Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Today we talk about density. We all probably know how density is defined: the mass of a body divided by its volume. Water is a strange substance in that, because the density of the solid (ice) is lower than that of the liquid (water), in fact ice floats on liquid water, I'm sure we all have noticed that an ice cube floats in a glass of water. For the vast majority of other substances in nature, the opposite occurs: the solid has a higher density than the liquid. Why does water beg to differ? Because of its state diagram. What's that? A state diagram (I hope I've got the English translation right, it's "diagramma di stato" in Italian) is a plot that has temperature on its x-axis and pressure on its y-axes. There are at least three spaces and three lines in the diagram. The spaces correspond to all the possible physical states of the substance, and there can be more than the usual three (solid, liquid, gas), but we might talk about that another day. The lines correspond to the transitions between states. For example, the line between the solid zone (upper left) and the liquid zone (upper right) corresponds to melting. That line has a positive slope for most substances in nature, but for water it has a negative slope instead. That causes the volume of the solid to be higher than that of the liquid, taking the same mass, and thus density to be lower.
DCC Scoreboard
emily 12 (+5)
bravelion83 9 (+5)
netn10 6 (+2)
folding_music 4 (+3)
JessWill 3 (+3)
RIthaniel 3 (+1)
void_nothing 3 (+2)
marioguy3 2 (+1)
bravelion83 9 (+5)
netn10 6 (+2)
folding_music 4 (+3)
JessWill 3 (+3)
RIthaniel 3 (+1)
void_nothing 3 (+2)
marioguy3 2 (+1)
bravelion83 wrote: ↑3 years agoVotes: emily, void_nothing
Young Hydromancer
Creature — Human Wizard (U)
Magecraft — Whenever you cast or copy an instant or sorcery spell, you may have Young Hydromancer get +2/-2 until end of turn.
0/5
netn10 wrote: ↑3 years agoVotes: folding_music, bravelion83
Hidden Pact
Sorcery (Mythic)
If no mana was spent to cast this spell, you lose the game.
Search your library for a card, put that card into your hand, then shuffle.
At the end of turn, no mana was spent to cast this spell, you lose the game.
Rebound
void_nothing wrote: ↑3 years agoVotes: bravelion83, netn10
Callous Commandeering
Sorcery (R)
Choose one -
• Untap target creature and gain control of it until end of turn. It gets +2/+0 and gains haste until end of turn.
• You gain control of target noncreature artifact.
Rebound
folding_music wrote: ↑3 years agovotes: bravelion83, marioguy3
Shuddering Giant
Creature - Giant Shaman (R)
Whenever a spell you control deals damage to any target, Shuddering Giant deals 1 damage to each other target. If a creature dealt damage this way dies this turn, exile it.
When you deal in earth shattering invocations, sometimes the meek fall through the cracks.
3/4
JovialJovian wrote: ↑3 years agovotes: folding_music, emily
Gavony Flesheater
Creature - Vampire Horror (R)
When Gavony Flesheater deals combat damage to a player, put a +1/+1 counter on it.
At the beginning of your end step, you lose life equal to Gavony Flesheater's power unless a +1/+1 counter was placed on it this turn.
In the wake of Emrakul, new vampire lineages have emerged... with decidedly less civilized demeanor.
2/2
Rithaniel wrote: ↑3 years agoVotes: JessWill, bravelion83
Mind Augmentation
Sorcery U
Look at the top four cards of your library. Put one of those cards into your hand and exile the rest.
At the beginning of your upkeep, if Mind Augmentation is exiled and face-up, you may put it on the bottom of your library.
"Keep track of what you're thinking about, and why."
—Sage Rukolo