Seasoned Dungeoneer is a house. Came down on turn 2 with
Sol Ring, and started the initiative rolling. She effectively drew five or six cards between the initiative and the explores. The next turn I followed up with
Sarevok's Tome and
White Plume Adventurer and the other, non-combat focused decks at the table could not take back the initiative the entire game. Of note, even if they had, the dungeoneer enables easy takesy-backsy.
Burakos, Party Leader himself was a beast as well. Giving him protection from creatures with the dungeoneer meant that he could swing with impunity. The extra treasures meant that I could activate
Sarevok's Tome over and over.
The tome plays better than it looks, at least as long as you have the venture support. I cascaded into
Stick Together which was devastating, and
Squad Commander who was mostly superfluous at that point.
The background did basically nothing this game - cards were flowing in from the undercity and the tome, so I wasn't prioritizing it, but I did note that it was not the 2 mana
Phyrexian Arena i was expecting it to be. Especially because I was not looking to overcommit to the board once I already had my full party.