Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Have I ever mentioned that I really dislike how MtG handles major conflicts and villains? Like, they try to make the villain seem threatening or dangerous by having them be excessively powerful, which doesn't work by itself. I mean, the readers know that this is a card game, and so they know the multiverse isn't going to end no matter how powerful the villains are.
bravelion83 9 (+3)
void_nothing 9 (+5)
marioguy3 7 (+5)
Rithaniel 6 (+2)
wizyard 6
archemediesx 4
netn10 4 (+1)
OneAndOnly 4 (+3)
RattingRots 3 (+2)
kwanyeegor-ii 2
RattingRots wrote: ↑1 year agoOneAndOnly, marioguy
Skywake
Creature - Illusion (U)
Flash
Flying
~ enters the battlefield with X +1/+1 counters on it, where X is the mana value of the spell you cast before it this turn.
0/0
bravelion83 wrote: ↑1 year agoVotes: void_nothing, marioguy3
Gorgon's MercyReasons for my votes and some philosophical thoughtsShowHideYes, in the current CR both detain and stun counters work just fine on any permanent, not just creatures, the rules wouldn't even need adjustments for both these cards to work, they already do now, and I feel like prizing this aspect today. Sometimes knowing when it's best to just stay inside the box is better than taking unnecessary risks by willingly going outside of it. Neither staying inside or venturing outside the box are always automatically the correct choice, it depends. Having the ability to adapt your approach depending on the specific situation at hand can be an invaluable skill in life. One that, of course, I do not have. I just stay inside and whenever I force myself by trying to explore outside, I most often fail miserably. Sorry for the unintended tangent, but you all probably know me by now. It might be better for this to actually be in spoiler tags... (it's not yet as I'm writing this before hitting "sumbit"... ok, now it is.)
Instant (C)
You may pay rather than paying this spell's mana cost.
Destroy target artifact creature. If the cost was paid, instead destroy target artifact or creature, then you lose life equal to that permanent's mana value.
Sometimes she regrets having turned somebody to stone. In those cases, she finds the best solution to her sense of guilt both elegant and effective.
archemediesx wrote: ↑1 year agoVotes:
Elegant: Rattingrots
Innovative: Rithaniel
Unified Blessing
Instant (C)
Unity (As you cast this spell, each other teammate may pay and copy this spell. They may choose new targets.)
You gain 3 life.
Draw a card.
void_nothing wrote: ↑1 year agoVotes: OneAndOnly, netn10
Lightning Imp
Creature - Elemental Imp (R)
, : Until end of turn, if target spell or ability would deal damage to a permanent or player, it deals 3 damage instead.
: Lightning Imp deals 1 damage to another target creature. Untap that creature and goad it.
1/1
CunningGabe wrote: ↑1 year agoVotes: void_nothing, RattingRots
The Walls are Closing In
Enchantment (R)
The Walls are Closing In enters the battlefield with one compression counter.
At the beginning of your upkeep, put a compression counter on The Walls are Closing In. Then sacrifice it if there are no creatures on the battlefield.
Each creature gets -0/-X, where X is the number of compression counters on The Walls are Closing In.
kwanyeegor-ii wrote: ↑1 year agobravelion83 rithaniel
The Poplars' Great Rising
Tribal Enchantment - Treefolk Saga (Rare)
(i-iii) Create a 2/5 green Treefolk Warrior creature token. Each player draws a card.
(iv) Put a number of +1/+1 counters on each Treefolk you control equal to that creature's toughness.
Rithaniel wrote: ↑1 year agoVotes: OneAndOnly, bravelion83
Lightning Cascade
Instant R
Lightning Cascade deals 1 damage to each creature or planeswalker target player controls. Then you may pay X life, where X is the amount of damage dealt this way. If you do, you may cast an instant or sorcery card from your hand with mana value X or less without paying its mana cost.