I had a few rules in mind while initially putting the deck together. I was going to avoid running a bunch of the usual mana dorks, this was a Godzilla deck and I didn't want to take away from that by casting a bunch of puny little elves or birds to generate mana, it just felt like a flavor fail to me. I also wanted to avoid the lame "ball lightning tribal" approach most people seemed to want to go with the deck when first spoiled. I get that the idea was to try and do as much as possible to take advantage of Godzilla's ability, but I just never found it all that worthwhile to me. While I did initially run some less than ideal creatures just based on them having p>t, over time I realized that I rather make the deck more thematic than mechanical in being built around my commander and I opted for a power 4+ theme instead and I have mostly stuck to that, only breaking it for cards that REALLY warranted their running despite not meeting the power restriction (see: Neyith as the best example of this). Like I said, this is a deck that shouldn't function as well as it does, the average cmc is pretty high up there, but it just works, I can't explain it. It works and it wins, not all the time, but often enough that I'm really happy with it, especially being an aggro deck in a format where aggro is often the worst possible strategy.
Decklist
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