.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
JovialJovian 31 (+3)
dyd 29 (+2)
netn10 25 (+2)
void_nothing 23 (+2)
Pygyzy 10 (+1)
TheAmericanSpirit 0
.::Note of the Day::.dyd 29 (+2)
netn10 25 (+2)
void_nothing 23 (+2)
Pygyzy 10 (+1)
TheAmericanSpirit 0
.::Yesterday's Submissions::.
extra phase/step other than combat
dyd wrote: ↑2 years agoVotes: JovialJovian (LOL!!), void_nothing
The Stuttering Hourglass
Legendary Artifact (M)
Flash
After the first beginning phase each turn, there is an additional beginning phase. (The beginning phase includes the untap, upkeep, and draw steps.)
After the first ending phase each turn, there is an additional ending phase. (The ending phase includes the end step and cleanup step.)
Time time doesn't always flow in the same direction direction.
IIW: the keyword intensity (you are not forced to use it with "perpetually")
netn10 wrote: ↑2 years agoVotes: JovialJovian, Pygyzy
Obeka's Jar
Legendary Artifact (Mythic)
, : Choose a phase and skip it. Put a counter on Obeka's Jar named after the phase you skipped. Activate only during your turn.
, , Remove a counter from Obeka's Jar: After this phase, you get a phase of the counter you removed. . Activate only during your turn.
IIW: Mono blue with "exile target creature".
JovialJovian wrote: ↑2 years agovotes: dyd, void_nothing
Seize the Moment
Instant (R)
After the current step, there is an additional main phase. During that main phase, you are the active player. (Then resume the turn in progress.)
IIW: Nontoken Blood
void_nothing wrote: ↑2 years agoVotes: dyd, JovialJovian
Perpetuity of Warfare
Enchantment (M)
There is an additional combat damage step after each non-additional combat damage step. (Creatures with first strike deal their combat damage an additional time, then creatures without first strike deal their combat damage an additional time.)
IIW: Saboteur effects