[OAO] OneAndOnly's Custom Card Thread

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Post by OneAndOnly » 2 months ago

How The Mighty Have Fallen -- W(W/B)B
Instant - Tactics {R}
(Play during combat, before damage.)
Destroy target creature in combat with the greatest size. (Size is power plus toughness.) Put a number of +1/+1 counters equal to that creature's power on another target creature in combat.
Last edited by OneAndOnly 2 months ago, edited 2 times in total.

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Post by OneAndOnly » 2 months ago

Flow of Combat -- U(U/R)R
Instant - Tactics {U}
(Play during combat, before damage)
Switch target creature in combat's power and toughness until end of turn. Then, switch target attacking creature's power and toughness with target blocking creature's power and toughness until end of turn.
Last edited by OneAndOnly 2 months ago, edited 1 time in total.

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Post by OneAndOnly » 2 months ago

Tangled Melee -- U(G/U)G
Instant - Tactics {R}
(Play during combat, before damage.)
Create a token copy of target attacking creature. It fights target blocking creature.
Create a token copy of target blocking creature. It fights target attacking creature.
Exile each token created this way at the end of combat.
Last edited by OneAndOnly 2 months ago, edited 1 time in total.

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Post by OneAndOnly » 2 months ago

Gloat -- R
Instant - Tactics {C}
(Play during combat, before damage.)
Change the target of a spell with a single target to target creature you control. Until the end of combat, whenever a player casts a spell or activates an ability with a single target, that spell or ability has to target that creature.

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Post by OneAndOnly » 2 months ago

Stop That! - 2UU
Instant {R}
Counter target triggered ability. That ability can't trigger until the end of its controller's next turn.

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Post by OneAndOnly » 2 months ago

Cruelty of Warfare -- B(B/R)R
Instant - Tactics {R}
(Play during combat, before damage.)
Cruelty of Warfare deals damage to each player controlling an attacking creature equal to the number of blocking creatures.
Cruelty of Warfare deals damage to each player controlling a blocking creature equal to the number of attacking creatures.

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Post by OneAndOnly » 2 months ago

Inhospitable Terrain -- B(B/G)G
Instant - Tactics {R}
(Play during combat, before damage.)
Target land becomes an Elemental creature with base power and toughness equal to the number of lands you control. It blocks target attacking creature.

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Post by OneAndOnly » 2 months ago

Primal Roar -- R(R/G)G
Instant - Tactics {R}
(Play during combat, before damage.)
Whenever a creature deals lethal combat damage to another creature this turn, choose one -- That creature deals damage equal to its power to another target creature; or you gain that much life.

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Post by OneAndOnly » 2 months ago

Treacherous Landslide -- 3G
Instant - Tactics {U}
(Play during combat, before damage.)
As an additional cost to play Treacherous Landslide, sacrifice a land.
Treacherous Landslide deals damage equal to the number of lands you control, distributed amongst any number of creatures in combat.


Hillside Ambush -- 3R
Instant - Tactics {U}
(Play during combat, before damage.)
Creatures not in combat gain "0: This creature deals 1 damage to target creature in combat. Activate this ability only once each turn" until end of combat.


Mudfight -- 3B
Instant - Tactics {U}
(Play during combat, before damage.)
Choose three of the following: deathtouch, defender, flying, first strike, haste, lifelink, menace, skulk, trample, or vigilance. Creatures in combat with those abilities get +3/+0 until the end of turn. Creatures in combat with abilities not chosen get -3/-0 until the end of turn.


Crash of Waves -- 3U
Instant - Tactics {U}
(Play during combat, before damage.)
Return three target attacking creatures and three target blocking creatures to their owner's hand.


Astounding Parry -- 3W
Instant - Tactics {U}
(Play during combat, before damage.)
Target blocking creature blocks each attacking creature. Gain one life for each additional creature it blocked this way.

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Post by OneAndOnly » 2 months ago

Setback - XUU
Instant {U}
Counter target spell unless its controller pays X.
Until the end of turn, other spells that player casts cost an additional X.

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Post by OneAndOnly » 2 months ago

Liszmar, Occultist -- 1BB
Legendary Creature - Human Cleric {R}
You may have any number of cards named Liszmar, Occultist in your deck. The legend rule doesn't apply to Liszmar.
Shadow
Whenever Liszmar deals combat damage to a player, you may have target permanent that player controls become a copy of Liszmar. Then, if each player controls four or more creatures named Liszmar, Occultist, you win the game.
3/1

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Post by OneAndOnly » 2 months ago

Inspired by the nymphs of Theros:

Sunbathed Alseid -- WW
Enchantment Creature - Nymph {U}
Lifelink
When Sunbathed Alseid enters the battlefield, create a white Aura token with enchant creature and "Enchanted creature has lifelink" enchanting another target creature until Sunbathed Alseid leaves the battlefield.
2/2

Wave-wracked Naiad -- UU
Enchantment Creature - Nymph {U}
If you would scry, surveil, or mill cards, scry, surveil, or mill that many cards plus 3 instead.
When Wave-wracked Naiad enters the battlefield, create a blue Aura token with enchant creature and "Whenever enchanted creature's controller would scry, surveil, or mill cards, they scry, surveil, or mill that many cards plus 3 instead" enchanting another target creature until Wave-wracked Naiad leaves the battlefield.
2/2

Griefstricken Lampad -- BB
Enchantment Creature - Nymph {U}
When Griefstricken Lampad dies, lose two life and draw two cards.
When Griefstricken Lampad enters the battlefield, create a black Aura token with enchant creature and "When this creature dies, lose two life and draw two cards" enchanting another target creature until Griefstricken Lampad leaves the battlefield.
2/2

