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spacemonaut
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Post by spacemonaut » 3 years ago

NinjaCaterpie wrote:
3 years ago
Neat flavour. Reminds me a bit of Lux Cannon as a slow-charging monster cannon, but compared to that classic, this might be a bit too slow
too slow to see use? perfect. thank you very much

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Flatline
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Post by Flatline » 3 years ago

I am aware that this card would need to be renamed.....

Escort Service ww
Enchantment (U)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, create two 1/1 white Soldier creature tokens that are tapped and attacking. Exile those tokens at end of combat.
"It's not safe to travel these parts alone."

IIW: Black Bordered Christmas Plane
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Mergatroid_Jones
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Post by Mergatroid_Jones » 3 years ago

Oathsworn Veteran W
Creature- Human Soldier (C)
Persist
As long As Oathsworn Veteran has a -1/-1 counter on it, it is a Spirit in addition to other types.
"My duty to death and beyond."
1/2

IIW: Replace one of the following cards with a card that could have been in the same slot in the same set: Giant Tortoise (Arabian Nights- common), Beast Breaker of Bala Ged (Rise of the Eldrazi), or Chilling Grasp (Eldritch Moon)

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spacemonaut
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Post by spacemonaut » 3 years ago

Just a Flesh Wound 1W
Instant
Choose target creature card in your graveyard that was put there this turn. Return it to the battlefield under your control with two -1/-1 counters on it.


IIW: Elephants

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Megiddo
MEG
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Post by Megiddo » 3 years ago

Rally Point 2W
Tribal Enchantment - Soldier {R}
At the beginning of each player's upkeep, that player creates a 1/1 white Soldier creature token.
2W: Target creature you control gets +1/+1 until end of turn for each Soldier on the battlefield.

IIW: ceremonial
MEG

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Mergatroid_Jones
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Post by Mergatroid_Jones » 3 years ago

Tholbian, Militia Bombast 2W
Legendary Creature- Human Soldier (U)
Soldiers you control have first strike.
When one or more creatures deal combat damage to you, create a 1/1 white Soldier creature token.
2/2

IIW: Legendary uncommons

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Togs
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Post by Togs » 3 years ago

Tactical Catapult 4
Artifact (U)
When Tactical Catapult enters the battlefield, create three 1/1 white Soldier creature tokens.
1, T: Target Soldier you control gets +2/+0 and gains flying until end of turn. Sacrifice it at end of turn.

IIW: Benedict Customcards

Wallycaine
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Post by Wallycaine » 3 years ago

It's been about a day, so lets get to it.
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Mergatroid_Jones wrote:
3 years ago
Tholbian, Militia Bombast 2W
Legendary Creature- Human Soldier (U)
Soldiers you control have first strike.
When one or more creatures deal combat damage to you, create a 1/1 white Soldier creature token.
2/2

IIW: Legendary uncommons
My first thought was that this doesn't seem particularly uncommon. The templating is also a little off, unless there's a good reason, I definitely prefer the current trend of "ability, other creatures have ability" to this. Outside of that, it's a fairly strong defensive card, and the flavor of "get hurt, alert the watch" is very nice.
Megiddo wrote:
3 years ago
Rally Point 2W
Tribal Enchantment - Soldier {R}
At the beginning of each player's upkeep, that player creates a 1/1 white Soldier creature token.
2W: Target creature you control gets +1/+1 until end of turn for each Soldier on the battlefield.

IIW: ceremonial
I'm not a huge fan of the symmetrical nature of this. While I get that the second ability counts all soldiers, so it synergizes with adding soldiers to the opponent's battlefield, a 3 mana cost activation for a pump doesn't feel like enough upside to make up for what is a pretty severe drawback. It also doesn't make a ton of flavor sense to me: why are your opponent's soldiers showing up for your rally point? It is a neat concept, but I feel like it needs to either be only on your upkeep, or lean harder into the activated ability (maybe making it "creatures you control" instead of target creature?) to offset the drawback of handing out tokens.
spacemonaut wrote:
3 years ago
Just a Flesh Wound 1W
Instant
Choose target creature card in your graveyard that was put there this turn. Return it to the battlefield under your control with two -1/-1 counters on it.


