Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
RattingRots 28 (+5)
bravelion83 25 (+1)
emily 21
Riria 19 (+3)
netn10 19 (+2)
void_nothing 19 (+3)
Rithaniel 16
wizyard 15 (+5)
folding_music 13 (+0)
Venedrex 11
marioguy3 8 (+2)
Surging Chaos 2
Levin 1 (+1)
bravelion83 25 (+1)
emily 21
Riria 19 (+3)
netn10 19 (+2)
void_nothing 19 (+3)
Rithaniel 16
wizyard 15 (+5)
folding_music 13 (+0)
Venedrex 11
marioguy3 8 (+2)
Surging Chaos 2
Levin 1 (+1)
wizyard wrote: ↑1 year agoRattingRots, marioguy3
Polyform Sword
Artifact - Equipment (R)
Equipped creature gets +1/+1.
If equipped creature would die, exile it instead.
Put a creature card exiled with Polyform Sword into it's owner's graveyard: Equipped creature becomes a copy of the exiled card until end of turn.
Equip
RattingRots wrote: ↑1 year agowizyard, void_nothing
Dovin, Minister of Inspections
Legendary Creature - Vedalken Advisor (R)
Vigilance
Artifacts you control are clues in addition to their other types and have " , Sacrifice this artifact: Draw a card."
When you draw a card, if it's the third card you've drawn this turn, transform ~.
2/3
---
Dovin, Seeker of Perfection
Legendary Planeswalker - Dovin
Artifacts you control are clues in addition to their other types and have " , Sacrifice this artifact: Draw a card."
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
-1: Return target artifact or creature to its onwer's hand.
3
bravelion83 wrote: ↑1 year agoVotes: wizyard, void_nothing
Enhanced Ferocity
Enchantment — Aura (U)
Enchant creature
When Enhanced Ferocity enters the battlefield, put a trample counter on enchanted creature.
Enchanted creature gets +X/+X, where X is the number of counters on it.
Riria wrote: ↑1 year agoVotes: marioguy3, void_nothing
Atium
Artifact (MR)
Atium enters the battlefield with 4 charge counters on it.
You may look at the top card of your library.
Remove a charge counter from Atium: Put the top card of your library on the bottom of your library. Then if there are no charge counters left on Atium, sacrifice it.
Sacrifice Atium: Scry X, where X is the number of charge counters on Atium.
void_nothing wrote: ↑1 year agoVotes: RattingRots, netn10 (although I think those costs are reversed)
Sanctified Wings
Sorcery (U)
Until end of turn, whenever a creature enters the battlefield under your control, put a flying counter on that creature and you gain 2 life.
Draw a card.
Rithaniel wrote: ↑1 year agoVotes: Riria, netn10
Juth Prerogative
Enchantment R
At the beginning of combat on each player's turn, for each creature that player controls, that player chooses from among first strike, haste, and hexproof and puts a counter of that type on it.
At the beginning of combat on your turn, gain control of each creature with first strike, haste, and hexproof. (It must have all three.)
: Target creature gains haste until end of turn.
"We fight you, to show you how to be strong. If you survive, you will join us as kin."