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void_nothing
For Serra's Love
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Post by void_nothing » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2
Common 1 of 10:

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Crush R
Instant (C)
Destroy target noncreature artifact.
"Smashing your enemy's burrowship will take a fee but I'll do weapons and jewelry for no charge." - Lerent Rockpalm, task mage
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Amuzet
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Post by Amuzet » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
Common 2 of 10:

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Caldera Chameleon 2R
Creature - Lizard (C)
1G: Caldera Chameleon becomes colorless or the colors of your choice until end of turn.
4/2

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Subject16
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Post by Subject16 » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3
Common 3 of 10:

Hellion Burst 3RR
Sorcery (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Create a 4/4 red Hellion creature token with haste. Sacrifice it at the beginning of the next end step unless this spell caused a cataclysm.
"You can't spell disaster without 'hellion'."
-Turk, Goblin Poet


Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Ancient Skelesaur 4BB
Creature - Dinosaur Skeleton (C)
Ancient Skelesaur can't block.
3, Sacrifice another creature: Tap Ancient Skelesaur. It gains indestructible until end of turn.
"Death finds a way."
6/5

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void_nothing
For Serra's Love
Posts: 5035
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Location: Malkatin, Twiggaroo
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Titles & Recognition

Post by void_nothing » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."
Common 4 of 10:

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Obsidian Home Guard W
Creature - Kor Soldier (C)
Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.)
"May my mace be as a ray of fiery light and my shield as a beautiful mirror." - From an Uya-Zatik military prayer
1/2

Smoke Hammer 1R
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Smoke Hammer deals 4 damage to target creature. Then it deals 3 damage to you unless it caused a cataclysm.
"Depending on the tack of the wind, this might be easy or it might not be pleasant." - Lerent Rockpalm, task mage
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Raptorchan
Seraph of Blinding Heights
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Post by Raptorchan » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Common 5 of 10

Pahlavan of Crimson Hell 2rr
Creature - Elemental Knight (C)
Haste
"Dance on hot embers" - Yeemian expression meaning "death agony"
4/2

Trench Tactics w
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.
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void_nothing
For Serra's Love
Posts: 5035
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Location: Malkatin, Twiggaroo
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Titles & Recognition

Post by void_nothing » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Trench Tactics w
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.
Common 6 of 10:

Smoke Hearth
Land (C)
T: Add R. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you." - Lerent Rockpalm, task mage

Crimson Hell Duelist 2R
Creature - Elemental Warrior (C)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
R: Crimson Hell Duelist gains haste until end of turn.
"The Crimson Hell" is only one of Yeemi's nicknames. The highland fort is also called "Bastard Child of the Sun" and "Cravenhome."
3/1
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Subject16
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Post by Subject16 » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Trench Tactics w
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.

Smoke Hearth
Land (C)
T: Add R. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you." - Lerent Rockpalm, task mage
Common 7 of 10:

Goblin Charm R
Sorcery (C)
Choose one-
• Target creature can't block this turn.
• Target creature gets +1/+0 and gains haste until end of turn.
• Create a 1/1 red Goblin creature token.
No one knows if the smears are a warning, an invitation, or something worse.

Wingfeaster 4BB
Creature - Bat (C)
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2

Crashing Tide 4U
Instant (C)
Untap target land you control. It becomes a 4/4 blue Elemental creature token until end of turn.
Rebound (If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Amuzet
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Post by Amuzet » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Trench Tactics w
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.

Smoke Hearth
Land (C)
T: Add R. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you." - Lerent Rockpalm, task mage

Wingfeaster 4BB
Creature - Bat (C)
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2
Common 8 of 10:

Bayou Beetle 1G
Creature - Insect (C)
Caldera Camel has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2

Shard of Obsidian 2
Artifact - Equipment (C)
Equipped creature gets +2/+0.
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control.
Equip 2

Highland Hellion 3RR
Creature - Hellion (C)
Caldera Camel has flying as long as you control a Island or there is a Island card in your graveyard.
From the cliffs they protect, it looks like they could fly when they jump into the ocean below.
5/4

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Subject16
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Post by Subject16 » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Trench Tactics w
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.