IIW: Elephants
I like it. I also like the small, but flavorful delineation between this and similar black effects (Undying Evil and the like), where like Brought Back, you get to pick who to bring back, rather than having to select a creature on the battlefield. The fact that it's effectively "Double persist" makes it an interesting fit into a set with or without that mechanic, and of course points for a Black Knight reference.
Mergatroid_Jones wrote:
3 years ago
Oathsworn Veteran W
Creature- Human Soldier (C)
Persist
As long As Oathsworn Veteran has a -1/-1 counter on it, it is a Spirit in addition to other types.
"My duty to death and beyond."
1/2

IIW: Replace one of the following cards with a card that could have been in the same slot in the same set: Giant Tortoise (Arabian Nights- common), Beast Breaker of Bala Ged (Rise of the Eldrazi), or Chilling Grasp (Eldritch Moon)
Persistence is certainly a valid theme for this challenge, and persist does a pretty good job of it. Initially I was worried it might be too strong for common, but after thinking about it, it's effectively a Hunted Witness that trades -1/-0 and lifelink on the token for +0/+1 on the initial body. Solid card.
Flatline wrote:
3 years ago
I am aware that this card would need to be renamed.....

Escort Service ww
Enchantment (U)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, create two 1/1 white Soldier creature tokens that are tapped and attacking. Exile those tokens at end of combat.
"It's not safe to travel these parts alone."

IIW: Black Bordered Christmas Plane
Setting aside the name, it's an interesting card. The tokens can theoretically help with one of the issues Exalted can run into: when the opponent has chump blockers for your giant attacker. I am a little concerned about it being effectively 3 extra damage a turn for WW, but the requirements are steep enough that it's probably fine? And there's plenty of knobs to tweak if need be.
OneAndOnly wrote:
3 years ago
Bronzeshield Defender -- 1W
Creature - Soldier
If a creature you control would fight another creature, you may put Bronzeshield Defender onto the battlefield from your hand. If you do, that creature fights Bronzeshield Defender instead.
1/3
.
IIW: December 20, 2020
I'm... genuinely unsure if this card works within the rules. It's a replacement effect that operates from a hidden zone, and can only occur in the middle of a spell or ability resolving, when no one has priority. Typically such effects have only been used to replace where the card itself goes when discarded, not to interrupt an unrelated ability. There's also a genuine question of whether or not you can chain them in response to a single fight. I'm also not sure it provides enough utility? Typically, a 1/3 is not going to be enough to win, or even tie, most fights. So most of the time, this simply trades "losing your creature" for "discard Bronzeshield defender from your hand", which isn't nothing, but certainly isn't a strong case for making the rules complications worth it.
Cythare wrote:
3 years ago
Firefist Champion RW
Creature — Elemental Soldier (U)
First strike
Battalion — Whenever three or more creatures attack, you may cast Firefist Champion from your graveyard. If you do, it enters the battlefield tapped and attacking.
2/2

IIW: a mortician's assistant
I definitely like the idea of a recurring Battalion soldier. I also like the requirement to cast it, and the psuedo-haste of having it come in tapped and attacking. It does feel a bit odd in red/white, as self recursive creatures tend to end up in black, and I'm not sure it's right at Uncommon, but overall a very cool card.
Togs wrote:
3 years ago
Tactical Catapult 4
Artifact (U)
When Tactical Catapult enters the battlefield, create three 1/1 white Soldier creature tokens.
1, T: Target Soldier you control gets +2/+0 and gains flying until end of turn. Sacrifice it at end of turn.

IIW: Benedict Customcards
Ahh, the classic "fling someone through the air" catapult. Always a cute card, typically ends up feeling more red than white. I'm not sure on the cost there, as 3 dudes for 4 mana is already a pretty decent rate, even before you make it generic and add evasion granting. Still, decent execution on the idea, and having it come with it's own ammo is not a bad idea in general.
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HM: Cythare for Firefist Champion, Flatline for Escort Service
Winner: Spacemonaut for Just a Flesh Wound
IIW: Elephants

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Mumakil Platform - 5
Artifact - Vehicle (U)
As long as Mumakil Platform is crewed by three or more creatures, it has hexproof and trample.
Crew 4
7/7
.
Please play my royalties to the Tolkien estate.
.
IIW: December 20, 2020
Last edited by OneAndOnly 3 years ago, edited 1 time in total.

