Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Huge win for netn10, who brings home a whopping NINE points thanks to their show of how to use the new addition of vigilance in blue in a way that only blue could do. Congratulations!
Ink-Treader 32 (+1)
netn10 25 (+9)
Rithaniel 24 (+2)
wizyard 20 (+2)
void_nothing 19 (+3)
bravelion83 17
RattingRots 14 (+1)
OneAndOnly 9
Venedrex 5
marioguy3 41
emily 2
kwanyeegor-ii 1
bravelion83 wrote: ↑1 year agoVotes: netn10, Rithaniel
HM: RattingRots, wizyard, Surging Chaos
Tiring Meditation
Sorcery (R)
Rewind (You may cast this spell for its rewind cost. If you do, all targets must be the same and you perform the listed actions in reverse order while resolving this spell. This is not a modal spell.)
• You draw cards equal to the power of target creature you control.
• Target creature gets -3/-0 until end of turn.
Venedrex wrote: ↑1 year agovotes: wizyard, Surging Chaos
Grasping Octodrake
Creature — Octopus Drake (C)
Latent — (As long as Grasping Octodrake's power and toughness equal X/X)
3/3 = Flying, trample
6/6 = Flying, trample, "Whenever Grasping Octodrake deals combat damage to a player, draw a card."
"The best attributes are the ones you never knew you had."
— Olirm, Simic Biologist.
1/1
RattingRots wrote: ↑1 year agonetn10, Surging Chaos
Prismari Seminar
Instant - Lesson (R)
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Rebound (If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Ink-Treader wrote: ↑1 year agoVote: netn10, void_nothing
Earthsift
Sorcery (U)
You mill five cards. Then if there are fifteen or more cards in your graveyard, return a card from your graveyard to its owner's hand and exile Earthsift. Otherwise, return Earthsift to its owner's hand.
OneAndOnly wrote: ↑1 year agoVotes: void_nothing, Surging Chaos
.
Power of Persuasion --
Instant
Gain control of target creature and untap it. It becomes red. Then, if you control more red creatures than any other player, that creature gets +3/+0 and gains haste until end of turn.
Rithaniel wrote: ↑1 year agoVotes: marioguy3 (It's been a while since I've played Planechase, but this plane would be fun), netn10
Words of the Calm
Sorcery U
Create two 1/1 red and white Soldier creature tokens. They gain haste and vigilance until end of turn.
, Discard Words of the Calm: Target creature gets -2/0 until end of turn. Then exile that creature if its power is 0 or less.
"I am not afraid of you."
—Hklanna Rone, the Dishonorable
Surging Chaos wrote: ↑1 year agoVotes: void_nothing, netn10
Plasma Surge
Instant (C)
Plasma Surge deals 2 damage to any target. If this spell was cast from anywhere other than your hand, it deals 1 damage to that target instead.
Escape - Exile two cards from your graveyard.
void_nothing wrote: ↑1 year agoVotes: netn10, Ink-Treader
Bloody Poise
Instant (U)
Choose one -
• Target attacking creature gains double strike until end of turn. If this spell was entwined, put a +1/+1 counter on that creature.
• Target attacking creature gains indestructible until end of turn. If this spell was entwined, put a +1/+1 counter on that creature.
Entwine