Smoke Hearth
Land (C)
T: Add R. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you." - Lerent Rockpalm, task mage

Wingfeaster 4BB
Creature - Bat (C)
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2

Bayou Beetle 1G
Creature - Insect (C)
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2
Common 8 of 10:

Ascetic Ape 2GG
Creature - Ape Wizard (C)
Develop - 2U: Untap Ascetic Ape. Activate this ability only if you control two or more blue permanents.
When the faeries whisper in the rainforest, he whispers back.
4/4

Ickspitter 3R
Creature - Dinosaur (C)
First Strike
Develop - 1BB: Ickspitter gains deathtouch until end of turn. Activate this ability only if you control two or more black permanents.
They've learned to harness the poison from the insects they catch to paralyze much bigger prey.
2/3

Radiant Plasma 4
Artifact Creature - Elemental (C)
As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
2: Radiant Elemental becomes all colors until end of turn. You may return it to its owner's hand.
Everyone sees a different creature, but all stand in awe of it.
2/2

Leonin Settler 2{R/W}{R/W}
Creature - Cat Warrior (C)
When Leonin Outcast attacks, it gets +1/+0 until end of turn for each land card in your graveyard.
The shattered steppes are home to those among the leonin who stood by their home when it fell to ruin.
2/4

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void_nothing
For Serra's Love
Posts: 5035
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Titles & Recognition

Post by void_nothing » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Trench Tactics w
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.

Smoke Hearth
Land (C)
T: Add R. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you." - Lerent Rockpalm, task mage

Wingfeaster 4BB
Creature - Bat (C)
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2

Bayou Beetle 1G
Creature - Insect (C)
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2

Radiant Plasma 4
Artifact Creature - Elemental (C)
As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
2: Radiant Elemental becomes all colors until end of turn. You may return it to its owner's hand.
Everyone sees a different creature, but all stand in awe of it.
2/2
Common 9 of 10:

Blastwave Engineer 2R
Creature - Dwarf Wizard (C)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
1R, T: Blastwave Engineer deals 1 damage to any target.
"Time to show 'em a friendly Yeemien welcome."
1/3

Guardian of Kantin 3U
Creature - Octopus (C)
Reflood blue (Whenever another blue creature or an Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost 2 more to cast.
"Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2

Earthen Chains 1R
Enchantment - Aura (C)
Enchant creature
When Earthen Chains enters or leaves the battlefield, it deals 1 damage to enchanted creature's controller.
Enchanted creature loses flying and can't block.
"Good mages pull weapons from the Moltenflumes. Great ones can get all kinds of other tools." - Lerent Rockpalm, task mage
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Amuzet
Posts: 67
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Post by Amuzet » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Trench Tactics w
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.

Smoke Hearth
Land (C)
T: Add R. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you." - Lerent Rockpalm, task mage

Wingfeaster 4BB
Creature - Bat (C)
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2

Bayou Beetle 1G
Creature - Insect (C)
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2

Radiant Plasma 4
Artifact Creature - Elemental (C)
As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
2: Radiant Elemental becomes all colors until end of turn. You may return it to its owner's hand.
Everyone sees a different creature, but all stand in awe of it.
2/2

Guardian of Kantin 3U
Creature - Octopus (C)
Reflood blue (Whenever another blue creature or an Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost 2 more to cast.
"Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2
Common 10 of 10:

Kantin Kraken 5U
Creature - Kraken (C)
Kantin Kraken has hexproof as long as you control a Forest or there is a Forest card in your graveyard.
5/5

Radiant Rock 3WW
Artifact Creature - Bird (C)
Flying
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
3/3

Lost in the Mines 1W
Enchantment - Aura (c)
Enchanted creature can't attacking or block unless it's owner causes a cataclysm this turn.

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void_nothing
For Serra's Love
Posts: 5035
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Titles & Recognition

Post by void_nothing » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Trench Tactics w
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.

