Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
So, we usually use vector spaces to describe motion in a Euclidean space, but gyrovectors to describe motion in hyperbolic space. I mentioned this a couple of days ago. But the gyrovector system that I know for hyperbolic spaces relies on the Poincairé Disk model of hyperbolic space.
This is an interesting model, because it projects the entire hyperbolic world, a space arguably larger than a similar Euclidean world, down into a tiny circle, with radius 1. The vast majority of the space ends up squished arbitrarily close to the edge of the circle. The gyrovector space uses that little circle and stays inside it, so if you take two points from inside that circle and "add them," you get another point from inside the circle. This gives you ways to describe motion in the hyperbolic plane.
Now, it's not real addition, by any means. Like, order matters. If you start with ( 0 , 1/2 ) and add ( 1/2 , 0 ), you would get ( 6/17 , 10/17 ). On the other hand, if you start with ( 1/2 , 0 ) and add ( 0 , 1/2 ), you would get ( 10/17 , 6/17 ). They're mirror images of each other, but which one you get depends on which one you had first. It's not that strange of an idea from the point of view of anyone who has seen more advanced algebra stuff, but, for an entire space to work like this, it's weird.
It only gets weirder from here, though. Gyrovector spaces are also non-associative, but that's a headache and I'll save showing it for another day.
DCC Scoreboard
bravelion83 62 (+2)
Rithaniel 53 (+6)
netn10 41
void_nothing 40 (+2)
emily 35 (+2)
Venedrex 8
kwanyeegor-ii 4
MonoRedMage 2
Rithaniel 53 (+6)
netn10 41
void_nothing 40 (+2)
emily 35 (+2)
Venedrex 8
kwanyeegor-ii 4
MonoRedMage 2
netn10 probation: 17 days
bravelion83 wrote: ↑2 years agoObviously, Hungry for Blood is meant to be an "Enchantment — Aura" and not an instant. I just realized it now. It was first designed as an instant, then I changed it to an Aura but somehow I must have forgotten to change the type line. This would be a pretty huge misprint on a real card... I've fixed it in my MSE file but I obviously can't change it here now. Choose for youself if you want to treat the card as written or as intended.
Votes: emily, Rithaniel
Curse of Insanity
Enchantment — Aura Curse (R)
Enchant player
Whenever enchanted player draws one or more cards, they mill twice that many cards. (They mill after they draw.)
void_nothing wrote: ↑2 years agoVotes: bravelion83, Rithaniel
Embrace of Excess
Enchantment (R)
When Embrace of Excess enters the battlefield, you may discard a card. If you do, draw a card and Embrace of Excess deals 1 damage to each opponent.
Remove all instances of "Do this only once each turn", "For the first time each turn," and "This ability triggers only once each turn" from the text of spells and permanents you control and cards you own that aren't on the battlefield.
Rithaniel wrote: ↑2 years agoVotes: emily, void_nothing
Greenhouse Scholar
Creature - Elf Druid U
, : Put a care counter on target land without a care counter on it. The next time that land is tapped for mana, if it has a care counter on it, remove that counter from it and it produces twice as much of that mana instead.
"The green places in the world are few and far between. They need to be nurtured and cherished."
—Jujaju, Scholar of the Room of Trees
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