Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name tothe render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Alright, today is the last day to vote on cards for the month of May. With a 5 point lead over second place, it's going to be difficult to anyone to overtake Sagharri in this last day, but it's ultimately still too close to call. We'll find out who wins in 24 hours.
DCC Scoreboard
Sagharri 96 (+3)
Rithaniel 91 (+1)
netn10 88 (+6)
bravelion83 77 (+3)
folding_music 45
archemediesx 39
Kwanyeegor-ii 13
JovialJovian 4
OneAndOnly 1 (+1)
void_nothing 1
Rithaniel 91 (+1)
netn10 88 (+6)
bravelion83 77 (+3)
folding_music 45
archemediesx 39
Kwanyeegor-ii 13
JovialJovian 4
OneAndOnly 1 (+1)
void_nothing 1
netn10 wrote: ↑4 days agoVotes: OneAndOnly (this feels broken, but I'm not sure how), bravelion83
Up To No Good
Instant (Common)
Choose one -
* Until end of turn, target creature gets +3/+3 and gains "When this creature dies, return it to the battlefield under its owner's control."
* Return target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield.
"Gratitude is a fine start. But remember, every debt must be paid, one way or another. Now, go. Make sure our agreement is... beneficial."
- Teysa, To Gideon
bravelion83 wrote: ↑3 days agoAnd then, on the 3rd, it will be my turn. Expect the thread posting time for June to be midnight CET, just like the last time I hosted.
Votes: netn10, Sagharri
Today I'm presenting you another plane from my big table: Liyapam.HM - archemediesxShowHideI really like the idea of entourage, but after seeing how companion went, I'm a little hesitant about similar mechanics... I liked having an indipendent entourage cost that's higher than the mana cost as a partial fix for companion, but then you can reduce that cost... I'm tempted by this mechanic but not fully sold yet.
Artificer's CommandLiyapamShowHideThis card is from the WU Artificer typal faction of Liyapam. Liyapam is another one of my custom planes, one where extreme weather and environmental disasters occur on a daily basis, and their inhabitants have to deal with them and most of all survive them by all means necessary. What those means are changes from one faction to the other. For example, Artificers build devices (mechanically artifacts) designed to resist the hard weather and to protect you from it. Mechanically, it's a full-on typal set, like Lorwyn. There are no changelings on Liyapam, the glue comes from having ally class typal and enemy race typal. I've intentionally tried to make a mix of well-known creature types and ones that have been used maybe once ever for real, both for races and classes. For example, a Liyapam Artificer could be a Viashino (UR), a Turtle (GU), an Aven (WB), or a Dwarf (RW). Only an Elf (BG) couldn't be one, but that Elf could be a Warlock (UB), a Survivor (BR), a Scout (RG), or a Druid (GW). All creatures in the set will have a race from the enemy pairs and a class from the ally ones. Occasionally, at higher rarities, there will be creatures in the set that have more than one race and/or more than one class from among those. Anyway, a member of a specific race can always be one of four different classes, and a member of one class can always be of four different races. In limited, players who are playing race typal will be competing with those playing class typal for the same cards, for example a red Dwarf Survivor will be of interest to a player drafting RW Dwarves and another player drafting BR Survivor at the same time. Combine this with cards that have double typal mechanics (for example an Elf Scout giving a bonus to both Elves and Scouts at the same time), and I think I have enough glue for a full typal set without having to use changelings. I will use kindred as a set mechanic though, as shown here. I have no idea of the other mechanics at this moment.
Kindred Instant — Artificer (R)
Choose two —
• Counter target artifact spell.
• Return target artifact an opponent controls to its owner's hand.
• Return target artifact you control to your hand.
• Return an artifact card with mana value 3 or less from your graveyard to the battlefield tapped.
archemediesx wrote: ↑3 days agoVotes: bravelion83 , Sagharri
Johnny, Radiant Glitterati
Legendary Creature — God Socialite (M)
Vigilance; ward
Other creatures you control get +1/+0 and have vigilance as long as a creature entered the battlefield under your control this turn.
: Create a 1/1 colorless Guest creature token.
Entourage — You've cast another creature from your entourage. (You may cast this card from your entourage for its entourage cost. It costs less to cast if its requirement is met.)
Johnny's ego precedes him by a full hour.
4/5
Rithaniel wrote: ↑3 days agoVotes: netn10, Sagharri
Churn the Ocean
Sorcery R
Sacrifice each land you control. Reveal cards from the top of your library until you reveal that many land cards. Put each land card revealed this way onto the battlefield untapped and the rest into your hand. You have no maximum hand size for the rest of the game.