Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Surging Chaos 69 (+1)
bravelion83 66 (+5)
emily 66 (+3)
netn10 63 (+1)
RattingRots 62 (+5)
Rithaniel 45 (+2)
void_nothing 45 (+1)
marioguy3 35 (+2)
OneAndOnly 27
kwanyeegor-ii 7
MonoRedMage 3
void_nothing wrote: ↑1 year agoWell, this is it - post number 10,000 for me. It's been great here on MTGNexus and I think it will continue to be great. I'll see you all at the 20,000 mark and beyond - super looking forward to the next month's contests!
Votes: CunningGabe, Rithaniel
Tactician's Aerostat
Creature - Metathran (R)
Flying
Whenever a player casts a red spell, you may pay . If you do, draw a card.
Whenever a player casts a green spell, you may pay . If you do, draw a card.
2/3
RattingRots wrote: ↑1 year agoemily, CunningGabe (although I think this would probably be a bit weak in practice unless there were other synergies with the stun counters)
Artillery Barrage
Instant (U)
Choose two --
-~ deals 3 damage to target creature.
-~ deals 3 damage to target planeswalker.
-~ deals 3 damage to target player.
OneAndOnly wrote: ↑1 year agoVotes: emily, marioguy3
.
Exhilirate --
Instant
Prevent all damage that would be dealt to target creature this turn. Whenever damage is prevented this way, put a flying counter on it.
marioguy3 wrote: ↑1 year agovotes: bravelion83, RattingRots
Fool Troop
Creature - Dog (Uncommon)
When Fool Troop enters the battlefield, create a 1/1 red Dog creature token.
Whenever an opponent casts a spell during your turn, Fool Troop deals 3 damage to any target at random.
They work together, they look similar, and their foolish mistakes create chaos.
3/3
CunningGabe wrote: ↑1 year agoVotes: RattingRots, emily
Harness Inertia
Enchantment (R)
Creatures you control get +1/+1 for each stun counter on them.
Creatures you control with at least three stun counters on them have trample.
: Put a stun counter on target attacking creature you control.
netn10 wrote: ↑1 year agoVotes: marioguy3, Rithaniel
Guilty Until Proven Sticky
Sorcery (Acorn Rare)
Exile target creature. Then, create a sticker sheet with the exiled creature's -
* Names (divided by space.)
* Art.
* Abilities (divided by lines.)
* Power and toughness.
Each sticker on the sheet cost two tickets.
Rithaniel wrote: ↑1 year agoVotes: CunningGabe, void_nothing
Congrats, void! That's a heck of a lot of posts.void_nothing wrote: ↑1 year agoWell, this is it - post number 10,000 for me. It's been great here on MTGNexus and I think it will continue to be great. I'll see you all at the 20,000 mark and beyond - super looking forward to the next month's contests!
Game of Mind
Sorcery R
Target opponent reveals their hand. You and that player each secretly choose a card revealed this way, then those choices are revealed. If you both chose the same card, that player discards that card. Otherwise that player discards all cards that weren't chosen this way.
"What kind of question cannot be answered?"
—Riddle of the Sphinx of Hkana Ghet
bravelion83 wrote: ↑1 year agoVotes: RattingRots, Surging Chaos
Earthly Awakening
Sorcery (R)
Kicker
Search your library for a land card with an activated ability that's not a mana ability, put it onto the battlefield tapped, then shuffle. (An activated ability is a mana ability if it adds mana, doesn't target, and is not a loyalty ability.) If Earthly Awakening was kicked, untap that land and it gains haste until end of turn, then add . Spend this mana only to activate abilities of lands you control.
Surging Chaos wrote: ↑1 year agoVotes: CunningGabe, bravelion83
Sow the Seeds
Instant (U)
As an additional cost to cast this spell, sacrifice a Food token.
Search your library for a land card, put it onto the battlefield, then shuffle.
"Last year I grew lotuses. This year will likely be clover."