The Alphabetical Card Game

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lookingupanddown
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Post by lookingupanddown » 1 month ago

Krushok Umbra 5G
Enchantment - Aura (Uncommon)
Enchanted creature
Enchanted creature gets +4/+4 and has "Whenever this creature is tapped, put a +1/+1 counter on it."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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Post by Henlock » 1 month ago

Leaping Alligator 3g
Creature - Crocodile (c)
Flash
When Leaping Alligator enters the battlefield, it gains reach until end of turn.
It is well know that flying over Luxa river is something to better avoid.
4/2

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folding_music
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Post by folding_music » 1 month ago

Mangrove
Enchantment - Aura
Enchant forest
Enchanted land has ", : Add bg."
, Sacrifice Mangrove: Add bg.

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Post by lookingupanddown » 1 month ago

Nissa the Renewer 3GG
Legendary Planeswalker - Nissa
+1: Untap target Forest. It becomes a 4/4 Elemental creature with haste. It's still a land.
-2: Create a 1/1 green Elf creature token with ": Untap target Forest." Return up to one target land card from your graveyard to the battlefield tapped.
-9: Untap all lands you control. For each land untapped this way, return up to two permanent cards from your graveyard to your hand. You gain an emblem with "You have no maximum hand size."
4

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OneAndOnly
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Post by OneAndOnly » 1 month ago

Oaken Strength -- GG
Enchantment - Aura
Enchant Forest
Enchanted land is a green Treefolk creature with base power and toughness equal to the number of lands you control.
When enchanted land is put into the graveyard from play, return Oaken Strength to the battlefield from the graveyard enchanting a Forest.

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Post by Henlock » 1 month ago

Poor Thing! g
Instant (u)
Counter target spell an opponent controls that targets a creature you control of your choice. Untap all creatures you control with power greater than that creature, they get +1/+1 until end of turn.

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lookingupanddown
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Post by lookingupanddown » 1 month ago

Qal Sisma Visions 1GG
Enchantment
When Qal Sisma Visions enters the battlefield, return target permanent card from your graveyard to your hand.
Whenever a creature with power 4 or greater enters the battlefield, scry 1.
3GG, Sacrifice Qal Sisma Visions: Draw a card for each creature you control with power 4 or greater.
Those who gather at the mountaintops of Qal Sisma can see a different world, one where the dragons have fallen and titanic forces lead to the downfall of the world.

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Post by Henlock » 1 month ago

Rolling Pangolin 3g
Creature - Pangolin (u)
Trample
Disguise 2g
When Rolling Pangolin becomes the target of a spell, you may cloak it.
3/3

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folding_music
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Post by folding_music » 1 month ago

Surrounded by Gorse 1g
Instant
Kicker xww
Attacking creatures deal no combat damage this turn. If this spell was kicked, create X white and green 1/1 Plant Wall creature tokens with defender and first strike.

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Post by OneAndOnly » 1 month ago

Treant Convergence -- 3G
Sorcery {R}
Each player chooses a land they control. Each land chosen this way becomes a 3/3 green Treefolk creature.
Put a number of +1/+1 counters on target Treefolk you control equal to the number of lands animated this way.

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lookingupanddown
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Post by lookingupanddown » 1 month ago

Undo the Unnatural 1GG
Instant
This spell costs G less to cast if you don't control any nonbasic lands.
Exile target artifact or enchantment.
The primal energies of Muraganda are easier to harness for those who embrace its simplicity.

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Post by folding_music » 1 month ago

Vitamin G 1g
Enchantment
Whenever a creature you control attacks a planeswalker, it gets +1/+0 until end of turn. If it is a Kavu, it gets an additional +2/+0.
, Sacrifice Vitamin G: Target creature you control gains hexproof and trample until the beginning of your next turn.
Astral visitors provoked hyperevolution in the monstrosities of the deep, jealous wood.