Smoke Hearth
Land (C)
T: Add R. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you." - Lerent Rockpalm, task mage

Wingfeaster 4BB
Creature - Bat (C)
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2

Bayou Beetle 1G
Creature - Insect (C)
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2

Radiant Plasma 4
Artifact Creature - Elemental (C)
As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
2: Radiant Elemental becomes all colors until end of turn. You may return it to its owner's hand.
Everyone sees a different creature, but all stand in awe of it.
2/2

Guardian of Kantin 3U
Creature - Octopus (C)
Reflood blue (Whenever another blue creature or an Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost 2 more to cast.
"Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2

Radiant Rock 3WW
Artifact Creature - Bird (C)
Flying
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
3/3
Uncommon 1 of 3:

Flint-Suit Armorer 1W
Creature - Human Artificer (U)
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
2W, T: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
A gleaming machine of well-ordered stone gears encases him.
2/1

Explosives Bazaar 3R
Sorcery (U)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Destroy target artifact or land. If this spell caused a cataclysm, that permanent's controller sacrifices another artifact or land.
"This is dangerous business. Not something to make light of. So not one word about a 'blowout sale.'" - Lerent Rockpalm, task mage
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Raptorchan
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Post by Raptorchan » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Trench Tactics w
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.

Smoke Hearth
Land (C)
T: Add R. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you." - Lerent Rockpalm, task mage

Wingfeaster 4BB
Creature - Bat (C)
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2

Bayou Beetle 1G
Creature - Insect (C)
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2

Radiant Plasma 4
Artifact Creature - Elemental (C)
As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
2: Radiant Elemental becomes all colors until end of turn. You may return it to its owner's hand.
Everyone sees a different creature, but all stand in awe of it.
2/2

Guardian of Kantin 3U
Creature - Octopus (C)
Reflood blue (Whenever another blue creature or an Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost 2 more to cast.
"Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2

Radiant Rock 3WW
Artifact Creature - Bird (C)
Flying
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
3/3

Flint-Suit Armorer 1W
Creature - Human Artificer (U)
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
2W, T: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
A gleaming machine of well-ordered stone gears encases him.
2/1

Uncommon 2 of 3

Mire Gorgon 2bb
Creature - Gorgon (U)
Deathtouch
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn.
"If they don't like it, why don't they leave?"
2/3

Infernal Knowledge 2bb
Instant (U)
Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
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void_nothing
For Serra's Love
Posts: 5035
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Location: Malkatin, Twiggaroo
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Titles & Recognition

Post by void_nothing » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Trench Tactics w
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.

Smoke Hearth
Land (C)
T: Add R. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you." - Lerent Rockpalm, task mage

Wingfeaster 4BB
Creature - Bat (C)
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2

Bayou Beetle 1G
Creature - Insect (C)
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2

Radiant Plasma 4
Artifact Creature - Elemental (C)
As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
2: Radiant Elemental becomes all colors until end of turn. You may return it to its owner's hand.
Everyone sees a different creature, but all stand in awe of it.
2/2

Guardian of Kantin 3U
Creature - Octopus (C)
Reflood blue (Whenever another blue creature or an Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost 2 more to cast.
"Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2

Radiant Rock 3WW
Artifact Creature - Bird (C)
Flying
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
3/3

Flint-Suit Armorer 1W
Creature - Human Artificer (U)
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
2W, T: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
A gleaming machine of well-ordered stone gears encases him.
2/1

Mire Gorgon 2bb
Creature - Gorgon (U)
Deathtouch
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn.
"If they don't like it, why don't they leave?"
2/3
Uncommon 3 of 3:

Igneous Circuit 1UU
Artifact (U)
T: Add CC. Spend this mana only to cast spells with cataclysm. When you spend this mana in this way, return that spell card to its owner's hand as it resolves if it caused a cataclysm.
T: Until end of turn, artifacts you control are lands in addition to their other types and vice-versa.
Connecting city to factory to mineral vein via the Moltenflumes.

