Quantity Theory
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The basic idea of the deck is to just get a high quantity of artifacts out in any way you can and then use that to your advantage. This deck produces A LOT of treasures, clues, food and/or blood tokens and Galazeth Prismari turns all those rocks into permanent mana sources for our interaction. The cards listed under Artifact Quantity all benefit you for having lots of artifacts whether it be through having power equal to the amount of artifacts you have or reducing your spells's cost with the amount of artifacts you have. This deck usually wins by turning bodies sideways, finishing up with a really big Comet Storm, Expansion // Explosion or Crackle with Power fueld by all your artifact mana.
In the meantimes it functions as some sort of control/skies hybrid deck that somehow is nearly ever short for an answer. Note that the category name Win Conditions is thus a bit misleading, but these are cards that can cause a win out of nowhere if timed properly. It's VERY EASY for this deck to accumulate upwards of 10 artifacts starting turn 6 and thus Rise and Shine can make you suddenly add 40+ power to the board that just was not there when your turn started. Oh, and since they were there already at the beginning of the turn, they can attack right away. Smacking people to death with Treasures and Clues is fun. Brudiclad, Telchor Engineer can do something similar: You can usually attack out of nowehere for 20+ damage with his effect alone, but if one of the tokens you control happens to be a Karnstruct... well that's GG most of the time as you're suddenly attacking with 10+ 10+/10+'s.
Commander damage is almost never a thing, the only realistic way you will kill someone with commander damage with Galazeth is if you equip the Nettlecyst to him. But that has not happened to me so far.
So what do you think?