Now This Is Pod Racing

jamblock
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Post by jamblock » 3 years ago

Fooling around with a set idea that is basically to pod racing what battlebond was to gladiator combat.
Curious if anyone has thoughts, either on whether vehicles isn't great for a major theme, or just random card-specific thoughts.
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Boltstriker, Galeer's Racer 2w
Legendary Artifact — Vehicle (R)
Flying, first strike, vigilance
Boltstriker, Galeer's Racer has indestructible as long as it was crewed by a legendary creature this turn.
Crew 2
3/6

The Clan Thestri Qualifier 2W
Legendary Enchantment — Race (C)
Whenever you attack with one or more Vehicles, put a lap counter on The Clan Thestri Qualifier. Then if there are two or more lap counters on The Clan Thestri Qualifier, you may sacrifice it. When you do, choose two —
• Scry 2, then draw a card.
• Create two Treasure tokens.
• Create a 2/2 Pilot creature token with vigilance that's all colors. You gain 2 life.
Then you may search your library for a Race card with a different name, reveal it, put it into your hand, then shuffle your library.

Energy Depletion 1W
Instant (C)
Tap up to two target creatures. You gain 2 life for each artifact tapped this way.
Cycling 2WW (2WW, Discard this card: Draw a card.)
When you cycle Energy Depletion, create two 1/1 colorless Servo artifact creature tokens.

Galeer, Ace of Clan Thestri WW
Legendary Creature — Elf Pilot (R)
Vigilance
Whenever Galeer, Ace of Clan Thestri crews a Vehicle for the first time each turn, untap Galeer, Ace of Clan Thestri.
T: The next time a source of your choice would damage that would be dealt to Galeer, Ace of Clan Thestri this turn, that damage is dealt to target artifact creature you control instead.
2/3

Glimmering Destar Mark-II 1W
Artifact — Vehicle (C)
When Glimmering Destar Mark-II enters the battlefield, each player draws a card.
When Glimmering Destar Mark-II enters the battlefield, you may pay 1 and discard a card. If you do, create a 2/2 Pilot creature token that's all colors.
Crew 1
3/3

Thestri Competitor 1W
Creature — Elf Pilot (C)
Whenever Thestri Competitor crews a Vehicle, if you control a Race, that Vehicle gets +1/+1 until end of turn.
W: Thestri Competitor and each Vehicle it's crewing get +0/+1 and gain lifelink until end of turn.
2/2

Avenon, Ace of Skyguard 1UU
Legendary Creature — Bird Pilot (R)
Flying
Whenever one or more Vehicles you control deal combat damage to a player for the first time each turn, draw two cards, then discard a card.
3UU: Tap target creature.
2/4

Restrict the Area 1U
Instant (C)
Counter target permanent spell unless its controller pays 2.
Cycling 2UU (2UU, Discard this card: Draw a card.)
When you cycle Restrict the Area, create two 1/1 colorless Servo artifact creature tokens.

Shieldcoil Streamrider 2U
Artifact — Vehicle (C)
Shieldcoil Streamrider has hexproof as long as it's a creature.
When Shieldcoil Streamrider enters the battlefield, you may pay 1 and discard a card. If you do, create a 2/2 Pilot creature token that's all colors.
Crew 2
3/4

Skyguard Competitor 2U
Creature — Human Pilot (C)
Whenever Skyguard Competitor crews a Vehicle, if you control a Race, that Vehicle gets +1/+1 until end of turn.
U: Skyguard Competitor and each Vehicle it's crewing gain flying until end of turn.
2/3

The Skyguard Qualifier 2U
Legendary Enchantment — Race (C)
Whenever you attack with one or more Vehicles, put a lap counter on The Skyguard Qualifier. Then if there are two or more lap counters on The Skyguard Qualifier, you may sacrifice it. When you do, choose two —
• Scry 2, then draw a card.
• Create two Treasure tokens.
• Return target insant or sorcery card from your graveyard to your hand.
Then you may search your library for a Race card with a different name, reveal it, put it into your hand, then shuffle your library.