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Ulka
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Post by Ulka » 3 years ago

Rune-Tusked Elephant 1WBG
Creature - Elephant (R)
Trample
Whenever Rune-Tusked Elephant enters the battlefield, you another creature. If you cast Rune-Tusked Elephant from hand, search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Undying
3/3

IIW: D&D creatures not already printed in Magic
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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Mergatroid_Jones
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Post by Mergatroid_Jones » 3 years ago

Thrashing Elephant G
Creature- Elephant (U)
As an additional cost to cast Thrashing Elephant, choose one:
- Sacrifice a land.
- Discard a land card.
- Exile a land card from your graveyard.
3/2

IIW: Replace one of the following cards with a card in the same slot. Web (Alpha- Rare), Ghostblade Eidolon (Born of the Gods), or Bala Ged Sanctuary // Bala Ged Recovery (Zendikar Rising).

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Mammoth Skeleton 4BB
Creature - Elephant Skeleton
Trample
1BBB: Return Mammoth Skeleton from your graveyard to the battlefield tapped. Activate this ability only during your turn.
8/1

Trumpeting Herald 3GW
Creature - Elephant
Trample
When Trumpeting Herald enters the battlefield, look at the top five cards of your library. You may reveal a creature card from among them and exile it. You may cast that card as though it had flash as long as it's exiled. Put the rest on the bottom of your library in a random order.
When Trumpeting Herald dies, if the card it exiled has not been cast, put it into your hand. You gain 5 life.
5/5

IIW: MLD that can only be used to end the game
Last edited by lookingupanddown 3 years ago, edited 1 time in total.

Wallycaine
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Post by Wallycaine » 3 years ago

Ivorytusk Chief 3GW
Creature - Elephant
Outlast 1GW (1GWT: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Whenever you activate Ivorytusk Chief's outlast ability, put a +1/+1 counter on each other creature you control.
Each creature you control with a +1/+1 counter on it has Lifelink and Trample.
4/6

IIW: War Machines

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Post by avatarz » 3 years ago

Tusk of the Elephant King 1GG
Artifact (R)
When ~ enters the battlefield, creatures you control get +1/+1 and trample until end of turn.
1G: Until end of turn, ~ becomes a 3/3 green Spirit Elephant creature with trample, haste and "If this creature would die, exile it instead. Return it to the battlefield tapped at the beginning of your next upkeep."

IIW: A static, a triggered and an activated ability

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Mergatroid_Jones
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Post by Mergatroid_Jones » 3 years ago

War Elephant 2G
Creature- Elephant (Common)
Menace
3/2

IIW: Something so basic it should've been printed by now.

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spacemonaut
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Post by spacemonaut » 3 years ago

OneAndOnly wrote:
3 years ago
Placeholder!
you got me on the edge of my seat here c'mon

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chetoos
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Post by chetoos » 3 years ago

Illusory Elephant 2U
Creature - Elephant Illusion (U)
Whenever this creature attacks, target creature can't block this turn.
Whenever this creature becomes the target of a spell, sacrifice it.
Pink elephants on parade
4/4

IIW: The Seven Deadly Sins.

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spacemonaut
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Post by spacemonaut » 3 years ago

judging will be in about 9 hours after i wake up because i am way too sleepy

thank you @OneAndOnly for updating the placeholder lol

merry xmas everyone

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Post by BOVINE » 3 years ago

Trunk-Cannon Shellephant G
Artifact Creature - Elephant Vehicle R
Trample
As long as ~ is crewed it has "R, T: This creature deals 2 damage to any target."
Crew 1
3/3

IIW: How your favorite color pair handles POWs
B O V I N E

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spacemonaut
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Post by spacemonaut » 3 years ago

Mumakil Platform: I enjoy the mechanic of this being crewed by a lot of creatures, but it requires no elephant to crew it and can just move on its own! I feel like it could be an equipment or require at least one elephant to crew it.

