The DCC - February 11th, 2023

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void_nothing
Look On My Sash...
Posts: 15251
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Answers: 126
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Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Image
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day






DCC Scoreboard



RattingRots 28 (+5)
bravelion83 25 (+1)
emily 21
Riria 19 (+3)
netn10 19 (+2)
void_nothing 19 (+3)
Rithaniel 16
wizyard 15 (+5)
folding_music 13 (+0)
Venedrex 11
marioguy3 8 (+2)
Surging Chaos 2
Levin 1 (+1)
wizyard wrote:
1 year ago
RattingRots, marioguy3

Polyform Sword 2
Artifact - Equipment (R)
Equipped creature gets +1/+1.
If equipped creature would die, exile it instead.
Put a creature card exiled with Polyform Sword into it's owner's graveyard: Equipped creature becomes a copy of the exiled card until end of turn.
Equip 1
RattingRots wrote:
1 year ago
wizyard, void_nothing

Dovin, Minister of Inspections 1WU
Legendary Creature - Vedalken Advisor (R)
Vigilance
Artifacts you control are clues in addition to their other types and have "2, Sacrifice this artifact: Draw a card."
When you draw a card, if it's the third card you've drawn this turn, transform ~.
2/3

---

Dovin, Seeker of Perfection
Legendary Planeswalker - Dovin
Artifacts you control are clues in addition to their other types and have "2, Sacrifice this artifact: Draw a card."
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
-1: Return target artifact or creature to its onwer's hand.
3
bravelion83 wrote:
1 year ago
Votes: wizyard, void_nothing

Enhanced Ferocity GG
Enchantment — Aura (U)
Enchant creature
When Enhanced Ferocity enters the battlefield, put a trample counter on enchanted creature.
Enchanted creature gets +X/+X, where X is the number of counters on it.
folding_music wrote:
1 year ago
votes: Levin, Riria
netn10 wrote:
1 year ago
Votes: RattingRots, Riria

Maestros' Job 2B
Instant (Uncommon)
Cleave
Choose one -
* Copy target spell. [You lose life equal to its mana value.]
* Change all targets of target spell. [You lose life equal to its mana value.]
Riria wrote:
1 year ago
Votes: marioguy3, void_nothing

Atium 3
Artifact (MR)
Atium enters the battlefield with 4 charge counters on it.
You may look at the top card of your library.
Remove a charge counter from Atium: Put the top card of your library on the bottom of your library. Then if there are no charge counters left on Atium, sacrifice it.
Sacrifice Atium: Scry X, where X is the number of charge counters on Atium.
void_nothing wrote:
1 year ago
Votes: RattingRots, netn10 (although I think those costs are reversed)

Sanctified Wings 1W
Sorcery (U)
Until end of turn, whenever a creature enters the battlefield under your control, put a flying counter on that creature and you gain 2 life.
Draw a card.
marioguy3 wrote:
1 year ago
Votes: RattingRots, wizyard

Artificial Devolution
Enchantment - Aura (Uncommon)
Enchanted creature gets -2/-2.
At the beginning of enchanted creature's upkeep, put a +1/+1 counter on it. If you do, scry 1.
Rithaniel wrote:
1 year ago
Votes: Riria, netn10

Juth Prerogative
Enchantment R
At the beginning of combat on each player's turn, for each creature that player controls, that player chooses from among first strike, haste, and hexproof and puts a counter of that type on it.
At the beginning of combat on your turn, gain control of each creature with first strike, haste, and hexproof. (It must have all three.)
: Target creature gains haste until end of turn.
"We fight you, to show you how to be strong. If you survive, you will join us as kin."
kwanyeegor-ii wrote:
1 year ago
wizyard bravelion83
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bravelion83
Back to fighting monsters
Posts: 4120
Joined: 4 years ago
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Location: Florence, Italy

Post by bravelion83 » 1 year ago

Votes: void_nothing, Rithaniel

Jin-Gitaxias's Experimentation 2UU
Enchantment (R)
Whenever one or more poison counters are put on an opponent, you may draw that many cards.
3UU, Pay 2 life: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Riria
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Post by Riria » 1 year ago

Votes: RattingRots, Rithaniel

Had Enough RUG
Instant (R)
Destroy target creature.
"If it makes you feel better, imagine we're giving it flying and then killing it."
- Riria, 4th Wallomancer

Levin
Posts: 72
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Post by Levin » 1 year ago

Inversion of Creationcwubrg
Instant
Choose any number. Each mode cannot target the same player.
- Exile the stack.
- Exile target player's hand.
- Exile target player's graveyard.
- Exile all lands target player controls.
- Exile all nonland permanents target player controls.
Vote: rots net
Last edited by Levin 1 year ago, edited 1 time in total.
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folding_music
glitter pen on my mana crypt
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Post by folding_music » 1 year ago

votes: bravelion83, void_nothing

Nap Time
Enchantment (R)
When Nap Time enters the battlefield, choose a creature type.
Whenever a Dragon, Cat, Dinosaur or a creature of the chosen type attacks, exert it.
A few gouts of flame and it's time to sleep for a year and a day? The fiercest killers definitely aren't the most efficient...

netn10
Posts: 4038
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Post by netn10 » 1 year ago

Votes: bravelion83, RattingRots

Belong in the Mausam 2UR
Instant (Rare)
Cleave 1B
Exile target creature. Its controller creates a treasure token. [Then gain control of it.]

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RattingRots
Pathological Scryer
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Post by RattingRots » 1 year ago

void_nothing, wizyard (although 1 to equip is likely very abusable)

Fleetform 2UR
Creature - Elemental (R)
Flash, Haste
Evoke UR
1, T: Create a token that's a copy of another target creature that entered the battlefield this turn. Sacrifice the copy when it enters the battlefield.
2/2
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Rithaniel
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Post by Rithaniel » 1 year ago

Votes: netn10, RattingRots

I realized a flaw with Juth Prerogative: Having one of the counters be a hexproof counter nullifies the usefulness of the third ability. It should have been first strike, haste, and vigilance, instead.

Rharmarr Prerogative
Enchantment R
Whenever you cast a white spell, untap up to one target Swamp or Forest you control.
Whenever you cast a black spell, untap up to one target Forest or Plains you control.
Whenever you cast a green spell, untap up to one target Plains or Swamp you control.
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void_nothing
Look On My Sash...
Posts: 15251
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Votes: wizyard, RattingRots

Silent Killing 2BB
Instant (R)
Until end of turn, if a card would be put into an opponent's graveyard from anywhere, exile it instead. ("Dies" abilities don't trigger.)
Destroy target creature or planeswalker.
Cycling 2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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