.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
dyd 57 (+1)
Lorn Asbord Schutta 53 (+2)
netn10 52 (+2)
void_nothing 36 (+1)
JovialJovian 35
Pygyzy 16
Venedrex 8
kwanyeegor-ii 6
MonoRedMage 2
Feyd_Ruin 2
.::Note of the Day::.Lorn Asbord Schutta 53 (+2)
netn10 52 (+2)
void_nothing 36 (+1)
JovialJovian 35
Pygyzy 16
Venedrex 8
kwanyeegor-ii 6
MonoRedMage 2
Feyd_Ruin 2
.::Yesterday's Submissions::.
"last turn"
dyd wrote: ↑2 years agoVotes: netn10 (I really like this design!), void_nothing
Gift Heart
Artifact
You can't attack Gift Heart's owner.
At the beginning of your upkeep, if you gained control of Gift Heart last turn, it deals 3 damage to you unless you tap it.
Target player gains control of Gift Heart. Activate only as a sorcery.
If you gained control of Gift Heart during your last turn.
"The very next day you gave it away. Nothing will save you from tears!"
– Whaman, the Scorned
IIW: hell hath no fury
netn10 wrote: ↑2 years agoVotes: Lorn Asbord Schutta, dyd (thanks! It's probably broken with Earthquake effects for 2+ though)
Guessing Game
Enchantment (Mythic)
When Guessing Game enters the battlefield and at the beginning of your upkeep, turn all nontoken creatures you control face-down, then shuffle them.
At the beginning of each opponent's upkeep, that player may guess the names of any number of creatures you turned face-down during your last turn. After each guess, turn the creature face-up. For each right guess, they draw a card and for each wrong guess, you draw a card.
IIW: Crazy red and/or blue enchantment
void_nothing wrote: ↑2 years agoVotes: Lorn Asbord Schutta, netn10
Karlov Retribution
Enchantment (R)
Extort
Spirits can't block.
At the beginning of each upkeep, each player who was dealt damage last turn creates a 1/1 white and black Spirit creature token with flying.
"My family's not the greatest at letting go." - Teysa
IIW: FIRE!