![Image](https://i.imgur.com/R9iNjxi.png)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
netn10 8 (+7)
Riria 7 (+1)
RattingRots 6 (+4)
wizyard 4 (+3)
bravelion83 3 (+3)
kwanyeegor-ii 2
marioguy3 2 (+1)
Rithaniel 2
void_nothing 2 (+1)
Levin * 0
Riria 7 (+1)
RattingRots 6 (+4)
wizyard 4 (+3)
bravelion83 3 (+3)
kwanyeegor-ii 2
marioguy3 2 (+1)
Rithaniel 2
void_nothing 2 (+1)
Levin * 0
Levin's probation: 3 days left.
bravelion83 wrote: ↑1 year agoVotes: Riria, netn10
Psychic Repulsion
Instant (U)
Rewind (You may cast this spell for its rewind cost. If you do, all targets must be the same and you perform the listed actions in reverse order while resolving this spell. This is not a modal spell.)
• Target creature's controller mills three cards.
• Put target creature an opponent controls on top of its owner's library.
"Go back to your summoner's mind! And may them forget about you ever existing!"
marioguy3 wrote: ↑1 year agoVotes: netn10, RattingRots
Library Surge
Instant (Rare)
If ten or more nonland cards were put into your hand from the battlefield this turn, you may pay rather than pay Library Surge's mana cost.
Put up to one target artifact, creature, or planeswalker card from your hand onto the battlefield. If six or more mana was spent to cast Library Surge, instead put any number of artifact, creature, or planeswalker cards from your hand onto the battlefield.
Riria wrote: ↑1 year agoVotes: wizyard, netn10 (My inner Spike is literally squeeing)
Korallium, Tide Dancer
Legendary Creature - Merfolk Wizard Warrior (MR)
Korallium enters the battlefield with X prowess counters on him.
Flow - Scry Y, where Y is half of Korallium's power, then draw a card. (Whenever you cast a spell, if it's not the first spell you cast this turn and it doesn't share any types with the previous spell you cast, perform the Flow ability.)
Epiphanies rarely come only one at a time.
2/2
RattingRots wrote: ↑1 year agowizyard, netn10
Dread Pirate
Creature - Zombie Pirate (R)
Descend (If five or more nonland cards are in your graveyard, you get the dead city's blessing for the rest of the game.)
~ can't block.
If ~ and four other nonland cards are in your graveyard, you get the dead city's blessing for the rest of the game.
: Return ~ from your graveyard to your hand. Activate this ability only if you have the dead city's blessing.
2/1
netn10 wrote: ↑1 year agoVotes: marioguy3, bravelion83
Kami of United Hearts
Creature - Spirit (Uncommon)
Affinity for creatures
: Put a +1/+1 counter on target creature.
Bonds of many hearts,
Strength in numbers, united,
Together we thrive.
4/4
// MDFC //
Kami of Strongest Souls
Creature - Spirit (Uncommon)
Affinity for +1/+1 counters
: Create a 1/1 colorless Spirit creature token.
Unquenchable thirst,
Ever-growing, ever-strong,
Greatness we pursue.
4/4
void_nothing wrote: ↑1 year agoVotes: wizyard, bravelion83
Giant of the Maddened Hunt
Creature - Giant Shaman (M)
Flash
Wither
If another creature you control would fight, instead reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and it fights (in place of the first creature). Put the other cards revealed this way on the bottom of your library in a random order.
She roams Shadowmoor, gathering a shifting pack of baying monsters.
4/3
kwanyeegor-ii wrote: ↑1 year agorattingrots netn10
Deathchant Mummy
Creature - Zombie (Rare)
Deathchant Mummy has haste as long as you control an enchantment.
Deathchant Mummy gets +1/+1 and has deathtouch as long as you control three or more enchantments.
Deathchant Mummy gets +2/+2 and has first strike and trample as long as you control five or more enchantments.
3/3
Rithaniel wrote: ↑1 year agoVotes: RattingRots, void_nothing
Cinnabar Crown
Artifact U
When Cinnabar Crown enters the battlefield, search your library for a card with Crown, Scepter, or Throne in its name, reveal it, and put it into your hand. Then shuffle.
Cycling
It is the sign of a regent, and nothing more.