Boars
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Lorn Asbord Schutta 3 (+3)
JovialJovian 3 (+3)
void_nothing 2 (+2)
bravelion83 2 (+2)
dyd 1 (+1)
netn10 1 (+1)
.::Note of the Day::.JovialJovian 3 (+3)
void_nothing 2 (+2)
bravelion83 2 (+2)
dyd 1 (+1)
netn10 1 (+1)
.::Yesterday's Submissions::.
Werewolves
dyd wrote: ↑2 years agoVotes: Lorn Asbord Schutta, void_nothing
Sheep's Clothing
Enchantment - Aura
Enchant creature
Enchanted creature has base power 0 and is a black Sheep.
: Attach Sheep's Clothing to target creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Sheep's Clothing.
///
The Wolf Inside
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0, has first strike and is a red Werewolf.
: Attach The Wolf Inside to target creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform The Wolf Inside.
IIW: break a curse
Apellosine wrote: ↑2 years agoVotes: bravelion83, JovialJovian
Landulf, Crescent Cursed
Legendary Creature - Werewolf (M)
Trample
Other Werewolf creatures you control have trample.
Whenever Landulf, Crescent Cursed attacks, you may transform any number of other Human Werewolf creatures.
6/4
IIW: Farming
bravelion83 wrote: ↑2 years agoVotes: Lorn Asbord Schutta, void_nothing
Holder of Sunlight
Creature — Human Werewolf (R)
At the beginning of each upkeep, if no spells were cast last turn, transform Holder of Sunlight.
Whenever Holder of Sunlight or another Werewolf enters the battlefield under your control, you gain 3 life.
2/2
//
Lupine Fighter
( ) Creature — Werewolf (R)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lupine Fighter.
Whenever this creature transforms into Lupine Fighter or another Werewolf you control transforms, that creature fights target non-Werewolf creature an opponent controls.
4/4
IIW: non-black Vampires or Zombies
netn10 wrote: ↑2 years agoVotes: JovialJovian, Lorn Asbord Schutta
The Imminent One
Legendary Creature - Horror Werewolf (Mythic)
Whenever this creature enters the battlefield or transforms into The Imminent One, discard your hand.
At the beginning of each upkeep, if no spells were cast last turn, The Imminent One.
7/7
///////////////
The Primal Urge
(Green Indicator) Legendary Creature - Eldrazi Werewolf (Mythic)
Whenever this creature transforms into The Primal Urge, draw a card for each creature you control.
The Primal Urge's power and toughness are each equal to the number of cards in your hand.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform The Primal Urge.
*/*
IIW: Enchantment - Class
Lorn Asbord Schutta wrote: ↑2 years agoVotes: dyd, bravelion83
Thick-skulled Brute
Creature — Human Werewolf (R)
Ward - Sacrifice an equipment.
At the beginning of each upkeep, if no spells were cast last turn, transform Thick-skulled Brute.
While militiamen broke all the batons trying to pacify him...
1/3
///
Brutal Skull-cracker
() Creature — Werewolf (R)
Whenever Brutal Skull-cracker attacks, it deals damage equal to its power to another target unequipped creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Brutal Skull-cracker.
... the reciprocated head-smashing was overall success.
4/3
IIW: Illusion tokens
void_nothing wrote: ↑2 years agoVotes: JovialJovian, netn10
Brutal Crowd
Creature - Human Werewolf (R)
Menace
At the beginning of each upkeep, if no spells were cast last turn, transform Brutal Crowd.
6/6
///
Unappeasable Howlpack
• Creature - Werewolf (R)
First strike
Unappeasable Howlpack can't be blocked except by four or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Unappeasable Howlpack.
13/13
IIW: Groups of three