Elementals
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
netn10 62 (+1)
void_nothing 56 (+1)
JovialJovian 54 (+2)
bravelion83 50 (+2)
dyd 47 (+1)
Riria 46
haywire 41
TheAmericanSpirit 11
MonoRedMage 7
tempoEDH 3
Venedrex 3 (+3)
Legend 2
.::Note of the Day::.void_nothing 56 (+1)
JovialJovian 54 (+2)
bravelion83 50 (+2)
dyd 47 (+1)
Riria 46
haywire 41
TheAmericanSpirit 11
MonoRedMage 7
tempoEDH 3
Venedrex 3 (+3)
Legend 2
.::Yesterday's Submissions::.
MaRo Strixhaven Teaser
dyd wrote: ↑3 years agoVotes: JovialJovian, Venedrex
Sculptor ProfessorMaro's Strixhaven Teaser wrote: • a card sharing something never shared before
Creature - Dwarf Wizard
Whenever you cast an artifact spell, if it shares an artifact type with another spell you cast this turn, tap target artifact or creature. (Clue, Contraption, Equipment, Food, Fortification, Gold, Treasure, and Vehicle are artifact types.)
Whenever you cast an instant or sorcery spell, if it shares a spell type with another spell you cast this turn, that spell deals 1 damage to any target. (Lesson, adventure, arcane and trap are spell types.)
2/2
IIW: a card with 10 or more different mana symbols on it
bravelion83 wrote: ↑3 years agoVotes: void_nothing, Venedrex
Vital Choice
Sorcery (R)
Search your library and graveyard for up to four creature cards with different names. An opponent chooses one of them. Put the chosen card onto the battlefield and the rest on the bottom of your library in a random order. If you searched your library this way, shuffle.
IIW: party
netn10 wrote: ↑3 years agoVotes: bravelion83, JovialJovian
Fusion Dancer• "Whenever a permanent entering the battlefield causes a triggered ability to trigger"
Creature - Human Wizard (Rare)
Whenever a permanent entering the battlefield causes a triggered ability to trigger, choose one.
* Counter that ability.
* Copy that ability. You may choose a new target for the copy.
2/2
IIW: Pests.
void_nothing wrote: ↑3 years agoVotes: dyd, Venedrex
Inkwing Silencer
Creature - Bird Warlock (R)
Flash
Flying, protection from Lessons
Whenever a card leaves a player's graveyard, that player discards a card and loses 2 life.
1/2
IIW: Blue, red, or green Clerics