Magnifier Task Mage 1R
Creature - Dwarf Wizard (U)
Other creatures with power 2 or less you control have haste.
1R, T: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.
"Size, I can give you. Smarts? Consult a professor."
0/2
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Kypster
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Post by Kypster » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Trench Tactics w
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.

Smoke Hearth
Land (C)
T: Add R. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you." - Lerent Rockpalm, task mage

Wingfeaster 4BB
Creature - Bat (C)
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2

Bayou Beetle 1G
Creature - Insect (C)
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2

Radiant Plasma 4
Artifact Creature - Elemental (C)
As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
2: Radiant Elemental becomes all colors until end of turn. You may return it to its owner's hand.
Everyone sees a different creature, but all stand in awe of it.
2/2

Guardian of Kantin 3U
Creature - Octopus (C)
Reflood blue (Whenever another blue creature or an Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost 2 more to cast.
"Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2

Radiant Rock 3WW
Artifact Creature - Bird (C)
Flying
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
3/3

Flint-Suit Armorer 1W
Creature - Human Artificer (U)
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
2W, T: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
A gleaming machine of well-ordered stone gears encases him.
2/1

Mire Gorgon 2bb
Creature - Gorgon (U)
Deathtouch
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn.
"If they don't like it, why don't they leave?"
2/3

Magnifier Task Mage 1R
Creature - Dwarf Wizard (U)
Other creatures with power 2 or less you control have haste.
1R, T: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.
"Size, I can give you. Smarts? Consult a professor."
0/2
Rare 1 of 1:

Vengeful Flamekin 2RR
Creature - Elemental Shaman (R)
Burning Point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn.
Whenever a source would deal damage to its controller, it deals double that damage to that player instead.
2/2

Keep of Kantin
Legendary Land (R)
T: Add c to your mana pool.
T: Put two Treasure tokens into play. Keep of Kantis deals 3 damage to you.
Reaping the benefits of the Moltenflumes comes with its own cost.

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void_nothing
For Serra's Love
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Titles & Recognition

Post by void_nothing » 1 year ago

In Nurbrak aether mixes with lava, a double-edged sword for its people indeed. For while this makes amazing advances in magic and technology possible even for the most primitive beings, it also causes seismic instability on a scale not seen on other planes - and volcanoes and earthquakes are only the beginning. What adventures await where disaster is around every turn?
Nurbrak Mechanics
Show
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Nurbrak
Show
Citizen
Token Creature — Citizen
This creature is all colors.
2/2

Kantinid Springswimmer 1U
Creature - Merfolk Scout (C)
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1

Caldera Camel 2W
Creature - Camel (C)
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3

Land's Bounty 2G
Enchantment - Aura (C)
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "T: Add two mana of any color."

Marauding Skelesaur 2B
Creature - Dinosaur Skeleton (C)
1, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones" - Yeemien expression meaning "consistently unlucky"
3/2

Trench Tactics w
Instant (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.

Smoke Hearth
Land (C)
T: Add R. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you." - Lerent Rockpalm, task mage

Wingfeaster 4BB
Creature - Bat (C)
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2

Bayou Beetle 1G
Creature - Insect (C)
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2

Radiant Plasma 4
Artifact Creature - Elemental (C)
As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
2: Radiant Elemental becomes all colors until end of turn. You may return it to its owner's hand.
Everyone sees a different creature, but all stand in awe of it.
2/2

Guardian of Kantin 3U
Creature - Octopus (C)
Reflood blue (Whenever another blue creature or an Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost 2 more to cast.
"Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2

Radiant Rock 3WW
Artifact Creature - Bird (C)
Flying
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
3/3

Flint-Suit Armorer 1W
Creature - Human Artificer (U)
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
2W, T: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
A gleaming machine of well-ordered stone gears encases him.
2/1

Mire Gorgon 2bb
Creature - Gorgon (U)
Deathtouch
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn.
"If they don't like it, why don't they leave?"
2/3

Magnifier Task Mage 1R
Creature - Dwarf Wizard (U)
Other creatures with power 2 or less you control have haste.
1R, T: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.
"Size, I can give you. Smarts? Consult a professor."
0/2

Vengeful Flamekin 2RR
Creature - Elemental Shaman (R)
Burning Point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn.
Whenever a source would deal damage to its controller, it deals double that damage to that player instead.
2/2
Next person suggests the next set possibilities.
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Raptorchan
Seraph of Blinding Heights
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Post by Raptorchan » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.

