Nyx-Fleece Ram

At the beginning of your upkeep, you gain 1 life.
Ranger of Eos

When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Sigil of the Empty Throne

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Thalia, Guardian of Thraben

First strike
Noncreature spells cost {1} more to cast.
Merrow Reejerey

Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Inexorable Tide

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Brain Maggot

When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
Pack Rat

Pack Rat's power and toughness are each equal to the number of Rats you control.
{2}{B}, Discard a card: Create a token that's a copy of this creature.
Virulent Plague

Creature tokens get -2/-2.
Waste Not

Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Designed by the Magic community
Dragonmaster Outcast

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
"Cast out by my tribe, I am a pariah trapped in this mammal's carcass. Only my true kin hear my cries."
Goblin Ruinblaster

Kicker {R} (You may pay an additional {R} as you cast this spell.)
Haste
When this creature enters, if it was kicked, destroy target nonbasic land.
Ancestral Mask

Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like the ancient trees they're grown from, lend strength to the dryads.
Terravore

Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Knight of the Reliquary

This creature gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
"Knowledge of Bant's landscape and ruins is a weapon that the invaders can't comprehend."
—Elspeth
Maelstrom Pulse

Destroy target nonland permanent and all other permanents with the same name as that permanent.
During the collision of the shards, entire ways of life disappeared without a trace.
Meddling Mage

As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Platinum Angel

Flying
You can't lose the game and your opponents can't win the game.
Barren Moor

This land enters tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
Bojuka Bog

This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Forgotten Cave

This land enters tapped.
{T}: Add {R}.
Cycling {R} ({R}, Discard this card: Draw a card.)
Ghost Quarter

{T}: Add {C}.
{T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Lonely Sandbar

This land enters tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
Secluded Steppe

This land enters tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
