Frogs
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
netn10 84 (+4)
void_nothing 73 (+1)
JovialJovian 64 (+1)
dyd 61 (+3)
bravelion83 60 (+3)
Riria 49
haywire 42
Venedrex 16 (+4)
TheAmericanSpirit 11
MonoRedMage 7
tempoEDH 3
Legend 2
dangerousdice 0
.::Note of the Day::.void_nothing 73 (+1)
JovialJovian 64 (+1)
dyd 61 (+3)
bravelion83 60 (+3)
Riria 49
haywire 42
Venedrex 16 (+4)
TheAmericanSpirit 11
MonoRedMage 7
tempoEDH 3
Legend 2
dangerousdice 0
@netn10 cruises to a win after a month of just plain consistent good play.
.::Yesterday's Submissions::.
Prophecy
bravelion83 wrote: ↑3 years agoVotes: Venedrex, void_nothing
Seer's Prophecy
Enchantment (R)
You may look at the top card of your library any time.
Once a turn, you may exile the top card of your library.
You may play cards exiled with Seer's Prophecy (as long as this permanent is on the battlefield).
: Scry 1.
IIW: three-colored Command
netn10 wrote: ↑3 years agoVotes: Venedrex, bravelion83
Unbelievable Prophecy
Enchantment (Rare)
At the end of each turn, if this turn you have gained exactly 8 life, drew exactly three cards and cast exactly two red sorceries and three green and black instants, you win the game.
"I told you it will happen."
IIW: Double majoring in Strixhaven.
JovialJovian wrote: ↑3 years agovotes: Venedrex, bravelion83
Cosmic Revelations
Enchantment (M)
At the beginning of your upkeep, put a prophecy counter on Cosmic Revelations, then surveil X, where X is the number of prophecy counters on Cosmic Revelations. If X is greater than or equal to the number of cards in your library, transform Cosmic Revelations.
, Pay 1 life: Put a prophecy counter on Cosmic Revelations.
///DFC///
Demon of Absolute Knowledge
Creature - Elder Demon Avatar (M)
Indestructible, hexproof
Demon of Absolute Knowledge can't be blocked.
If you would draw a card, instead name a card, then reveal the top card of your library. If the revealed card is the named card, put it into your hand, otherwise exile it.
At the beginning of your end step, shuffle your library unless you exile a card from your hand.
9/9
IIW: Never-before-seen creature types
void_nothing wrote: ↑3 years agoVotes: JovialJovian, dyd
Rectify Fate
Sorcery (R)
Exile the top three cards of your library. When you do, for each card exiled in this way, return up to one target card that shares a card type with that card from your graveyard to your hand.
Exile Rectify Fate.
Cycling
IIW: Nobles