Stonehewn Oread -- RR
Enchantment Creature - Nymph {U}
Whenever Stonehewn Oread deals combat damage to a creature, put a +1/+1 counter on it.
When Stonehewn Oread enters the battlefield, create a red Aura token with enchant creature and "Whenever enchanted creature deals combat damage to a creature, put a +1/+1 counter on it" enchanting another target creature until Stonehewn Oread leaves the battlefield.
2/2

Willow-Crowned Dryad -- GG
Enchantment Creature - Nymph {U}
Willow-Crowned Dryad has ward 2 and gets +1/+0 as long as all lands you control are untapped.
When Willow-Crowned Dryad enters the battlefield, create a green Aura token with enchant creature and "Enchanted creature has ward 2 and gets +1/+0 as long as all lands its controller controls are untapped" enchanting another target creature until Willow-Crowned Dryad leaves the battlefield.
2/2
Last edited by OneAndOnly 2 months ago, edited 1 time in total.

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Post by OneAndOnly » 2 months ago

Bonestrewn Valley
Kindred Land - Bird
Flying, wither
T: Add C to your mana pool. If a creature died this turn, Bonestrewn Valley becomes a creature until another creature dies.
1/1


Part of a cycle from one of the recent contests.

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Post by OneAndOnly » 2 months ago

Grievous Wail -- 1BB
Enchantment
Creatures you control get -1/-1.

Black's twisted version of Glorious Anthem. No, I'm not certain why you would want to run this over Bad Moon, but I'm certain someone will find a use!

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Post by OneAndOnly » 2 months ago

Chamomile Elemental -- 2W
Creature - Elemental
When Chamomile Elemental enters the battlefield, put a shield counter on each creature.
3/4

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Post by OneAndOnly » 2 months ago

Cash In -- (R/G)
Instant {R}
Each player sacrifices all Treasure they have, then distribute that many +1/+1 counters amongst creatures they control.

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Post by OneAndOnly » 2 months ago

Hither Hart -- 2G
Creature - Elk
Flash
When Hither Hart enters the battlefield, if it's your main phase, put your choice of a +1/+1, shield, or trample counter on it.
2/2

Thither Hart -- 2G
Creature - Elk
Flash
When Thither Hart enters the battlefield, if it's an opponent's turn, put your choice of a +1/+1, shield, or trample counter on it.

Interested in hearing how you think these two variants would suggest changes in gameplay, deck construction, and strategy.

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Post by OneAndOnly » 2 months ago

Looking at that land creature cycle from another direction...

Ramsskull Crevasse
Land Creature - Elk Skeleton {U}
T: Add C
As long as a creature has not died this turn, Ramsskull Crevasse isn't a creature.
2/1

Weird to do "anti-Morbid" as an ability. There's an alternate universe with anti-Hellbent, anti-Descend, and a bunch of similar Bizarro abilities.

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Post by OneAndOnly » 2 months ago

Away With Ye -- WBRG
Sorcery {R}
Destroy target planeswalker. Remove any emblems created by an ability of that Planeswalker from the game.

Inspired by a recent COTD thread.

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Post by OneAndOnly » 2 months ago

Hadera's Spark-Guard -- 1WW
Enchantment - Aura
Enchant planeswalker
Whenever one or more creatures attack enchanted planeswalker, create a 2/2 white Knight creature token with first strike and defender.

Hadera's Tutelage -- UU
Enchantment - Aura
Enchant planeswalker
Whenever one or more creatures attack enchanted planeswalker, put that many loyalty counters on it.

Hadera's Dark Whispers -- 1BG
Enchantment - Aura
Enchant planeswalker
Whenever a creature you control attacks enchanted planewalker, put a number of +1/+1 counters on it equal to the number of loyalty counters on enchanted planeswalker.

Hadera's Lightning Shield -- 3R
Enchantment - Aura
Enchant planeswalker
Whenever a creature attacks enchanted planeswalker, Hadera's Lightning Shield deals 3 damage to it.



Rarity on these? Planeswalkers are no longer relegated to mythic, but it doesn't necessarily make sense to have Auras pop up more frequently than the type of permanent they could enchant.

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Post by OneAndOnly » 2 months ago

Precious Torc -- W
Artifact - Equipment
Precious Torc enters the battlefield with three shield counters on it.
Whenever Precious Torc equips a creature, move a shield counter from Precious Torc to it.
W, Sacrifice Precious Torc: You can't lose life this turn.
Equip 2

Soaring Kitesail -- U
Artifact Creature - Equipment Bird
Soaring Kitesail enters the battlefield with three flying counters on it.
Whenever Soaring Kitesail equips a creature, move a flying counter from Soaring Kitesail to it.
U, Sacrifice Soaring Kitesail: Tap or untap target creature with flying.
Reconfigure 2
0/2

... more?

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Post by OneAndOnly » 2 months ago

Sunlight's Bliss -- WW
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+4 and has defender.
When enchanted creature transforms, transform Sunlight's Bliss.
/////////////
Night's Dark Caress -- BB
Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+0 and has decayed.
When enchanted creature transforms, transform Night's Dark Caress.

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Post by OneAndOnly » 2 months ago

Revolting Maggots -- 1BB
Creature - Worm
Wither
Revolting Maggots can't be blocked by damaged creatures or creatures with -1/-1 counters.
1/3

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Post by OneAndOnly » 2 months ago

Sunwater Fountain -- 3
Artifact
At the beginning of your upkeep, draw a card, then end the turn.

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Post by OneAndOnly » 2 months ago

Roseveil Apostle -- 1B
Creature - Human Assassin {C}
Your deck may have any number of cards named Roseveil Apostle,
When Roseveil Apostle enters the battlefield, gain a poison counter.
At the beginning of your end step, if you control ten or more creatures named Roseveil Apostle, you win the game.
Deathtouch
1/3

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