Shards of Alara new mechanic
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
bravelion83 19 (+1)
Venedrex 16 (+3)
dyd 15 (+2)
haywire 14 (+4)
netn10 13 (+4)
void_nothing 9
wizyard 3
ahyangyi 2
.::Yesterday's Submissions::.
Cowards
dyd wrote: ↑3 years agoVotes: bravelion83, Venedrex
Scared to the Bone
Enchantment - Aura
Enchant creature you don't control
: Enchanted creature becomes a Coward and can't block this turn.
: If enchanted creature is a Coward, it loses all abilities, becomes a 0/1 Coward Skeleton and can't attack or block this turn
, Return Scared to the Bone to its owner's hand: If enchanted creature is a Skeleton, its controller sacrifices it.
IIW: another card in the Figure of Destiny / Warden of the First Tree / Ascendant Spirit design space
bravelion83 wrote: ↑3 years agoVotes: netn10, Venedrex
Courageous Knight
Creature — Human Knight (U)
Cowards can't block.
Courageous Knight can't be a Coward.
: Another target creature becomes a Coward until end of turn.
: Target Coward loses all its creature types.
In the court of Embereth, lacking courage is the greatest shame for a knight.
3/3
IIW: party
dangerousdice wrote: ↑3 years agonetn10, haywire
Varian, tanglefell brewer -
legendary creature - human shaman
ward
: put a deathtouch or lifelink counter on target creature. it becomes a coward and can't attack or block until the beginning of your next upkeep..
"my potions will give you great powers, at a... minimal cost."
2/3
IIW: four color factions
JovialJovian wrote: ↑3 years agovotes: netn10, haywire
Fear Realized
Creature - Incarnation (T)
Vigilance
Fear Realized can block an additional creature each combat.
When Fear Realized attacks, return all Cowards to their owners' hands, put a +1/+1 counter on Fear Realized for each creature returned this way.
Whenever Fear Realized blocks or is blocked by a creature, that creature becomes a Coward until Fear Realized leaves the battlefield.
0/6
IIW: Turkey
ahyangyi wrote: ↑3 years agoJovialJovian, Venedrex
Lumbering Slug
Creature - Slug (U)
Protection from Cowards, Vigilance
Whenever a opponent casts their second spell each turn, you may choose a target creature they control. That creature becomes a Coward until the end of the turn.
: Add for each Coward on the battlefield.
"The slug might look slow, but you'd better be as slow when you fight it."
1/3
IIW: A Ravnica guild mechanic in non-guild color combinations (colorless included)
netn10 wrote: ↑3 years agoVotes: dyd, haywire
Terrifying Truth
Creature - Eldrazi (Mythic)
Non-Eldrazi creatures are Cowards, lose all abilities and have base power and toughness 1/1. The same is true for creature spells and creature cards that aren't on the battlefield.
Cowards can't block.
7/7
IIW: Colorless lesson
void_nothing wrote: ↑3 years agoVotes: dyd, JovialJovian
Poltroon of Ors-Paak
Creature - Ogre Coward (U)
Poltroon of Ors-Paak can't block or be blocked by Berserkers, Soldiers, or Warriors.
Whenever Poltroon of Ors-Paak blocks or becomes blocked by an Archer, Assassin, or Rogue, exile Poltroon of Ors-Paak and that creature.
3/2
IIW: Astronomy