Skypiercer, Avenon's Racer 3U
Legendary Artifact — Vehicle (R)
Flying, hexproof from permanents
If one or more creatures you control with flying dealing combat damage to an opponent would cause an ability of a permanent you control to trigger, that ability triggers an additional time.
Crew 2
4/4

Combustro, Dackush's Racer BB
Legendary Artifact — Vehicle (R)
Menace, lifelink
Whenever Combustro, Dackush's Racer attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature or planeswalker.
Crew 2
3/4

Dackush, Ace of the Warren 1B
Legendary Creature — Goblin Pilot (R)
Deathtouch
Whenever Dackush, Ace of the Warren attacks, you may remove it from combat. If you do, put a Vehicle card in your graveyard with Crew X or less onto the battlefield tapped and attacking, where X is Dackush, Ace of the Warren's power. Otherwise, put a +1/+1 counter on Dackush, Ace of the Warren and you lose 1 life.
2/1

Hang On For Dear Life 1B
Instant (C)
Until end of turn, when target creature you control dies, return it to the battlefield under its owner's control.
Cycling 2BB (2BB, Discard this card: Draw a card.)
When you cycle Hang On For Dear Life, create two 1/1 colorless Servo artifact creature tokens.

Sootcoil Stridewheel 2B
Artifact — Vehicle (C)
When Sootcoil Stridewheel enters the battlefield, you may pay 1 and discard a card. If you do, create a 2/2 Pilot creature token that's all colors.
2B: Sootcoil Stridewheel gets +1/+1 until end of turn.
Crew 2
4/3

Warren Competitor 1B
Creature — Goblin Pilot (C)
Whenever Warren Competitor crews a Vehicle, if you control a Race, that Vehicle gets +1/+1 until end of turn.
B: Warren Competitor and each Vehicle it's crewing gain deathtouch until end of turn.
2/2

The Warren Qualifier 2B
Legendary Enchantment — Race (C)
Whenever you attack with one or more Vehicles, put a lap counter on The Warren Qualifier. Then if there are two or more lap counters on The Warren Qualifier, you may sacrifice it. When you do, choose two —
• Scry 2, then draw a card.
• Create two Treasure tokens.
• Return up to two target Vehicle and/or creature cards from your graveyard to your hand.
Then you may search your library for a Race card with a different name, reveal it, put it into your hand, then shuffle your library.

Exhaust Flare 1R
Instant (C)
Exhaust Flare deals 2 damage to any target.
Cycling 2RR (2RR, Discard this card: Draw a card.)
When you cycle Exhaust Flare, create two 1/1 colorless Servo artifact creature tokens.

Farkeen Competitor 1R
Creature — Lizard Pilot (C)
Whenever Farkeen Competitor crews a Vehicle, if you control a Race, that Vehicle gets +1/+1 until end of turn.
R: Farkeen Competitor and each Vehicle it's crewing gain first strike until end of turn.
3/1

The Farkeen Qualifier 2R
Legendary Enchantment — Race (C)
Whenever you attack with one or more Vehicles, put a lap counter on The Farkeen Qualifier. Then if there are two or more lap counters on The Farkeen Qualifier, you may sacrifice it. When you do, choose two —
• Scry 2, then draw a card.
• Create two Treasure tokens.
• The Farkeen Qualifier deals 3 damage to any target.
Then you may search your library for a Race card with a different name, reveal it, put it into your hand, then shuffle your library.

Quadriletti Speeder Mark-V 1R
Artifact — Vehicle (C)
Haste
When Quadriletti Speeder Mark-V enters the battlefield, you may pay 1 and discard a card. If you do, create a 2/2 Pilot creature token that's all colors.
Crew 1
3/2

Sebulra, Ace of Farkeen 2R
Legendary Creature — Lizard Pilot (R)
First strike
Artifact creatures you control have haste.
Whenever one or more Vehicles you control attack for the first time each turn, untap Sebulra, Ace of Farkeen and all attacking Vehicles you control. After this phase, there is an additional combat phase.
3/2

Tankrun, Sebulra's Racer 2RR
Legendary Artifact — Vehicle (R)
Whenever Tankrun, Sebulra's Racer attacks, choose one or both —
• You may destroy target artifact.
• Tankrun, Sebulra's Racer deals 2 damage to target creature or planeswalker.
Crew 3
5/6

Glorion, Phonsia's Racer 1GG
Legendary Artifact — Vehicle (R)
Glorion, Phonsia's Racer's abilities can't be activated unless it's attacking or blocking, except its crew abilities.
1G: Each player mills a card. You gain 1 life for each land card milled this way.
2G: Create a 1/1 colorless Servo artifact creature token.
2G: Put a +1/+1 counter on Glorion, Phonsia's Racer.
3G: Draw a card.
Crew 4
5/5

Phonsia, Ace of the Tuskers 3G
Legendary Creature — Elephant Pilot (R)
Trample
Artifact creatures you control get +1/+0 and have trample.
Whenever a Vehicle that Phonsia, Ace of the Tuskers crewed this turn attacks, add an amount of G equal to the Vehicle's power. You don't lose this mana as steps and phases end.
4/4

Refurbished Racing Tractron 2G
Artifact — Vehicle (C)
Whenever Refurbished Racing Tractron attacks, you may untap target land.
When Refurbished Racing Tractron enters the battlefield, you may pay 1 and discard a card. If you do, create a 2/2 Pilot creature token that's all colors.
Crew 2
4/4

Reinforce the Frame 1G
Instant (C)
Put a +1/+1 counter on target creature or Vehicle. It gains indestructible until end of turn.
Cycling 2GG (2GG, Discard this card: Draw a card.)
When you cycle Reinforce the Frame, create two 1/1 colorless Servo artifact creature tokens.

