Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Ink-Treader 74 (+1)
netn10 62 (+6)
Riria 61 (+3)
folding_music 57 (+2)
void_nothing 56 (+3)
Sagharri 51
OneAndOnly 44 (+1)
RattingRots 37
Rithaniel 26
Indighost 23
emily 22
MonoRedMage 9
Pygyzy 8
kwanyeegor-ii 8 (+2)
wizyard 7
archemediesx 7 (+1)
marioguy3 2
netn10 62 (+6)
Riria 61 (+3)
folding_music 57 (+2)
void_nothing 56 (+3)
Sagharri 51
OneAndOnly 44 (+1)
RattingRots 37
Rithaniel 26
Indighost 23
emily 22
MonoRedMage 9
Pygyzy 8
kwanyeegor-ii 8 (+2)
wizyard 7
archemediesx 7 (+1)
marioguy3 2
Probation: Pygyzy (15 days)
folding_music wrote: ↑3 years agovotes: netn10, Riria
Kem-Khor, the Synaesthete
Legendary Creature - Viashino Shaman (M)
Kem-Khor enters the battlefield with four +1/+1 counters on it.
Whenever a player casts an instant or sorcery spell, counter that spell and remove +1/+1 counters from Kem-Khor equal to that spell's converted mana cost.
Whenever a permanent becomes attached to Kem-Khor, destroy that permanent and add +1/+1 counters to Kem-Khor equal to that permanent's converted mana cost.
0/0
OneAndOnly wrote: ↑3 years agoVotes: Riria, netn10
.
Lovers' Clasp --
Sorcery
You and target player's life total each becomes X. Until end of turn, your life totals can't change.
RattingRots wrote: ↑3 years agokwanyeegor-ii, void_nothing
Blade of the King
Artifact - Equipment (U)
Foretell
Equip
Equipped creature gets +2/+1.
Ink-Treader wrote: ↑3 years agoVote: netn10, void_nothing
Neglected Shrine
Land (R)
: Add .
, : Search your library for an Aura card that could enchant Neglected Shrine, reveal it, and put it onto the battlefield enchanting Neglected Shrine. Activate this ability only if Neglected Shrine isn't enchanted.
Riria wrote: ↑3 years agoVotes: folding_music, kwanyeegor-ii
Ink-Treader: Honestly the kinds of combos you can do with this card, while degenerate, require 3 cards generally and this particular piece of the combo lacks redundancy, which is important. My biggest concern about it is that you can use it as free removal with the legend rule, I think? (especially problematic as repeatable land destruction)
Rhythm of War
Enchantment (MR)
Whenever one or more creatures you control attack, put a storm counter on Rhythm of War.
Whenever one or more creatures an opponent controls attack, put a void counter on Rhythm of War.
As long as there are three or more of both storm and void counters on Rhythm of War, creatures you control have +5/+5 and gain flying, vigilance, first strike, deathtouch and lifelink.
void_nothing wrote: ↑3 years agoVotes: Ink-Treader, netn10
Carcinize
Instant (U)
Exile target creature. Its controller creates a 0/6 Crab creature token with hexproof.
Nature, for whatever impossible reason, adores a crab.
kwanyeegor-ii wrote: ↑3 years agooneandonly archimediesx
Elven Ire
Tribal Instant--Elf (Rare)
Put a +1/+1 counter on each creature you control. Until end of turn, you may have Elves you control assign their combat damage as though they weren't blocked