Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Now, how do we know that the real numbers and the natural numbers have different cardinalities? I was claiming it to be the case in the last note of the day, but it might not be particularly clear that it's the case. A person could be wise to doubt it.
This fact was actually proved by Cantor, and it was a very controversial result at the time, but it has become quite famous. It makes use of something that has become called "Cantor's diagonalization argument." It makes use of the fact that, for any real number, you can write it with an infinitely long decimal expansion (just add infinite zeroes after the end, if necessary).
The argument goes like this: Suppose you have some kind of bijection between the natural numbers and the reals. Then you have a way to assign each number to a real. Then you construct another number, digit-by-digit. You start with a decimal point and then look the first digit (to the right of the decimal point) of the real number that 1 is assigned to. If it's 1, then make the first digit of our constructed number (to the right of the decimal point) equal to 0. If it's not 1, then make that digit in the constructed number 1. Then you repeat this for the number 2, then then number 3, etcetera etcetera, once for each natural number, producing an infinite decimal expansion.
The result is a real number, but for each real number in our list, it differs from it in at least one digit, so it's not equal to any real number in our list. So either we can have a real number that is not a real number, which is absurd, or our initial assumption is impossible. Thus, it is impossible to have a bijection between the natural numbers and the reals, and they must be of different cardinalities.
DCC Scoreboard
netn10 52 (+4)
Sagharri 45 (+1)
Rithaniel 45 (+2)
Riria 42
void_nothing 35 (+4)
bravelion83 33 (+4)
Zemoo 21
Ink-Treader 12
Sagharri 45 (+1)
Rithaniel 45 (+2)
Riria 42
void_nothing 35 (+4)
bravelion83 33 (+4)
Zemoo 21
Ink-Treader 12
bravelion83 wrote: ↑2 years agoVotes: Rithaniel, void_nothing
Dromoka's Decree
Sorcery (U)
If you've cast another green spell this turn, creatures you control gain indestructible until end of turn.
If you've cast another white spell this turn, creatures you control gain vigilance until end of turn.
Riria wrote: ↑2 years agoVotes: netn10, void_nothing
Eternities Perpendicularity
Legendary Land (MR)
When Eternities Perpendicularity enters the battlefield, if it didn't enter through its own triggered ability, sacrifice it.
Whenever you cast a planeswalker spell, you may put Eternities Perpendicularity from your hand onto the battlefield.
Whenever a planeswalker you control leaves the battlefield, sacrifice Eternities Perpendicularity.
: Add one mana of any color.
Not the most reliable way to harness æther, but it'll do in a pinch.
noteShowHideYes, you can tap it to produce at least one mana if you "play it the improper way" in response to the sac trigger. This is deliberate. Not sure if the card would be underpowered *per se* without this but I suspect it might be.
void_nothing wrote: ↑2 years agoVotes: bravelion83, Sagharri
Arson Squad
Creature - Orc Barbarian (U)
Trample
Whenever a land you control is put into a graveyard from the battlefield, Arson Squad deals 2 damage to each other creature.
4/4
Rithaniel wrote: ↑2 years agoVotes: netn10, void_nothing
Borugorugoron's Exemplar
Creature - Giant R
As long as you have ten or more age counters than each opponent, you may exile a creature card from your hand rather than pay this spell's mana cost.
Creatures you control with power 5 or less have hexproof.
"As long as I stand, I will protect those I can. This is my promise to the land."
—Borugorugoron, the Immense
5/5