Tusker Competitor 2G
Creature — Elephant Pilot (C)
Whenever Tusker Competitor crews a Vehicle, if you control a Race, that Vehicle gets +1/+1 until end of turn.
1G: Tusker Competitor and each Vehicle it's crewing get +1/+2 until end of turn. Activate this ability only once each turn.
3/3

The Tusker Qualifier 2G
Legendary Enchantment — Race (C)
Whenever you attack with one or more Vehicles, put a lap counter on The Tusker Qualifier. Then if there are two or more lap counters on The Tusker Qualifier, you may sacrifice it. When you do, choose two —
• Scry 2, then draw a card.
• Create two Treasure tokens.
• Put a +1/+1 counter on each creature you control.
Then you may search your library for a Race card with a different name, reveal it, put it into your hand, then shuffle your library.

The Hightower Evertour WU
Legendary Enchantment — Race (U)
Whenever you attack with one or more Vehicles, put a lap counter on The Hightower Evertour. Then if there are three or more lap counters on The Hightower Evertour, you may sacrifice it. When you do, you gain 4 life, scry 3, draw three cards, and create two Treasure tokens.

The Rastfield Grand Prix GW
Legendary Enchantment — Race (U)
Whenever you attack with one or more Vehicles, put a lap counter on The Rastfield Grand Prix. Then if there are three or more lap counters on The Rastfield Grand Prix, you may sacrifice it. When you do, draw two cards, create three Treasure tokens, and create two 3/3 green Elephant creature tokens.

The Skullrock Gauntlet BR
Legendary Enchantment — Race (U)
Whenever you attack with one or more Vehicles, put a lap counter on The Skullrock Gauntlet. Then if there are three or more lap counters on The Skullrock Gauntlet, you may sacrifice it. When you do, draw two cards, create two Treasure tokens, and destroy up to one target artifact or creature. Its controller loses 3 life.

The Spiregrove Relay RG
Legendary Enchantment — Race (U)
Whenever you attack with one or more Vehicles, put a lap counter on The Spiregrove Relay. Then if there are three or more lap counters on The Spiregrove Relay, you may sacrifice it. When you do, draw two cards, create two Treasure tokens, and distribute five +1/+1 counters among creatures and Vehicles you control.

The Urgo Cavern Rally UB
Legendary Enchantment — Race (U)
Whenever you attack with one or more Vehicles, put a lap counter on The Urgo Cavern Rally. Then if there are three or more lap counters on The Urgo Cavern Rally, you may sacrifice it. When you do, draw two cards, create two Treasure tokens, and each opponent mills five cards. You may cast a card milled this way without paying its mana cost.

Scrapheap Speeder 1
Artifact — Vehicle (C)
Crew 1
2, Discard Scrapheap Speeder: Scry 1, then create a Treasure token.
2/3

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

I like the idea of quest-like Race enchantments, but your commons have really above-common complexity. Those legendary Race enchantments could fool me into being rare - especially with the end result being modal and then another effect on top (though a lot of the parts are always the same).

Maybe Races need to go the way of Saga and unify the similar parts into something that takes up less mental space/text box space.

Note that races are second level linear. Vehicles are already the B in A/B cards in that you need A (creatures) to enable (crew) B (Vehicles) to which you add that you need B to enable (add lap counters to) C (Races). A/B mechanics are already really demanding on set construction. I can't fathom how demanding an A/B/C mechanic must be.

I wonder whether the fact that you spread the A/B/C over three card types can be a seed to care about having multiple card types ("delirium on battlefield").

In general the cards aren't all that concise, so I'm not getting a real sense of what the set does except for Vehicle tribal (e. g. in the form of the Races) to realize the creative you are going for. Battlebond was more than its creative it also had a very specific gameplay vision in 2HG play.

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void_nothing
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Post by void_nothing » 3 years ago

I really like the flavor and concepts, but a lot of these cycles are too tight: Heck, the monocolor Races are all the same except for one mode.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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