New Challenge Every Day - April 8th: Cowards

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void_nothing
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Post by void_nothing » 3 years ago

Today's Challenge:
Cowards

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
JovialJovian 19 (+1)
bravelion83 18 (+2)
dyd 13 (+1)
Venedrex 13 (+3)
haywire 10 (+3)
netn10 9 (+0)
void_nothing 9 (+2)
wizyard 3
ahyangyi 2 (+2)
.::Note of the Day::.

.::Yesterday's Submissions::.
three-colored Command
dyd wrote:
3 years ago
Votes: Venedrex, bravelion83

Illuna's Command 3gur
Sorcery
Choose two –
- Exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
- Create a colorless Wish enchantment token with "Exile a card from your graveyard and this: This turn, you may cast a monocolored spell from exile."
- Draw a card. You may put a land card you own from your hand, graveyard or exile onto the battlefield.
- Create a token that's a copy of any permanent.

IIW: Sculpture creature card
bravelion83 wrote:
3 years ago
Votes: Venedrex, void_nothing

Abzan Command 2WBG
Sorcery (R)
Choose two —
• Prevent all damage that would be dealt to you and planeswalkers you control until your next turn.
• Target opponent loses 2 life and you gain 2 life.
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Create a green 2/2 Human Warrior creature token. Creatures you control gain lifelink until end of turn.

IIW: party
netn10 wrote:
3 years ago
Votes: ahyangyi, JoviaJovian

Bant Command 1WUG
Instant (Rare)
Choose two -
* Put target spell on top of its owner's library.
* Put target nonland permenant on top of its owner's library.
* Target player draws two cards.
* Target player mills five cards.

IIW: Shards of Alara new mechanic
Venedrex wrote:
3 years ago
Votes: haywire, bravelion83

Nefarox's Command
Instant (R)
Choose two —
• Draw a card.
• Target creature an opponent controls gets -2/-2 until end of turn.
• Destroy target artifact.
• Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

IIW: Mutate
void_nothing wrote:
3 years ago
Votes: ahyangyi, haywire
JovialJovian wrote:
3 years ago
votes: haywire, Venedrex

Parclivian Command 1WBR
Instant
Choose two -
- Create a 2/1 red Dwarf Berserker creature token.
- Creatures you control get +2/+0 and gain haste until end of turn.
- Creatures you control gain lifelink and deathtouch until end of turn.
- Sacrifice a creature, then return a creature card with power less than or equal to the sacrificed creature's power from your graveyard to the battlefield.

IIW: Past and Future
haywire wrote:
3 years ago
votes: dyd, void_nothing

Esper Command 2wub
Instant {R}
Choose two -
- Draw three cards, then discard two cards or an artifact card.
- Return an artifact card with mana value three or less from your graveyard to the battlefield. If it's one or more colors, create a token that's a copy of it.
- Untap all noncreature artifacts you control.
- Tap all nonartifact creatures your opponents control.

IIW: cares about copies
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
Randomancer
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Post by dyd » 3 years ago

Votes: bravelion83, Venedrex

Scared to the Bone (u/b)
Enchantment - Aura
Enchant creature you don't control
: Enchanted creature becomes a Coward and can't block this turn.
: If enchanted creature is a Coward, it loses all abilities, becomes a 0/1 Coward Skeleton and can't attack or block this turn
, Return Scared to the Bone to its owner's hand: If enchanted creature is a Skeleton, its controller sacrifices it.


IIW: another card in the Figure of Destiny / Warden of the First Tree / Ascendant Spirit design space
Last edited by dyd 3 years ago, edited 2 times in total.

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bravelion83
OTJ MCC going on now
Posts: 4196
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Location: Florence, Italy

Post by bravelion83 » 3 years ago

Votes: netn10, Venedrex

Courageous Knight 3R
Creature — Human Knight (U)
Cowards can't block.
Courageous Knight can't be a Coward.
R: Another target creature becomes a Coward until end of turn.
R: Target Coward loses all its creature types.
In the court of Embereth, lacking courage is the greatest shame for a knight.
3/3

IIW: party
Last edited by bravelion83 3 years ago, edited 1 time in total.
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dangerousdice
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Post by dangerousdice » 3 years ago

netn10, haywire

Varian, tanglefell brewer -
legendary creature - human shaman
ward
: put a deathtouch or lifelink counter on target creature. it becomes a coward and can't attack or block until the beginning of your next upkeep..
"my potions will give you great powers, at a... minimal cost."
2/3

IIW: four color factions

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JovialJovian
Captain, I object!
Posts: 2320
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Post by JovialJovian » 3 years ago

votes: netn10, haywire

Fear Realized 3WB
Creature - Incarnation (T)
Vigilance
Fear Realized can block an additional creature each combat.
When Fear Realized attacks, return all Cowards to their owners' hands, put a +1/+1 counter on Fear Realized for each creature returned this way.
Whenever Fear Realized blocks or is blocked by a creature, that creature becomes a Coward until Fear Realized leaves the battlefield.
0/6

IIW: Turkey

ahyangyi
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Post by ahyangyi » 3 years ago

JovialJovian, Venedrex

Lumbering Slug
Creature - Slug (U)
Protection from Cowards, Vigilance
Whenever a opponent casts their second spell each turn, you may choose a target creature they control. That creature becomes a Coward until the end of the turn.
: Add for each Coward on the battlefield.

"The slug might look slow, but you'd better be as slow when you fight it."
1/3

IIW: A Ravnica guild mechanic in non-guild color combinations (colorless included)

netn10
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Post by netn10 » 3 years ago

Votes: dyd, haywire

Terrifying Truth 8
Creature - Eldrazi (Mythic)
Non-Eldrazi creatures are Cowards, lose all abilities and have base power and toughness 1/1. The same is true for creature spells and creature cards that aren't on the battlefield.
Cowards can't block.
7/7

IIW: Colorless lesson

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void_nothing
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Post by void_nothing » 3 years ago

Votes: dyd, JovialJovian

Poltroon of Ors-Paak 2R
Creature - Ogre Coward (U)
Poltroon of Ors-Paak can't block or be blocked by Berserkers, Soldiers, or Warriors.
Whenever Poltroon of Ors-Paak blocks or becomes blocked by an Archer, Assassin, or Rogue, exile Poltroon of Ors-Paak and that creature.
3/2

IIW: Astronomy
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

kwanyeegor-ii
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Post by kwanyeegor-ii » 3 years ago

netn10 haywire
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