Or

Letters from Exrima is a story-heavy set about a man who lived a peaceful life in a gaslamp fantasy world but was destined to witness a moment of history when new bourgeoisie started to overcome old aristocracy, and then was devoured by a whirlpool of events leading to new world order.
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I've seen diamonds cut through harder men.

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void_nothing
For Serra's Love
Posts: 5035
Joined: 1 year ago
Answers: 54
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Titles & Recognition

Post by void_nothing » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
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Ngasama
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Token 1 of 1:

Serpent
Token Creature - Serpent (S)
5/5

Avatar
Token Creature - Avatar (S)
Flying, lifelink, deathtouch
4/4
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Raptorchan
Seraph of Blinding Heights
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Post by Raptorchan » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Ngasama
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Serpent
Token Creature - Serpent (S)
5/5
Common 1 of 9 (Ngasama is a set where each pack has one DFC card):

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Leaf Curtain 2gg
Instant (C)
Prevent all combat damage that would be dealt by creatures target player controls this turn.
Overload 1g
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Dragonlover
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Post by Dragonlover » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Common 2 of 9 (Ngasama is a set where each pack has one DFC card):

Graven Guardian 5
Artifact Creature - Gargoyle (C)
2/4

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

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Kypster
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Post by Kypster » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber - ???
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Common 3 of 9 (Ngasama is a set where each pack has one DFC card):

Hall of Mirrors 3UU
Enchantment - Chamber (C)
When Hall of Mirrors enters the battlefield, each player must sacrifice any other Chambers they control.
4: Tap target creature. Any player may play this ability.
"Ha! Only a fool would be tricked by such a simp- Ack! Mah node" -Ashy Eire, Iotan Thief

Weighted Trap 2GG
Instant (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If the current Chamber is green, destroy two target artifacts instead.
Steady... Steaaaaaady...

slimytrout
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Post by slimytrout » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber - ???
Treasure
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Weighted Trap 2GG
Instant (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If there's a green Chamber on the battlefield, destroy two target artifacts instead.
Steady... Steaaaaaady...
Common 4 of 9 (Ngasama is a set where each pack has one DFC card):

Pool of Thought 3U
Enchantment - Chamber*
3U: The next sorcery card you cast this turn can be cast as though it had flash.
When you draw a card on an opponent's turn, you may sacrifice Pool of Thought. If you do, draw a card.

*Rules baggage: When a Chamber enters the battlefield under your control, you may exile a card from your hand face down. When the Chamber leaves the battlefield, if you sacrificed it to its ability, you may cast the exiled card without paying its mana cost. Otherwise, return it to its owner's hand.

Wary Mazeguide 1W
Creature - Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2

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void_nothing
For Serra's Love
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Titles & Recognition

Post by void_nothing » 1 year ago

Weighted Trap clearly is meant to have the Trap type so added.

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber - ???
Treasure
Traps
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Weighted Trap 2GG
Instant - Trap (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If there's a green Chamber on the battlefield, destroy two target artifacts instead.
Steady... Steaaaaaady...

