Top down design from a cowboy set
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
netn10 40 (+5)
JovialJovian 36 (+1)
dyd 32 (+2)
void_nothing 26 (+4)
bravelion83 20 (+0)
Pygyzy 12
.::Note of the Day::.JovialJovian 36 (+1)
dyd 32 (+2)
void_nothing 26 (+4)
bravelion83 20 (+0)
Pygyzy 12
.::Yesterday's Submissions::.
a card named "One for the Road"
dyd wrote: ↑2 years agoVotes: void_nothing, netn10
One for the Road
Instant
Create a 1/1 tapped white Human creature token, then sacrifice any number of Humans. Distribute that many +1/+1 counters among any number of target Vampires, Werewolves and/or Zombies.
Olivia would never let her guests leave without a final toast... witg the meaning of "final" depending on one's lineage.
IIW: Seven ate 9
netn10 wrote: ↑2 years agoVotes: void_nothing, dyd
One for the Road
Sorcery (Uncommon)
Cook (Create a Food token)
Until end of turn, whenever you eat a Food, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in random order.
IIW: A mechanic from the playtest cards from Mystery Boosters
bravelion83 wrote: ↑2 years agoVotes: netn10, void_nothing
One for the Road
Sorcery (U)
Draw a card. When you do, target creature's controller sacrifices it.
"Have another one before you leave."
IIW: "that share a color"
Pygyzy wrote: ↑2 years agoVoid_nothing, netn10
One for the Road
Legendary Artifact - Vehicle (M)
Protection from Humans and Gods
Crew 1
One for the Road can only be crewed by supernatural creatures. (Angels, Spirits, Demons, and Devils are supernatural.)
Whenever One for the Road attacks, return target creature card with mana value 1 from your graveyard to the battlefield tapped and attacking defending player. You and defending player each sacrifice a creature or artifact, then draw a card and discard a card. If an opponent discarded a land card this way, repeat this process.
The Witching Hour draws many to a crossroads. Some never return.
3/4
Iiw: Ghost Stories
JovialJovian wrote: ↑2 years agovotes: dyd, netn10
Drunken Master
Creature - Human Monk (U)
Whenever you gain life, Drunken Master gets +X/+X until end of turn, where X is the amount of life you gained. This ability triggers only once each turn.
2/2
One for the Road
Sorcery - Adventure
Create a Food token.
IIW: Reincarnated characters