Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Merry Christmas Eve!
DCC Scoreboard
netn10 57 (+1)
OneAndOnly 48 (+9)
Riria 46 (+2)
Rithaniel 44 (+2)
Sagharri 44
void_nothing 38
Pygyzy 32 (+2)
MonoRedMage 8
wizyard 8
archimediesx 6
marioguy3 5
Kwanyeegor-ii 4 (+4)
OneAndOnly 48 (+9)
Riria 46 (+2)
Rithaniel 44 (+2)
Sagharri 44
void_nothing 38
Pygyzy 32 (+2)
MonoRedMage 8
wizyard 8
archimediesx 6
marioguy3 5
Kwanyeegor-ii 4 (+4)
Pygyzy wrote: ↑3 years agoOneandonly, Kwaanyegor-ii
Love and Devotion
Enchantment - Binding (U)
Bind two creatures
Both bound creatures get +0/+X, where X is equal to the other bound creature's power.
Muse (You may bind one or both halves of this card.)
//
Dreams Disappear
Enchantment - Binding (U)
Bind two creatures
Both bound creatures get -0/-X, where X is equal to the other bound creature's power.
Muse (You may bind one or both halves of this card.)
archemediesx wrote: ↑3 years agoVotes: OneAndOnly, kwanyeegor-ii
The Abyssal Conjunction
Enchantment (R)
At the beginning of each player's upkeep, that player exiles a creature they control. If they don't, put an oblivion counter on The Abyssal Conjunction, and that player loses 3 life.
Whenever The Abyssal Conjunction has five or more oblivion counters on it, sacrifice it. When you do, return all creatures exiled with it to the battlefield under their owner's control.
OneAndOnly wrote: ↑3 years agoVotes: Riria, netn10
.
Necromancer's Clasp --
Artifact - Equipment
When Necromancer's Clasp becomes equipped to a creature, put target creature card in a graveyard onto the battlefield until Necromancer's Clasp becomes unattached.
Equip or
Riria wrote: ↑3 years agoVotes: OneAndOnly (haven't seen a card be so unanimously liked in quite a while, but this thing deserves it for sure), kwanyeegor-ii
Christmas Eve
Legendary Creature - Demon (R)
First strike
Christmas Eve has hexproof as long as she's untapped.
Whenever Christmas Eve deals combat damage to a player, create two tokens in any combination between Clues, Food and Treasure.
3/1
void_nothing wrote: ↑3 years agoVotes: OneAndOnly, kwanyeegor-ii
Desert's Largesse Journeyer
Creature - Camel Spirit (R)
Trample
Whenever Desert's Largesse Journeyer deals combat damage to a player, until the beginning of your next turn, whenever you tap a Desert for mana, add that much mana, and whenever you activate an activated ability of a Desert that isn't a mana ability, copy that ability and you may choose new targets for the copy.
2/3