Thrashing Elephant: One mode is available turn 1, and I appreciate that picking either of the first modes sets up another elephant for the last mode. This could be very strong in some fast environments where you don't have to worry about one less land mana screwing you.

Mammoth Skeleton: Buff! This is a lot of damage to be able to recur, but I appreciate the slowdown connected to it.

Trumpeting Herald: The templating could be more compact (it doesn't need the *if it hasn't been cast") but it's a good card and the flavor is cute.

Ivorytusk Chief: Both the triggered and static abilities are ones I'd love to see more of. Having them both on the same card might be quite strong. Too strong? Playtesting would tell. It's a great concept and dropping either the trample or the lifelink is an available knob for balancing.

Trunk of the Elephant King: Flavor is excellent. I appreciate that this is a 3/3. I also appreciate there's some tricks available, like being able to animate it while its ETB is on the stack in order to turn it into a 4/4 for a turn.

War Elephant: [angery trumpeting noises] [gimli shouting]

Illusory Elephant: I'm imagining this scaring someone right off the battlefield screaming.

Trunk-Cannon Shellephant: BRAKOW!


WINNER: @lookingupanddown

Next: MLD that can only be used to end the game

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Ulka
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Post by Ulka » 3 years ago

spacemonaut wrote:
3 years ago
Snip
I got skipped! =(
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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Cythare
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Post by Cythare » 3 years ago

Oblivion Purge 3RW
Sorcery (M)
Destroy all nonbasic lands. For each land destroyed this way, its controller searches their library for a basic land card and put it onto the battlefield. Each player who searched their library this way shuffles it, then loses the game if they didn't put a land onto the battlefield this way for each land they controlled that was destroyed.

IIW: A mortician's assistant
Level 2 Judge circa 2016
Draft my cube! (630 cards)

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Post by Sporegorger_Dragon » 3 years ago

Ulka wrote:
3 years ago
Rune-Tusked Elephant 1WBG
Creature - Elephant (R)
Trample
Whenever Rune-Tusked Elephant enters the battlefield, you another creature.
I'm so sorry for laughing, but this here is killing me :rofl:

Indeed I am, indeed I am.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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Mergatroid_Jones
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Post by Mergatroid_Jones » 3 years ago

This is a difficult challenge, since there's nothing that fundamentally asks mass land destruction to end the game.

Tolhalliad, Bringer of the Final Day 3GRW
Legendary Creature- Elemental Bringer (M)
Trample
When Tolalliad enters the battlefield, exile all land cards until Tolhalliad leaves the battlefield.
Tolhalliad attacks each turn if able.
At the beginning of your end step, if Tolhalliad attacked this turn, sacrifice it.
10/10

Apocalyptic Uprising UBRRWG
Sorcery (M)
Cast Apocalyptic Uprising only during your post-combat main phase.
Each player untaps each land they control. Those lands become 6/6 Elemental creatures with vigilance, trample, and haste until end of turn. Starting with you, and in turn order, each player takes an additional attack step this turn.
At the beginning of the next end step, each player sacrifices each creature they control.



IIW: Replace one of the following cards with one that could've replaced it in its set: Might Weaver (Invasion), Spiteful Shadows (Dark Ascension), Talus Paladin (Worldwake), or Wolfir Silverheart (Avacyn Restored).
Last edited by Mergatroid_Jones 3 years ago, edited 1 time in total.

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 3 years ago

Man, I got nothing.

Tytanel, Mountain Crasher
6rrwb
Legendary Creature - Beast Dragon (M)
Flying
You can't play lands.
Whenever a land is put into a graveyard from the battlefield, Tytanel, Mountain Crasher deals 2 damage to target player.
When Tytanel, Mountain Crasher enters the battlefield, if it was cast, destroy all lands.
6/6


IIW: Multicolored Thrulls
Last edited by Sporegorger_Dragon 3 years ago, edited 2 times in total.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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