Anyways, I need your advices on my Dakkon Blackblade deck. I will use the primer's presentation skeleton to talk about my deck
Table of contents
Part 2 : Deck philosphy
Part 3 : Decklist
Part 4 : Cards Explanation
Part 1 : About me
I play also Pauper and Peasant (no rares, only 5 uncos allowed, using the French banlist) for more than 15 years now ...
Part 2 : Deck philosophy
Part 3 : Decklist
Decklist
Approximate Total Cost:
Part 4 : Card choice explanation
Curse of the Swine : Exile opponent best creatures, the given token are not a problem
Cyclonic Rift : Usually used at the end of opponent turn, it clears the path or buy us time
Rout : Usually used in its flash mode to save myself for an attack
Fumigate : a little bit of lifegain combined to a way to clear the board
Consume the Meek : As most of my beaters cost more than 3, it clears the small fry, tokens which are used to chumpblock
Removal
I chose a suite of exiling ones to definitely clear the way
Swords to Plowshares
Despark
Reality Shift => Sometimes, the manifest one is bad for us
Generous Gift
Utter End
Draw
Phyrexian Arena => Staple
Necropotence => I always wanted to try it as in my playgroup almost nobody play discard cards
Rhystic Study => Staple
Fact or Fiction
Bloodgift Demon => Phyrexian arena number 3
Graveborn Muse => Phyrexian arena number 2
Erebos, God of the Dead => The combinaison is really interesting here. Preventing my opponent to gain life and drawing is useful
Sire of Stagnation => I never played it yet but green players doesn't like it
Tutor
Lim-Dûl's Vault => This is not Demonic tutor but it is really good to organize the next 5 drawn cards
Stoneforge Mystic => Get my equipments to grant haste or umblockable (or so) to my creatures
Tribute Mage => This one is one of my more polyvalent one. It can fetch signets or most of my equipements depending on the situation
Mana/Ramp
Sol Ring => Staple
Land Tax => To keep the land flow. My opponent have always more land than me
Expedition Map => To fetch the land I need depending situation
Dimir Signet => Mana ramp, it could be changed by the talisman but the lifeloss might be a burden
Orzhov Signet => Same as Dimir signet
Azorius Signet => Same as Dimir signet
Oreskos Explorer => ETB trigger that fetch plains
Darksteel Ingot => Staple
Chromatic Lantern => Staple
Burnished Hart => Staple but mana hungry, could chump block
Kor Cartographer => Little sister of Solemn Simulacrum, but can fetch bilands
Smothering Tithe => Staple
Solemn Simulacrum => Staple
Sword of the Animist => Attack trigger to fetch a land, sign me in !
Recursion
Debtors' Knell => To get back my creatures or sometimes to get an interesting one in my opponent's graveyard
Emeria Shepherd => To get back my permanents, sometimes directly into play
Sheoldred, Whispering One => It clears the way and get back my creatures
Sun Titan => To get back my ways to give haste or umblockable or my artifact ramping
Haste
Giving haste to my beaters is quite critical here. As I didn't play a lot of creatures, I don't want to wait my next turn to something with them. Also I don't need to worry about my opponent's wrath since I will send them to combat before. I want also a cheap cost to play and to equip. Here are my selection :
Lightning Greaves
Swiftfoot Boots
Chariot of Victory
Haunted Cloak
Umblockable
I don't want to see my creatures blocked so I need to pass blockers to get combat damage.
Filth : Give Swampwalk to my whole team, combo with urborg
Glory : Give protection to my whole team
Deepfathom Skulker : Can make umblockable and has a nice combat damage trigger to keep the card draw flow
Prowler's Helm : Nobody uses walls
Dauthi Embrace : Shadow could be used as a political tool to exclude a blocker or to force opponent to block in a desavantageous way
Vorrac Battlehorns : trample and only one blocker is underappreciated nowadays
Trailblazer's Boots : Everybody plays non basic lands
Whispersilk Cloak : it gives shroud to protect my creature as a bonus
Beaters
As the deck is based around the combat damage and the combat damage triggers, here is my current selection. I try to get the best effect for a invocation cost reasonable
Augury Adept : lifegain and draw
Daxos of Meletis : Combine difficulty to be blocked and control over the top of opponent library. And if the exiled card is useful for me, it is a nice bonus.
Thada Adel, Acquisitor : Fetch usually artifact ramp card
Master of Predicaments : I have 16 cards about 61 which cost 5 or more. I'm testing it
Blinding Angel : No attack for you pal !
Wrexial, the Risen Deep : 2 landwalking ability, a big body and a nice way to play opponent graveyard spells
Ink-Eyes, Servant of Oni : Get opponent dead creatures back in my control is always useful. The regeneration ability is often forgotten and augment its survivability
Mindleech Mass : Trample is often overlooked by opponents and playing their cards form their hands is often good for me
Sphinx of the Steel Wind : A combinaison of abilities like Akroma
Others
Comeuppance : As my creatures are always turned sideways, I'm usually opened to attack. I need ways to protect my precious life.