Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
So, the next Trennungsaxiom up from T1 is T2, also known as "Hausdorff." This one is a big one, because once you have Hausdorff, a lot of other properties start showing up as well. Like, a lot of other properties. Everybody loves to start with a Hausdorff space, if they can help it.
Hausdorff is the same as T1, in essence, but with an added caveat. If you have two distinct points from the parent set, call them x and y, then you can find an open set U that contains x but not y and an open set V that contains y but not x. Moreover, these two sets U and V are completely disjoint, meaning they are entirely separate from each other, with no overlap.
T1 does not have this restriction, and it's positively easy to construct a topology that is T1, but not T2. Like, just take any infinite set X, like the whole numbers, and define a topology on it where a set is open in the topology only if it is the empty set or if it contains the whole set EXCEPT some finite list of points in the parent set. You can check this against the axioms of topology to verify that it's an actual topology, if you want to confirm it for yourself, but I'm gonna skip that bit.
The interesting thing is that, for any pair of distinct points in the topology, x and y, you can consider the complements of { x } and { y }. These are the sets that contain everything from X except single points. Thus these complements are open, and so { x } and { y } are closed, and thus X is T1. However, if you have any two open sets in the topology, they have to have some overlap. Let U and V be two open sets. First, U contains infinitely many points, as a given. If V didn't overlap it somewhere, then nothing in U is contained in V, and so V would have to exclude infinitely many points. Thus V can't be open. That's contradicts what we assumed. Thus, if they're both open, they have to overlap. So, this topology cannot possibly be Hausdorff.
DCC Scoreboard
Legend 36 (+1)
Rithaniel 36 (+5)
wizyard 32 (+3)
bravelion83 29
netn10 25
void_nothing 23 (+5)
Riria 6
kwanyeegor-ii 1
Rithaniel 36 (+5)
wizyard 32 (+3)
bravelion83 29
netn10 25
void_nothing 23 (+5)
Riria 6
kwanyeegor-ii 1
wizyard wrote: ↑2 years agovoid_nothing, Rithaniel
Karplusan Goldsmith
Creature - Yeti Artificer (R)
Snow landwalk (This creature can't be blocked as long as defending player controls a Snow land.)
When Karplusan Goldsmith enters the battlefield, create a tapped Treasure token, then manufacture. (Create a token that's a copy of an artifact token you control.)
3/3
bravelion83 wrote: ↑2 years agoVotes: void_nothing, Rithaniel
Shareable Information
Sorcery (C)
Target player draws two cards.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
void_nothing wrote: ↑2 years agoVotes: wizyard, Rithaniel
Voll Goldwyck, the Logistician
Legendary Creature - Kor Soldier (U)
If an effect would place one or more +1/+1 counters on exactly one Soldier you control, put that many +1/+1 counters on each Soldier you control instead.
: Put a +1/+1 counter on target creature. You skip your next untap step. Activate only once each turn.
2/2
Rithaniel wrote: ↑2 years agoVotes: wizyard, void_nothing
Stone of Acceleration
Artifact R
Stone of Acceleration costs less to cast for each nonland permanent you control with mana cost 7 or less.
When Stone of Acceleration or another permanent with mana cost 7 or greater enters the battlefield under your control, but a weight counter on Stone of Acceleration.
Permanent spells with mana cost 7 or greater you cast cost less to cast for each weight counter on Stone of Acceleration.