New Challenge Every Day - May 19th: "don't lose the game for"

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void_nothing
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Post by void_nothing » 2 years ago

Today's Challenge: "don't lose the game for"

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
dyd 38 (+4)
JovialJovian 36
netn10 30
void_nothing 30 (+3)
Pygyzy 10
kwanyeegor-ii 6 (+3)
TheAmericanSpirit 0
.::Note of the Day::.

.::Yesterday's Submissions::.
Design a card for Arabian Nights
netn10 wrote:
2 years ago
Votes: dyd, kwanyeegor-ii

Dhurrumnath WW
Summon Dhurrumnath (Rare)
Tap to have each player draw a card from their library, gain 2 life and put a Plains from hand onto the battlefield. Dhurrumnath can't leave play this turn.
2/2

IIW: New twist on dice rolling.
dyd wrote:
2 years ago
Votes: kwanyeegor-ii, void_nothing

Cave of the Forty Thieves
Land (R)
t: Flip a coin until you lose a flip. For each flip you win, put a sesame counter on Cave of the Forty Thieves and create a 0/1 red Human Rogue creature token with banding. If there are forty or more sesame counters on Cave of the Forty Thieves, sacrifice it, search your library for a card named Ali Baba, put that card onto the battlefield, then shuffle.
Retro-template version
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Cave of the Forty Thieves
Land
Tap to flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, put one chip on Cave of the Forty Thieves, a 0/1 red banding Thief immediately comes into play on your side, then repeat this process. Use a counter to represent Thief. Thief is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely. No matter how many coins you flip, Cave of the Forty Thieves is discarded after use if it has at least forty chips. In that case, look through your library for Ali Baba and put it into play as though it were just played. Shuffle your library afterwards.

Reference for templating: Bottle of Suleiman, Cyclone, Urborg Panther
IIW: lands with no mana abilities
JovialJovian wrote:
2 years ago
votes: dyd, void_nothing

Suleiman's Servant GG
Summon Suleiman's Servant
Servant cannot attack a player that controls King Suleiman.
When Servant attacks and damages a player, that player takes control of Servant if you don't control King Suleiman.
4/4

IIW: nontoken Blood
Mergatroid_Jones wrote:
2 years ago
Votes: dyd, void_nothing

https://en.wikipedia.org/wiki/List_of_O ... s#Shahryar

Shahryar 4B
Enchantment (R)
All players must choose and discard a card during their discard step, and all players must choose a creature to bury during their upkeep.
If a player has no creatures in play and no cards in their hand, Shahryar is removed entirely from the game. If any player plays Shaharazad, Sharyar has no effect for the rest of the game.

IIW: Cipher
void_nothing wrote:
2 years ago
Votes: dyd, kwanyeegor-ii

Cassim 2U
Creature - Human Citizen (U)
When Cassim dies, search your library for a Wall card and put it onto the battlefield tapped, then shuffle.
"He rushed to the door, and no sooner saw the door open, than he ran out and threw the leader down; but he could not escape the other robbers, who, with their scimitars, soon deprived him of life." - The Arabian Nights, Harvard Classics trans.
1/3
SPOILER
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Cassim 2U
Summon Cassim (U)
If Cassim dies and does not regenerate, immediately search through your library for a wall and play it. Treat the wall as if summoned normally, except that it becomes tapped when summoned.
"He rushed to the door, and no sooner saw the door open, than he ran out and threw the leader down; but he could not escape the other robbers, who, with their scimitars, soon deprived him of life." - The Arabian Nights, Harvard Classics trans.
1/3
IIW: Signpost uncommons
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
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Posts: 2594
Joined: 4 years ago
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Post by dyd » 2 years ago

Votes: Mergatroid_Jones, void_nothing

Arcanis the Omniscient uuuu
Legendary Creature – Wizard (M)
Vigilance
T: Draw three cards.
Arcanis the Omniscient has Ward x, where X is the number of cards in your hand.
You have no maximum hand size and don't lose the game for drawing from an empty library.
2/6

IIW: "The next time you would lose the game this turn"

netn10
Posts: 4114
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 2 years ago

Votes: dyd, JovialJovian

Phage's Path of Redemption W
Legendary Enchantment (Rare)
This card can be played as your commander.
This card and Phage the Untouchable can be partnered with each other as long as both are your commanders.
When Phage's Path of Redemption or Phage the Untouchable enters the battlefield, draw a card.
You don't lose the game for having Phage the Untouchable enter the battlefield without being cast from your hand.

IIW: Three colored card with partner.

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JovialJovian
Captain, I object!
Posts: 2320
Joined: 4 years ago
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Post by JovialJovian » 2 years ago

votes: mergatroid_jones, void_nothing

Blood of Oil BBB
Enchantment (R)
You don't lose the game for having 10 or more poison counters.
Whenever a permanent without infect deals damage to you, put a toxin counter on it. That permanent has infect as long as it has a toxin counter on it.

IIW: nontoken Blood

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void_nothing
Undersea Emperor
Posts: 15438
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Location: Lodrux, Arakanta

Post by void_nothing » 2 years ago

Votes: netn10, Mergatroid_Jones

Sighted-Caste Anointers 3W
Creature - Human Cleric (R)
Flash
Sighted-Caste Anointers enters the battlefield with three +1/+1 counters on it.
If an effect would cause a player to win the game, instead that player doesn't win the game and you put a +1/+1 counter on Sighted-Caste Anointers.
G, Remove a +1/+1 counter from Sighted-Caste Anointers: Until the end of your next turn, you don't lose the game for having 0 or less life.
U, Remove a +1/+1 counter from Sighted-Caste Anointers: Until the end of your next turn, you don't lose the game for drawing from an empty library.
0/0

IIW: Madness or delirium
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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