What if Strixhaven was allied set
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
dyd 50 (+0)
netn10 49 (+4)
Venedrex 46 (+1)
void_nothing 43 (+2)
bravelion83 42 (+2)
ahyangyi 22
haywire 16
dangerousdice 5
FoilSquared 5
wizyard 3
Riria 3
duducrash 2 (+1)
MonoRedMage 1 (+1)
That means using the , , , , and color pairs instead of the existing colleges.
.::Yesterday's Submissions::.
Party
dyd wrote: ↑3 years agoVotes: netn10, JovialJovian
Skyclave Multitool
Artifact - Equipment
Equipped creature gets +1/+1 and is also a Cleric, Rogue, Warrior, and Wizard.
Equip , where X is 4 minus the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
IIW: clustering
bravelion83 wrote: ↑3 years agoVotes: MonoRedMage, void_nothing
Unfriendly Fire
Sorcery (U)
Unfriendly Fire deals X damage to each creature. If you have a full party, instead it deals X damage to all creatures your opponents control. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
IIW: dinosaurs
netn10 wrote: ↑3 years agoVotes: void_nothing, JovialJovian
Journey into Skyclave
Sorcery (Rare)
This spell cost less if you have a full party.
You gain 2 life for each Cleric creature you control.
Each Rogue creature you control gains flying until end of turn.
Draw a card for each Wizard creature you control.
Creatures you control gets +1/+1 until end of turn for each Warrior you control.
IIW: Fractals and/or pests.
JovialJovian wrote: ↑3 years agovotes: bravelion83, netn10
Side Quest
Instant (U)
Exile your party, return those cards to the battlefield at the beginning of the next end step with an additional +1/+1 counter on them. If a full party is returned to the battlefield this way, draw two cards. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
IIW: Putty
Venedrex wrote: ↑3 years agoVotes: netn10, bravelion83
Ridiculous Gambit
Instant (R)
Discard a card, then reveal the top three cards of your library. If no nonland cards were revealed this way, draw three cards.
If you have a full party, create three Treasure tokens.
Logic and reason are no match for bravado and overconfidence.
IIW: Slugs
void_nothing wrote: ↑3 years agoVotes: duducrash, JovialJovian
Company's Reminisces
Sorcery (R)
Return up to X target cards from your graveyard to your hand, where X is the number of creatures in your party.
Exile Company's Reminisces.
IIW: White Wizards