obviously, if your card doesn't even have flavor text, this Subchallenge is automatically failed.
• The name of the required family can be used in any context. As long as the exact name is there, you're fine.
• The flavor text CAN also contain the name of your chosen family, as long as the name of at least one different family is ALSO there.
• The flavor text CAN contain the name of more than one families that aren't your chosen one. You could even find a way to name all five. All that matters is that there is AT LEAST one family name that's different from your chosen one.
If you have any more questions, post them in the MCC discussion thread.
DEADLINES
Design deadline: Tuesday, June 7th 23:59 EDT
Judging deadline: Friday, June 10th 23:59 EDT
RUBRIC
MCC Rubric
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Design
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
JUDGES
bravelion83
void_nothing
PLAYERS
@Ink-Treader
@kwanyeegor-ii
@MonoRedMage
@RaikouRider
A reminder to everyone:
In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Please check out the MCC Guidelines and FAQ if you have the will and time. Link in my signature. Among the many things you can find there are a detailed explanation of the rubric (section 6.2) and the recommended card formatting (section 4) that you should use to format your text cards. Expect deductions in Quality otherwise.
BRACKETS
This is the versus round. Both judges will judge all entries, and the top scorer from each pair will advance to the final round.
Ink-Treader vs. RaikouRider
kwanyeegor-ii vs. MonoRedMage
Let the judging begin!