Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Brrrrr.
DCC Scoreboard
Riria 45 (+3)
netn10 39 (+5)
JessWill 34 (+2)
void_nothing 33 (+5)
Sagharri 31 (+0)
Rithaniel 30 (+2)
OneAndOnly 25 (+1)
Pygyzy 18 (+2)
marioguy3 4
emily 4
kwanyeegor-ii 2
netn10 39 (+5)
JessWill 34 (+2)
void_nothing 33 (+5)
Sagharri 31 (+0)
Rithaniel 30 (+2)
OneAndOnly 25 (+1)
Pygyzy 18 (+2)
marioguy3 4
emily 4
kwanyeegor-ii 2
Riria wrote: ↑3 years agoVotes: void_nothing, JessWill (dunno how to feel about Unbound as a mechanic in general but this particular card looks individually great)
Fertile Graveyard
Land (R)
Fertile Graveyard enters the battlefield tapped.
: Add or . Whenever a nontoken creature you control dies this turn, you gain 2 life.
: Fertile Graveyard becomes a 0/0 green and black Necrophage creature until end of turn. It's still a land.
OneAndOnly wrote: ↑3 years agoVotes: Ririra, Pygyzy
.
Isaulla's Veneration --
Legendary Instant
Partner with Isaulla.
This spell can be your commander.
Gain three life. You can't lose the game this turn.
Sagharri wrote: ↑3 years agovoid_nothing, netn10 (but I don't think that "If you did all four" is necessary as you need to have all four legal targets to cast it)
Angelic Choir
Instant (U)
As additional cost to cast Angelic Choir, reveal any number of Angel cards from your hand.
You gain 2 life for each card revealed this way.
Flashback - Tap an untapped Angel you control
netn10 wrote: ↑3 years agoVotes: Rithaniel (nailed it on this one), Riria (Too wacky to be an uncommon but I love it so much)
Aether Drinker
Creature - Gremlin (Common)
When Aether Drinker enters the battlefield, you lose all , then put +1/+1 counter on Aether Drinker for each lost this way.
A face only the menacing judges in the fair can love.
1/1
JessWill wrote: ↑3 years agoVotes: PyGyZy, OneAndOnly
Ethereal Journey
Enchantment (C)
Flash
When Ethereal Journey enters the battlefield, exile target spell until Ethereal Journey leaves the battlefield.
When Ethereal Journey leaves the battlefield, return it to the battlefield transformed.
///
Ethereal Realm
Land - Gate (C)
: Add .
Rithaniel wrote: ↑3 years agoVotes: netn10, void_nothing
Any time, void. Just let me know.
Also, today is the last of the cycle of 15 charms. I imagine they were the sort of thing where people didn't really know how to feel about them, but I really enjoyed making them.
Charm of Wuegoara and Ufwi
Instant U
Choose one —
- Return target Aura card in your graveyard to the battlefield and attach it to target creature.
- Put a drain counter on target nonbasic land. For as long as that land has a drain counter on it, it loses all abilities and has ": Add ."
- Creatures you control with power 2 or less gain indestructible until end of turn.
void_nothing wrote: ↑3 years agoVotes: Riria, netn10
Prejudicial Necromancy
Enchantment (U)
When Prejudicial Necromancy enters the battlefield, draw a card.
Whenever a player chooses a color, choose one -
• Put a +1/+1 counter on up to one target creature of that color.
• Destroy target creature of that color.
"A necromancer should be careful what they mark out as important. You'll never know who will get the same idea." - Modriss of Zargoth Fen