Red Prison, also known occasionally as Dragon Stompy, Moon Stompy, or Goblin Stompy, refers to a class of Red aggressive decks that make use of Sol lands like Ancient Tomb and City of Traitors alongside other ramp like Simian Spirit Guide, Chrome Mox, and Lotus Petal, in order to quickly ramp out disruption pieces like Blood Moon, Magus of the Moon, Chalice of the Void, Trinisphere, and Ensnaring Bridge. Once it has disrupted the opposing gameplan, it lands a powerful threat like Goblin Rabblemaster, Legion Warboss, Hazoret, the Fervent, and Chandra, Torch of Defiance to close out the game. More Planeswalker-heavy lists will run Karn, the Great Creator, Koth of the Hammer, or Karn, Scion of Urza as additional threats. Abrade and Fiery Confluence are used as flexible removal spells to deal with opposing threats.
Dragon Stompy, Top 16 SCG Play 4 Power Roanoke
INSTANTS and SORC.
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