.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 32 (+2)
netn10 31 (+2)
JovialJovian 27 (+0)
Raptorchan 17
kwanyeegor-ii 8
Legend 1
OneAndOnly 2 (+2)
CunningGabe 0
MonoRedMage 0
.::Note of the Day::.netn10 31 (+2)
JovialJovian 27 (+0)
Raptorchan 17
kwanyeegor-ii 8
Legend 1
OneAndOnly 2 (+2)
CunningGabe 0
MonoRedMage 0
.::Yesterday's Submissions::.
a card that creates a legendary token
netn10 wrote: ↑1 year agoVotes: void_nothing, OneAndOnly
The Emberstone
Legendary Artifact (Mythic)
, Tap an untapped legendary Knight you control with power 4 or greater, Sacrifice The Emberstone: Conjure an Embercleave onto the battlefield. It perpetually gains "Only the chosen Knight can wield the sword."
IIW: Top-Down, Digital only card
JovialJovian wrote: ↑1 year agovotes: netn10, void_nothing
Lich-Regent of Gaul
Creature - Zombie Wizard Noble (R)
At the beginning of your end step, if you control The Phylactery of Gaul, each opponent sacrifices a creature. For each opponent that can't, you draw a card.
, Sacrifice another creature: Create The Phylactery of Gaul, a legendary black artifact with "At the beginning of your upkeep, sacrifice this artifact unless you pay 2 life."
4/4
IIW: Transform into a different card type.
void_nothing wrote: ↑1 year agoVotes: netn10, OneAndOnly
Heplag, Keeper of Kookus
Legendary Creature - Goblin Shaman (R)
Legendary Djinns can't attack you or planeswalkers you control.
Whenever a player casts a spell that targets a land, you may create Mean Ol' Kookus, a legendary 3/5 red Djinn creature token with trample, reach, haste, and "At the beginning of your upkeep, this creature deals 1 damage to each other creature you control."
: Target player gains control of target legendary Djinn you control until the beginning of your next turn.
2/4
IIW: Red Clerics