![Image](https://i.imgur.com/R9iNjxi.png)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
@CunningGabe played patiently all month and walks away with a well-earned victory after climbing the standings! @bravelion83 is about to take over, meaning the first thread posted by that lovely person will come an additional few hours beyond a full day after this one. Subsequent threads will have about a 24-hour gap as usual.
Rithaniel 78 (+3)
void_nothing 72 (+5)
netn10 71 (+5)
bravelion83 65 (+3)
OneAndOnly 612 (+1)
RattingRots 36 (+5)
wizyard 34
kwanyeegor-ii 11
marioguy3 10 (+1)
MonoRedMage 7
Surging Chaos 3
marioguy3 wrote: ↑1 year agoVotes: Rithaniel, RattingRots
Rielle's Looming Blade
Legendary Artifact - Equipment (Rare)
Equipped creature gets +X/+0, where X is the number of instants and sorcery cards in your graveyard plus one.
Whenever you discard one or more cards, you may unattach Rielle's Looming Blade. If you do, draw that many cards.
Equip
RattingRots wrote: ↑1 year agonetn10, void_nothing
Master Beastrider
Creature - Human Warrior (C)
~ enters the battlefield with a trample counter on it.
Mantle (When this creature dies, you may put its keyword counters on target artifact creature.)
3/3
Surging Chaos wrote: ↑1 year agoVotes: RattingRots, CunningGabe
Telepathic Torment
Sorcery (U)
Target player reveals their hand. Surveil 1. If this spell was cast from a graveyard, you then choose a nonland card from it. That player discards that card.
Flashback
Criminal Statue 935-B Subsection 42E
-- Azorius definition of
"Mental Assault"
netn10 wrote: ↑1 year agoVotes: marioguy3, bravelion83
Sticks
Sorcery (Uncommon)
Create two colorless Equipment artifact tokens named Stick with "Equipped creature gets +2/+0" and equip .
// Fuse //
Stones
Sorcery (Uncommon)
Create two colorless Equipment artifact tokens named Stone with "Equipped creature has " , Sacrifice Stone: This creature deals 2 damage to target creature with flying." and equip .
CunningGabe wrote: ↑1 year agoVotes: void_nothing, Rithaniel
HM: netn10, RattingRots
Malicious Pudding
Creature - Ooze
At the beginning of your upkeep, create a Food token.
Sacrifice a Food: Put a +1/+1 counter on Malicious Pudding.
Remove two +1/+1 counters from Malicious Pudding: Create a token that's a copy of Malicious Pudding.
2/2
OneAndOnly wrote: ↑1 year agoVotes: RattingRots, void_nothingSPOILERShowHide@beavelion83: I take the extreme opposite position of yours: Rarity on fan-created cards is utterly nonsensical. None of the cards posted on this forum are going to be printed in a booster, or any other format, so there's no meaningfulness behind saying "This card is common" or "This card is a rare." Theyre all equally non-rarity. Additionally, you'll find among Wizards' development notes that rarity assignment can change, and quite frequently, between the initial design phase (which is where I imagine most of forum cards are in the process) versus development.
I might bend that a little if we were creating entire sets, but I see so very few fan-created sets that even get close to approximating the development Wizards can give to theirs. Fan-created sets have the additional benefit of being able to step outside of 'normal' set parameters, including set size and rarity -- so even there, it remains pointless to assign rarities.
Judging -- more specifically, penalizing -- cards because of a lack of rarity that cannot be assigned really smacks of looking to find a problem when there isn't one.
.
Bury in Rubble --
Sorcery {U}
Tap target land and put a rubble counter on it. It gains " : Remove a rubble counter from this land" and "Abilities of this land can't be activated or triggered as long as it has a rubble counter on it."
Rithaniel wrote: ↑1 year agoVotes: netn10, bravelion83
Flash of Passion
Sorcery R
Untap target creature and gain control of it until end of turn. That creature gains haste and lifelink. When you lose control of the creature, it loses all abilities.
"A life lived for others might be tiring, but one lived only for yourself is lonely."
—Tunfa, the Sage
void_nothing wrote: ↑1 year agoVotes: CunningGabe, Rithaniel
Mark of the Stronghold
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/-1 and has shadow.
: Enchanted creature gets +1/-1 until end of turn.
Many of the il carried the taint of flowstone unknowingly.
emily wrote: ↑1 year agoVotes: netn10, RattingRots
Boggart Infiltrator
Creature — Goblin Rogue (R)
Boggart Infiltrator can't be blocked as long as another Goblin or Rogue is attacking.
When Boggart Infiltrator deals combat damage to a player, you may sacrifice it. If you do, the next Goblin and/or Rogue spell you cast this turn costs less to cast.
2/1
bravelion83 wrote: ↑1 year agoVotes: void_nothing, CunningGabe
Amphibious Assault
Sorcery (R)
Convoke
Draw cards equal to the number of creatures that convoked Amphibious Assault, then put a +1/+1 counter on each other creature you control.
Creatures you control can't be blocked this turn.
Forecast — , Reveal Amphibious Assault from your hand: Create a 1/1 green and blue Merfolk creature token. (Activate only during your upkeep and only once each turn.)
kwanyeegor-ii wrote: ↑1 year agonetn10 bravelion83
Blasphemous Mummy
Creature - Zombie (Rare)
Protection from you
At the beginning of your upkeep, each opponent gains 1 life and draws a card
5/5
MonoRedMage wrote: ↑1 year agoVotes - CunningGabe, OneAndOnly
Cragganwick Flamebearer
Creature - Giant Shaman {U}
When Cragganwick Flamebearer enters the battlefield, mill a card, then draw a card. When you do, Cragganwick Flamebearer deals damage to target creature or planeswalker equal to the number of cards in your graveyard.
4/4