.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Ink-Treader 46 (+3)
JovialJovian 40 (+5)
bravelion83 30
dyd 28 (+2)
netn10 22 (+2)
void_nothing 19 (+1)
Lorn Asbord Schutta 9
kwanyeegor-ii 5
MonoRedMage 5
Pygyzy 4
Venedrex 2
.::Yesterday's Submissions::.
Archons
dyd wrote: ↑2 years agoVotes; JovialJovian, slimytrout
Archon of Talent
Artifact Creature - Archon
Archon of Talent enters the battlefield with a flying counter on it.
Whenever you cast a spell with mana value equal to the number of counters on Archon of Talent, an opponent puts on Archon of Talent a counter of a kind it doesn't have on it, chosen from among double strike, first strike, flying, indestructible, lifelink, vigilance, hexproof, reach, and trample.
At the beginning of each combat, for each keyword counter on Archon of Talent, creatures your opponent control lose that ability until end of turn.
3/3
IIW: drawback keyword counters (e.g. defender, decayed)SPOILERShowHide@slimytrout : you forgot to update the prompt for the challenge
bravelion83 wrote: ↑2 years agoVotes: JovialJovian, slimytrout
Archon of Justice
Creature — Archon (R)
Flying
Spells your opponents cast cost more to cast for each +1/+1 counter on Archon of Justice.
, : Put a +1/+1 counter on Archon of Justice.
4/4
IIW: disturb
Ink-Treader wrote: ↑2 years agoVote: netn10, JovialJovian
Archon of Repentance
Creature - Archon (R)
Flash
Flying
When Archon of Repentance enters the battlefield, exile target permanent that dealt damage to you or a permanent you control this turn.
At the beginning if your upkeep, create a token copy of the exiled card. It gains haste and "At the beginning of the next end step, exile this."
3/3
IIW: Exiling from the library
void_nothing wrote: ↑2 years agoVotes: dyd, Ink-Treader
Archon of the Freezing Wind
Creature - Archon (R)
Flying, first strike
When Archon of the Freezing Wind enters the battlefield, tap all permanents with mana abilities your opponents control. Those players lose all unspent mana.
Permanents with mana abilities your opponents control enter the battlefield tapped.
3/3
IIW: Colored tokens produced by something that shares no colors with them
JovialJovian wrote: ↑2 years agovotes: ink-treader, slimytrout
Unthinkable Entity
Creature - Nightmare Archon (M)
Flying, shadow
Ward - Discard your hand.
Whenever an opponent discards a creature card, create a 3/3 black Nightmare Beast creature token with shadow.
Whenever an opponent discards a land card, create two Treasure tokens.
Whenever an opponent discards a noncreature, nonland card, you may draw a card.
7/6
IIW: Forgotten Realms style dice-rolling
slimytrout wrote: ↑2 years agoInk-Treader, JovialJovian
Archon of Equality
Creature - Archon (R)
Flying
At the beginning of each opponent's upkeep, that player chooses one:
•You and Archon of Equality's controller each draw a card.
•You and Archon of Equality's controller each gain 4 life.
•You and Archon of Equality's controller each create a 2/2 white Griffin creature token with flying.
4/4
IIW: Deep lore cuts