Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
OneAndOnly is on probation for not voting yesterday. I'm sorry.
DCC Scoreboard
Ink-Treader 88 (+2)
Rithaniel 80 (+6)
void_nothing 65 (+1)
bravelion83 62 (+1)
netn10 43 (+1)
OneAndOnly (*) 30
kwanyeegor-ii 3 (+1)
MonoRedMage 1
Rithaniel 80 (+6)
void_nothing 65 (+1)
bravelion83 62 (+1)
netn10 43 (+1)
OneAndOnly (*) 30
kwanyeegor-ii 3 (+1)
MonoRedMage 1
Probation: OneAndOnly, 21 days left.
bravelion83 wrote: ↑2 years agoVotes: kwanyeegor-ii, Rithaniel
Soul of Bear
Creature — Bear Spirit (R)
Spirit guide (When this creature enters the battlefield, you may pair it with another unpaired creature you control. They remain paired for as long as you control both of them. That creature becomes a Bear in addition to its other types for as long as it's paired with this creature.)
Other Bears you control get +1/+1 and have trample.
, : Create a 2/2 green Bear creature token. Activate only if Soul of Bear is paired with a creature.
2/2
netn10 wrote: ↑2 years agoVotes: bravelion83, Rithaniel
Ruluk, Robaran Leader
Legendary Creature - Human Mercenary (Rare)
Master with Jedit Ojanen (Jedit Ojanen can be this creature's partner as long as they're both your commanders)
Trample, menace
Cat spells you cast cost less to cast for each 1 life your opponents have lost this turn by Mercenary sources you control.
2/2
void_nothing wrote: ↑1 year agoVotes: Rithaniel, Ink-Treader
Conscience Overtaking
Instant (R)
Until end of turn, you choose how and if target creature attacks or blocks and you may activate its abilities as though you controlled it.
Some hieromancers are advanced enough to accomplish their goals with almost no magic at all.
OneAndOnly wrote: ↑1 year agoRadical Charm --
Instant
Choose one:
* Gain control of target creature until end of turn.
* Goad target creature.
* Target land produces colorless mana instead its usual type this turn.
Then. choose one:
* Target creature deals damage equal to its power to its owner.
* Target creature can't block this turn.
* Whenever a land is tapped for colored mana this turn, it deals one damage to its controller.
Rithaniel wrote: ↑1 year agoVotes: netn10, Ink-Treader
Driving Desire
Instant R
Kicker
Search your library for any number of instant or sorcery cards with total mana value 5 or less and cast them without paying their mana costs. Then shuffle. If Driving Desire was kicked, you may instead search for instant, sorcery, or creature cards with total mana value 6 or less.
Keep in mind where you are going.
Ink-Treader wrote: ↑1 year agoVote: Rithaniel, void_nothing
Absolute Safety
Sorcery (R)
Exile each creature with shroud, hexproof, ward, indestructible, and/or protection.
"Untouchability guaranteed!"
-Varatech Personal Shield Booster advertisement