Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Rithaniel 47 (+3)
bravelion83 38 (+3)
CunningGabe 34 (+5)
netn10 29 (+0)
void_nothing 32 (+5)
OneAndOnly 26 (+3)
wizyard 21
kwanyeegor-ii 11
MonoRedMage 7
RattingRots 6
marioguy3 5 (+1)
bravelion83 38 (+3)
CunningGabe 34 (+5)
netn10 29 (+0)
void_nothing 32 (+5)
OneAndOnly 26 (+3)
wizyard 21
kwanyeegor-ii 11
MonoRedMage 7
RattingRots 6
marioguy3 5 (+1)
netn10 wrote: ↑1 year agoVotes: marioguy3, bravelion83
Glittering Thoughts
Sorcery (Uncommon)
Target opponent may have you draw two cards. If the player doesn't, reveal the top two cards of your library. You gain life equal to the total mana value of those cards, then put them on top of your library in any order.
CunningGabe wrote: ↑1 year agoVotes: OneAndOnly, Rithaniel
No Way!
Instant (C)
Choose target spell and say "No Way!". That spell's controller may say "Way!" and pay . If they do, you may say "No Way!" and pay . This process continues until someone declines to pay . Then, if you were the last person to pay , counter that spell.
OneAndOnly wrote: ↑1 year agoVotes: void_nothing, Rithaniel
.
Hold Fast --
Instant
Kicker
Put a shield counter on each blocking creature you control. If Hold Fast was kicked, those creatures get +2/+2 until end of turn.
bravelion83 wrote: ↑1 year agoVotes: CunningGabe, void_nothing
Wild Ride
Enchantment (R)
Vehicles you control get +2/+0 and have haste.
Whenever a Vehicle enters the battlefield under your control, it becomes an artifact creature until end of turn.
At the beginning of your end step, for each Vehicle you control, flip a coin. If you lose the flip, sacrifice that Vehicle. Then if you control no Vehicles, sacrifice Wild Ride.
"Every time I get on my motorbike, it's so exciting! The thrill of the moment! Will I crash it? Will it take me to my destination safe and sound? No one knows! And that's what I live for!"
—Adoyan, Okiba bikerider
void_nothing wrote: ↑1 year agoVotes: CunningGabe, bravelion83
Skullvern
Creature - Drake Skeleton Mutant (C)
Flying
Whenever Skullvern attacks, it gets +5/+0 until end of turn.
, Exile Skullvern from your graveyard: You gain 5 life.
0/4
RattingRots wrote: ↑1 year agovoid_nothing, bravelion83
HM: Rithaniel (nice concept but it's close enough to a hard counter that hybrid white is a break)
Seek Perfection
Sorcery (R)
Search your libarary for a card with mana value equal to the number of cards in your hand, reveal it and put it into your hand. Then, shuffle.