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Post by Henlock » 1 month ago

Wailing Willows 3g
Creature - Plant (u)
Flash
Storm
Defender
Reach
0/3

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Post by lookingupanddown » 1 month ago

Xenia of Colfenor 1GG
Kindred Enchantment - Treefolk
Treefolk you control have ward 1.
Whenever another Treefolk enters the battlefield, draw a card.
2, Sacrifice Xenia of Colfenor: Put a hexproof counter on target creature. Draw a card.
Colfenor knew his time was running out. He had to prepare his Sapling for Oona's machinations.

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Post by Henlock » 1 month ago

Yonder Point 2g
Sorcery (u)
Search your library for a basic land card and put it onto the battlefield tapped. Shuffle.
If Yonder Point is revealed while exploring, you may cast it without paying its mana cost.

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Post by OneAndOnly » 1 month ago

Zenith's Guard - 1G
Enchantment - Aura
Enchant land
Landfall - As long as a land entered this turn, enchanted land is a 3/5 green Treefolk creature with reach.

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Post by AnotherAlias » 1 month ago

Agonistic Elite
Creature — Human Soldier
Haste
Agonistic Elite attacks each combat if able.
When Agonistic Elite enters, suspect it.
Pay 1 life: Tap or untap Agonistic Elite.
3/1

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lookingupanddown
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Post by lookingupanddown » 1 month ago

Battle of Fort Keff 4RW
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Battle of Fort Keff enters the battlefield, target creature you control gains indestructible until end of turn. Battle of Fort Keff deals damage equal to that creature's power to each creature you don't control.
5
//
Gideon's Tactical Retreat
Sorcery
Search your library for a planeswalker card with mana value X or less, where X is the total number of loyalty counters among planeswalkers you control, reveal it, then shuffle. You may put that card onto the battlefield under your control. If you do, return that planeswalker to your hand at the beginning of the next end step.
Faced by Emrakul's presence, Gideon Jura saw only one option: extraplanar reinforcements.

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Post by folding_music » 1 month ago

Chiastic Slide 1br
Enchantment
Whenever a creature enters the battlefield, if it's not currently a main phase, Chiastic Slide deals 4 damage to it.
, Sacrifice Chiastic Slide: Chiastic Slide deals 4 damage to target creature.
"As soon as I hear a single off-note I'm opening the rat cages." - Totentanz

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Post by OneAndOnly » 1 month ago

Disregard Previous -- 2UB
Instant {U}
Counter target spell if it shares the name of a card in a graveyard.
Return target card in your graveyard to your hand.

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Post by lookingupanddown » 1 month ago

Elenda's Vestments 2WB
Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has indestructible and "3, Sacrifice a nontoken creature you control: Another target creature gets indestructible until end of turn."
The first time a creature you control would die each turn, create a 1/1 white Vampire creature token with lifelink.
Equip—1(w/b)(w/b), Pay 3 life.

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Post by Henlock » 1 month ago

Fight
Instant (c)
Target creature gets +2/+0 amd gains first strike until end of turn.
//
Flee
Instant (c)
Return target permanent you own to your hand.

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Post by OneAndOnly » 1 month ago

Gloomwidow Hatchling -- B(B/G)G
Creature - Spider {U}
BB: Put a deathtouch counter on Gloomwidow Hatchling.
GG: Put a reach counter on Gloomwidow Hatchling.
BG: Gloomwidow Hatchling gets +1/+1 until end of turn for each type of counter on it.
1/1

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Post by Henlock » 1 month ago

Hell 3rr
Sorcery (r)
Hell deals 5 damage to each permanent and player.
//
Heavens 3ww
Sorcery (r)
Aftermath
Create a white 4/4 angel creature token with flying for each creature that died under your control this turn.

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Post by folding_music » 1 month ago

Intense Concentration 3rg
Instant
Target attacking creature gets +4/+4 until end of turn for each card defending player has drawn this turn.
Draw a card.

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