.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Ink-Treader 63
dyd 61 (+3)
void_nothing 54
netn10 54 (+1)
JovialJovian 48 (+4)
kwanyeegor-ii 18
OneAndOnly 8
MonoRedMage 7
.::Note of the Day::.dyd 61 (+3)
void_nothing 54
netn10 54 (+1)
JovialJovian 48 (+4)
kwanyeegor-ii 18
OneAndOnly 8
MonoRedMage 7
.::Yesterday's Submissions::.
Ghosts
dyd wrote: ↑1 year agoVotes: JovialJovian
Spiraling Geists
Creature - Spirit
Lifelink, deathtouch
, Sacrifice Spiraling Geists: Put a lifelink counter or a deathtouch on target creature. If it has the same name as a card in a graveyard, put both instead.
(Melds with Chaotic Eidolon and Farsighted Rusalka.)
2/2
Chaotic Eidolon
Creature - Spirit
Haste, trample
, Reveal your hand and the top card of your library: If a card named Spiraling Geists is in your graveyard and you reveal a card named Farsighted Rusalka this way, exile Chaotic Eidolon and those two cards, then meld them into Egoor, Haunter of Timelines.
2/2
Farsighted Rusalka
Creature - Spirit
Flying, ward
, Discard a card: Return Sighted Rusalka to its owner's hand. Activate only if Sighted Rusalka is on the battlefield or in your graveyard. Surveil 1.
(Melds with Spiraling Geists and Chaotic Eidolon.)
2/2
Egoor, Haunter of Timelines
Legendary Creature - Spirit Avatar
Egoor is all colors.
Hexproof, indestructible
At the beginning of each player's turn, if that player has one or more time counters, they lose all time counters and you choose untap step, upkeep step, draw step, main phase, or combat phase. That player skips each instance of the chosen step or phase this turn.
At the beginning of each player's turn, if that player has no time counters, they get a time counter and you choose untap step, upkeep step, draw step, main phase, or combat phase. You may have that player get an additional instance of the chosen step or phase after their first instance of that phase or step this turn.
Space, time, and the confines of the multiverse are just minutiae for them.
7/7
IIW: meld across planes
netn10 wrote: ↑1 year agoVotes: dyd, JovialJovian
Flaming Akh
Creature - Spirit (Common)
At the beginning of your upkeep, put a -1/-1 counter on Flaming Akh.
Disturb
Being underserving of the God Pharaoh will not stop the Akh of seeking redemption through purifying flames.
3/3
////
Scarring Ankflame
(Red) Enchantment - Aura (Common)
At the beginning of your upkeep put a -1/-1 counter on enchanted creature.
If Scarring Ankflame would be put into a graveyard from anywhere, exile it instead.
IIW: Disturb
Ink-Treader wrote: ↑1 year agoVote: dyd, JovialJovian
Abiding Custodian
Creature - Spirit Advisor (U)
Ward
Artifacts and enchantments you control have ward .
1/2
IIW: Inhabitant of a necropolis
JovialJovian wrote: ↑1 year agovote: netn10
Ur-Golem of Argentum
Artifact Creature - Golem Spirit (U)
Shroud
When Ur-Golem of Argentum blocks or becomes blocked, it phases out.
The memories of Karn's children still roam the husk of his perfect world.
4/4
IIW: Teeth
void_nothing wrote: ↑1 year agoVotes: dyd, JovialJovian
Niblis of Storms
Creature - Spirit (R)
Flying, vigilance, ward
: Copy target spell you control that targets a creature an opponent controls. You may choose new targets for the copy.
3/2
IIW: Non-Innistrad Werewolves