The way this is going to work is that each round will have an optional prompt that you can complete. The player who has the highest score in the round will have their answer worked into the challenge for the following round (with ties going to the player who submitted their entry first -- a little added incentive to submit your entry on time).
The round is set on the plane of:
Artezia, a plane built entirely of metal, with no sightings of organic life for millennia.
And this round we're going to be focusing on a specific faction:
The Crystal Cities (the faction) have a goal of spreading their unchanging ideal of perfection, by creating more of what already exists, as is represented by their use of tokens to copy permanents and the keyword populate, to make more of those tokens.
Main Challenge - Design an instant or sorcery spell that uses the populate keyword and represents an action taken by the Crystal Cities.
Subchallenge 1 - Your card is monocolored.
Subchallenge 2 - Your card has flavor text attributed to one of the characters submitted in the last round.
Optional Prompt: Design a new mechanic that might be used in a set located on Artezia. (NB: The new mechanic does not have to have anything to do with your submission.)
Subchallenge 1: This is referring to the color of the card and not its color identity.
Subchallenge 2: The character could be from your submission or someone else's, even if they were eliminated.
Optional Prompt: You can attach flavor to this if you want, but no need -- really what I'm looking for is an idea for a mechanic (could be an ability word, a keyword ability or action, a subtype with specific rules, or something else entirely). I reserve the right to reject any entries that don't actually work in the rules.
If you have any questions, post them in the MCC discussion thread.
Design deadline: Friday, November 11th 23:59 EDT
Judging deadline: Tuesday, November 15th 23:59 EDT
RUBRIC
(X/3) Appeal - Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
JUDGES
slimytrout
void_nothing
PLAYERS
@Rithaniel
@Ink-Treader
@Freyleyes
@Henlock
@CunningGabe