M20
Release Date: Jul 12th 2019
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Aerial Assault

Aerial Assault
Aerial Assault
Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

"Oh, you must be mistaken. Hawks are solitary hunters, you see."

—Bunder Diedreck, ornithologist

Ajani, Strength of the Pride

Ajani, Strength of the Pride
Ajani, Strength of the Pride
Legendary Planeswalker — Ajani

+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."

0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.

Loyalty: 5

Ancestral Blade

Ancestral Blade
Ancestral Blade
Artifact — Equipment

When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Angel of Vitality

Angel of Vitality
Angel of Vitality
Creature — Angel

Flying

If you would gain life, you gain that much life plus 1 instead.

This creature gets +2/+2 as long as you have 25 or more life.

2/2

Angelic Gift

Angelic Gift
Angelic Gift
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has flying.

Apostle of Purifying Light

Apostle of Purifying Light
Apostle of Purifying Light
Creature — Human Cleric

Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

{2}: Exile target card from a graveyard.

Waves of gloom crash in vain against his unyielding light.

2/1

Battalion Foot Soldier

Battalion Foot Soldier
Battalion Foot Soldier
Creature — Human Soldier

When this creature enters, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.

"With me! Break this line and the rest will fall!"

2/2

Bishop of Wings

Bishop of Wings
Bishop of Wings
Creature — Human Cleric

Whenever an Angel you control enters, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

"Within every angel is a spirit of light that will fight as long as there is darkness."

1/4

Brought Back

Brought Back
Brought Back
Instant

Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.

"As long as your courage remains, your life will not falter."

—Sephara, Sky's Blade

Cavalier of Dawn

Cavalier of Dawn
Cavalier of Dawn
Creature — Elemental Knight

Vigilance

When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.

When this creature dies, return target artifact or enchantment card from your graveyard to your hand.

4/6

Dawning Angel

Dawning Angel
Dawning Angel
Creature — Angel

Flying

When this creature enters, you gain 4 life.

"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope."

—Krinnea, *Siege of the Bone Spire*

3/2

Daybreak Chaplain

Daybreak Chaplain
Daybreak Chaplain
Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"May the light shine through me to guide the lost."

1/3

Devout Decree

Devout Decree
Devout Decree
Sorcery

Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"It is not punishment. I am simply making things as they should be."

—Sephara, Sky's Blade

Disenchant

Disenchant
Disenchant
Instant

Destroy target artifact or enchantment.

Where the holy light of the angels has shone, only purity remains.

Eternal Isolation

Eternal Isolation
Eternal Isolation
Sorcery

Put target creature with power 4 or greater on the bottom of its owner's library.

"Well, at least it's a lovely view."

Fencing Ace

Fencing Ace
Fencing Ace
Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

"Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight."

1/1

Gauntlets of Light

Gauntlets of Light
Gauntlets of Light
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

Enchanted creature has "{2}{W}: Untap this creature."

Glaring Aegis

Glaring Aegis
Glaring Aegis
Enchantment — Aura

Enchant creature

When this Aura enters, tap target creature an opponent controls.

Enchanted creature gets +1/+3.

Gods Willing

Gods Willing
Gods Willing
Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.

Griffin Protector

Griffin Protector
Griffin Protector
Creature — Griffin

Flying

Whenever another creature you control enters, this creature gets +1/+1 until end of turn.

"Here is a companion who will never falter, no matter how desperate the battle!"

—Ajani Goldmane

2/3

Griffin Sentinel

Griffin Sentinel
Griffin Sentinel
Creature — Griffin

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.

1/3

Hanged Executioner

Hanged Executioner
Hanged Executioner
Creature — Spirit

Flying

When this creature enters, create a 1/1 white Spirit creature token with flying.

{3}{W}, Exile this creature: Exile target creature.

1/1

Herald of the Sun

Herald of the Sun
Herald of the Sun
Creature — Angel

Flying

{3}{W}: Put a +1/+1 counter on another target creature with flying.

"Fear neither clouds nor darkness. The light shall overcome them all."

4/4

Inspired Charge

Inspired Charge
Inspired Charge
Instant

Creatures you control get +2/+1 until end of turn.

"We are armed with light and steel. Who can stand against us?"

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