Wary Mazeguide 1W
Creature - Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2
Common 5 of 9 (DFC at the end):

Heated Den 3R
Enchantment - Monster's Chamber (C)
Lurk (When this enchantment enters the battlefield, you may exile a card from your hand face down until it leaves the battlefield. If a pounce ability caused you to sacrifice this enchantment and the card is a creature card that shares a color with this enchantment, you may reveal it and cast it without paying its mana cost.)
Pounce - At the beginning of your end step, if sources you control dealt combat damage to a permanent and a player this turn, you may sacrifice Heated Den. If you do, it deals 3 damage to any target.
"Not pleasant even for me." - Annyt, flamekin adventurer

Path of Mist UB
Enchantment - Hazard's Chamber (C)
Wandering (At the beginning of your upkeep, this enchantment's owner gains control of it.)
When Path of Mist enters the battlefield, creatures you control get -2/-1 until end of turn.
If a spell that targets a creature you control would resolve, instead counter that spell unless its controller pays 2 life.
3UB: Exile Path of Mist, then return it to the battlefield under target player's control. Activate this ability only if you own Path of Mist.
Few exit the Choking Corridor of Vadalin mire.

Earthbound Imp BB
Creature - Imp (C)
BB: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them." - Kaanwalt, Vadalin necro-illusionist
1/3
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SecretInfiltrator
Posts: 847
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Post by SecretInfiltrator » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber - ???
Treasure
Traps
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Weighted Trap 2GG
Instant - Trap (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If there's a green Chamber on the battlefield, destroy two target artifacts instead.
Steady... Steaaaaaady...

Wary Mazeguide 1W
Creature - Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2

Earthbound Imp BB
Creature - Imp (C)
BB: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them." - Kaanwalt, Vadalin necro-illusionist
1/3
Common 6 of 9 (DFC at the end):

Baloth Lair 4G
Artifact - Chamber (C)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if ~ is the current chamber, that player gains 4 life.
Traverse 1 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide from the behind this snoring rock."
—Snurgag the Unlucky


Break Iron 1
Artifact - Equipment (C)
Equipped creature gets +1/+1 and can't be blocked by Walls.
Equip 2
If they didn't want us to be here and take their stuff, they'd put in sturdier doors.
—Bornco the Rude


Dwarven Trapper 3B
Creature – Dwarf Rogue (C)
When ~ enters the battlefield, return target Trap card from your graveyard to your hand.
2/2

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Raptorchan
Seraph of Blinding Heights
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Post by Raptorchan » 1 year ago

Ngasama is a world of labyrinths - mighty wizards here like to build massive stone mazes full of monsters and deadly traps to make sure greedy adventurers won't take their treasures. However, the robberies happen surprisingly often - which makes other wizards to try even harder to protect their treasures.
Ngasama mechanics
Show
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Ngasama
Show
Serpent
Token Creature - Serpent (S)
5/5

Threaten the Builders 2r
Sorcery (C)
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?" – Tabitha Barrentine

Daring Heist 4R
Sorcery (C)
Destroy target land and create a Treasure token.

Weighted Trap 2GG
Instant - Trap (C)
If an opponent had 2 or more Treasure tokens enter the battlefield this turn, you may pay 1G rather than pay this spell's mana cost.
Destroy target artifact. If there's a green Chamber on the battlefield, destroy two target artifacts instead.
Steady... Steaaaaaady...

Wary Mazeguide 1W
Creature - Human Scout
Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking.
2/2

Earthbound Imp BB
Creature - Imp (C)
BB: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them." - Kaanwalt, Vadalin necro-illusionist
1/3

Baloth Lair 4G
Artifact - Chamber (C)
(A Chamber entering the battlefield becomes the current Chamber.)
When ~ enters the battlefield, create a 4/4 green Beast creature token.
Whenever a creature with power 4 or greater enters the battlefield under a player's control, if ~ is the current chamber, that player gains 4 life.
Traverse 1 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Quickly, let's hide from the behind this snoring rock."
—Snurgag the Unlucky
Common 7 of 9 (and DFC)

Seep Through Walls u
Sorcery (C)
Target creature can't be blocked this turn. You may move from current Chamber to other.
"Spatial thinking is a second most valuable trait after survival instinct." - Annyt, flamekin adventurer

Universal Key 1
Artifact - Equipment (C)
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip 2 or sacrifice a Treasure
"Bad lock can be opened by a plenty of keys. But one good key... Figures!" - Bso the Innkeeper
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