Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Went through some of my stuff from when I was a kid. I used to draw fantasy maps, and I still had a few of them.
DCC Scoreboard
wizyard 71 (+7)
Rithaniel 61 (+2)
void_nothing 58 (+3)
bravelion83 45 (+3)
netn10 40 (+2)
OneAndOnly 36
RattingRots 34
CunningGabe 32
archemediesx 26 (+3)
marioguy3 15
Feyd_Ruin 7
kwanyeegor-ii 7
Rithaniel 61 (+2)
void_nothing 58 (+3)
bravelion83 45 (+3)
netn10 40 (+2)
OneAndOnly 36
RattingRots 34
CunningGabe 32
archemediesx 26 (+3)
marioguy3 15
Feyd_Ruin 7
kwanyeegor-ii 7
bravelion83 wrote: ↑1 year agoVotes: wizyard, void_nothing
Collective Exploration
Enchantment (R)
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Elf Scout Ally creature token. This ability triggers only once each turn.
Alliance — Whenever a creature enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. This ability triggers only once each turn.
"Don't you dare venturing into the wilds alone!"
wizyard wrote: ↑1 year agonetn10, void_nothing
Urborg Tombstone
Artifact (R)
As Urborg Tombstone enters the battlefield, exile a creature card from your graveyard.
At the beginning of your upkeep, create a token that's a copy of the exiled card and it gains haste. If you already control a token created with Urborg Tombstone, sacrifice that token instead.
CunningGabe wrote: ↑1 year agoVotes: bravelion83, archimediesx
Sporecasting
Sorcery (C)
You get a spore counter, then create a green 1/1 Saproling creature token for each spore counter you have.
: Shuffle this card into your library from your graveyard.
archemediesx wrote: ↑1 year agoVotes: Bravelion83, Wizyard
Manifest the Storm
Sorcery (R)
Manifest the top X cards of library, where X is the number of spells you cast this turn. Creatures you control get +1/+0 and gain haste until end of turn. At the beginning of next end step, return each creature you manifested this way to your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Rithaniel wrote: ↑1 year agoVotes: wizyard, void_nothing
Ultimatum of Adaptation
Sorcery U
Put three +1/+1 counters on target creature, unless an opponent has that creature deal damage to them equal to its power.
Islandcycling , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
"In this world, you either adjust to your situation, or you get chewed up. I'm just giving you fair warning that I'm changing the situation on you."
—Innani, the Problem
OneAndOnly wrote: ↑1 year agoVotes: netn10, Rithaniel
.
Karfnak's Construct --
Sorcery
Create a tapped copy of target creature or artifact, then put a stun counter on it unless you pay .
In the darkness of his laboratory, Karfnak brought many dark secrets to light.
void_nothing wrote: ↑1 year agoVotes: wizyard, Rithaniel
HM: netn10
Banishment Coil
Instant (C)
Counter target instant or sorcery spell with mana value 4 or less.
, Exile Banishment Coil from your graveyard: Target player mills two cards.
, Exile Banishment Coil from your graveyard: Create a 3/3 blue Serpent creature token named Koma's Coil.