The DCC - April 22nd, 2022

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Rithaniel
Posts: 2814
Joined: 5 years ago
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Post by Rithaniel » 2 years ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



So, we usually use vector spaces to describe motion in a Euclidean space, but gyrovectors to describe motion in hyperbolic space. I mentioned this a couple of days ago. But the gyrovector system that I know for hyperbolic spaces relies on the Poincairé Disk model of hyperbolic space.

This is an interesting model, because it projects the entire hyperbolic world, a space arguably larger than a similar Euclidean world, down into a tiny circle, with radius 1. The vast majority of the space ends up squished arbitrarily close to the edge of the circle. The gyrovector space uses that little circle and stays inside it, so if you take two points from inside that circle and "add them," you get another point from inside the circle. This gives you ways to describe motion in the hyperbolic plane.

Now, it's not real addition, by any means. Like, order matters. If you start with ( 0 , 1/2 ) and add ( 1/2 , 0 ), you would get ( 6/17 , 10/17 ). On the other hand, if you start with ( 1/2 , 0 ) and add ( 0 , 1/2 ), you would get ( 10/17 , 6/17 ). They're mirror images of each other, but which one you get depends on which one you had first. It's not that strange of an idea from the point of view of anyone who has seen more advanced algebra stuff, but, for an entire space to work like this, it's weird.

It only gets weirder from here, though. Gyrovector spaces are also non-associative, but that's a headache and I'll save showing it for another day.


DCC Scoreboard



bravelion83 62 (+2)
Rithaniel 53 (+6)
netn10 41
void_nothing 40 (+2)
emily 35 (+2)
Venedrex 8
kwanyeegor-ii 4
MonoRedMage 2

netn10 probation: 17 days



netn10 wrote:
2 years ago
Votes: bravelion83, Rithaniel

Body Dispenser BG
Creature - Raccoon Rogue (Common)
T: Exile target card from a graveyard.
Blitz BG
"... These accusations are just baseless. I'm in the body building business."
2/1
bravelion83 wrote:
2 years ago
Obviously, Hungry for Blood is meant to be an "Enchantment — Aura" and not an instant. I just realized it now. It was first designed as an instant, then I changed it to an Aura but somehow I must have forgotten to change the type line. This would be a pretty huge misprint on a real card... I've fixed it in my MSE file but I obviously can't change it here now. Choose for youself if you want to treat the card as written or as intended.

Votes: emily, Rithaniel

Curse of Insanity 2{U/B}{U/B}
Enchantment — Aura Curse (R)
Enchant player
Whenever enchanted player draws one or more cards, they mill twice that many cards. (They mill after they draw.)
emily wrote:
2 years ago
Votes: void_nothing, Rithaniel

Savior of the Parish 3WW
Creature — Angel (U)
Flying, lifelink
Savior of the Parish enters the battlefield with a shield counter on it if it isn't your turn.
Miracle 2W
"You are safe, my child."
3/3
void_nothing wrote:
2 years ago
Votes: bravelion83, Rithaniel

Embrace of Excess 1R
Enchantment (R)
When Embrace of Excess enters the battlefield, you may discard a card. If you do, draw a card and Embrace of Excess deals 1 damage to each opponent.
Remove all instances of "Do this only once each turn", "For the first time each turn," and "This ability triggers only once each turn" from the text of spells and permanents you control and cards you own that aren't on the battlefield.
Rithaniel wrote:
2 years ago
Votes: emily, void_nothing

Greenhouse Scholar
Creature - Elf Druid U
, : Put a care counter on target land without a care counter on it. The next time that land is tapped for mana, if it has a care counter on it, remove that counter from it and it produces twice as much of that mana instead.
"The green places in the world are few and far between. They need to be nurtured and cherished."
—Jujaju, Scholar of the Room of Trees

1/1
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

netn10
Posts: 4116
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 2 years ago

Votes: void_nothing, emily

Legbreaker's Hammer 2BG
Artifact - Equipment (Uncommon)
Equipped creature gets +2/+0 and has "T, Unattach Legbreaker's Hammer: Destroy target creature, artifact or enchantment with mana value equal or less than this creature's power."
Equip creature cast with its blitz cost BG
Equip 4BG

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bravelion83
OTJ MCC going on now
Posts: 4196
Joined: 5 years ago
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Location: Florence, Italy

Post by bravelion83 » 2 years ago

Votes: void_nothing, netn10

Victorio, Maestros Hitman 2{U/R}B
Legendary Creature — Vampire Assassin (R)
Deathtouch
You may sacrifice other creatures as though their power were 1 greater to pay casualty costs.
1/4
Author of the MCC Guidelines and FAQ. | The June MCC is ongoing. Theme is OTJ. Most recent thread: Round 2. Design deadline on the 15th.


For my projects (Jeff Lionheart, "One pierced heart, two mindful horns", republished articles from my series "The Lion's Lair", and custom sets), see Leo's content index (Last updated on April 25th 2024 - Added TLL #5).
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Rithaniel
Posts: 2814
Joined: 5 years ago
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Post by Rithaniel » 2 years ago

Votes: netn10, emily

Hall of Paintings
Land R
Hall of Paintings enters the battlefield tapped.
: Add .
, : Exile target creature you control, then return it to the battlefield under your control.
"There are endless hallways, each longer than any single soul could walk, lined with paintings. More paintings than the population of all of Harriskane could ever produce."
—Uxester, Who Has Seen Ten Thousand Doors
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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void_nothing
Undersea Emperor
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Location: Lodrux, Arakanta

Post by void_nothing » 2 years ago

Votes: netn10, Rithaniel

Pacing Pendulum 5
Artifact Creature - Golem (U)
Reach
Pacing Pendulum enters the battlefield tapped.
Whenever an opponent casts a spell, tap Pacing Pendulum.
Whenever you cast a spell, untap Pacing Pendulum.
5/5
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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