[OAO] OneAndOnly's Custom Card Thread

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OneAndOnly
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Post by OneAndOnly » 3 months ago

Orglit Twins -- 4RR
Creature - Orglit Warrior {R}
Trample
When Orglit Twins enters the battlefield, create a red Orglit creature token with base power and toughness each equal to the total number of cards in opponent's hands. Orglit Twins and that token each deal damage to their power to any target, then they fight each other.
5/3

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OneAndOnly
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Post by OneAndOnly » 3 months ago

Chrygguzzt's Calculation -- (U/R)(U/R)(U/R)
Enchantment
Each instant or sorcery spell gains "This spell deals one damage to any target" if R was spent to cast it, and "Draw a card" if U was spent to cast it.

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OneAndOnly
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Post by OneAndOnly » 3 months ago

Arclight Thunderbolt - (r/w)(r/w)
Instant - Tactics
Arclight Thunderbolt deals 4 damage to up to one target attacking creature, and 4 damage to up to one target blocking creature.

Arguably useless in in one-on-one, but has more interesting implications in multiplayer mode.

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void_nothing
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Post by void_nothing » 3 months ago

Nah, not useless, just less than aggressively costed. In EDH for example this seems like a lot more fun.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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OneAndOnly
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Post by OneAndOnly » 3 months ago

Scar-Scale Armor -- 3
Artifact - Equipment
At the end of each turn, put a number of +1/+1 counters on equipped creature equal to the amount of damage dealt to it this turn.
Equip 3

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Post by OneAndOnly » 3 months ago

Elusive Dream -- WUBRG
Sorcery {R}
Your deck can only have one card named Elusive Dream.
Shuffle Elusive Dream into your deck. You gain an emblem with "You can't search your library" and "Reveal a card named Elusive Dream in your hand: You win the game."

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Post by OneAndOnly » 3 months ago

Lay Claim -- 3R
Sorcery {U}
Untap target land and gain control of it until a creature controlled by its owner deals combat damage to you.

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Post by OneAndOnly » 3 months ago

Crumpled Juggernaut -- 5
Artirfact Creature - Juggernaut {R}
2: Crumpled Juggernaut loses double strike, first strike, flying, haste, reach, trample, vigilance and ward until the end of turn. Any player may activate this ability.
"That old thing? I've had it parked in the corner of the field for, well, must be a decade or more now. So tarnished, it'll never polish up right, I s'pose."
6/4

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Post by OneAndOnly » 3 months ago

Plant the Flag -- 2R
Sorcery {U}
Untap target land and gain control of it until its owner plays a land.

See Lay Claim, above. I like the idea of temporary land theft better than land destruction (slightly griefer) and permanent land theft (even griefier). The question becomes, what's an acceptable "release" mechanism? Too difficult to accomplish (and Lay Claim might fall into this category) and it's just a differently-worded perma-theft. Too easy, or too costly, and it doesn't justify the expense.

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Post by OneAndOnly » 3 months ago

Queen's Claim -- 1RR
Enchantment - Aura
Enchant land
When Queen's Claim enters the battlefie;d, you become the monarch.
You control enchanted land.
When you are no longer the monarch, sacrifice Queen's Claim.

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Post by OneAndOnly » 3 months ago

Warmaster Strack -- 1WUR
Legendary Creature - Human Soldier Wizard {R}
Whenever you spend mana to cast a Tactics spell, you may cast another Tactics spell from your hand without paying its mana cost.
4/3

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Post by OneAndOnly » 3 months ago

Wipe 'Em Out, Then Take Control -- 3WWWUUU
Sorcery {R}
Destroy all creatures. For each player, choose up to one creature they control destroyed this way and put a token copy of it onto the battlefield under your control.

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Post by OneAndOnly » 3 months ago

Quick Reflexes -- (R/W)
Instant - Tactics {U}
(Play Tactics only during combat, before damage is dealt.)
Up to one target attacking creature and up to one target blocking creature gain first strike until the end of turn.

No, they don't have to be the same attacker/blocker pair...

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Post by OneAndOnly » 3 months ago

Botanical Gardens
Land
T: Add W if any player controls a Plains.
T: Add U if any player controls an Island.
T: Add B if any player controls a Swamp.
T: Add R if any player controls a Mountain.
T: Add G if any player controls a Forest.
5, T: Add WUBRG


Looked a lot more elegant in my mind. Turns out it's mostly just a Fellwar Stone (?)

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Post by OneAndOnly » 3 months ago

Tactics with a teammate twist:

The Cavalry Arrives -- 2WW
Instant - Tactics
(Play Tactics only during combat, before damage.)
Each player on your team creates a 2/2 white Knight creature token with first strike and vigilance. You may assign them as attackers or blockers if able.

A Wing and a Prayer -- 2UU
Instant - Tactics
(Play Tactics only during combat, before damage.)
Each player on your team may choose up to one target creature they control. Put a flying counter on each creature chosen this way. Then, each player on your team may choose another creature. Each creature chosen this way loses flying until end of turn.

Unhallowed Ritual -- 2BB
Instant - Tactics
(Play Tactics only during combat, before damage.)
Each player on your team may choose a target they control. Each creature chosen this way gets +1/+0 and gains deathtouch and lifelink until end of turn.

Savage Might -- 2RR
Instant - Tactics
(Play Tactics only during combat, before damage.)
Each player on your team chooses target attacking or blocking creature. Double the damage each creature chosen this way would deal this combat. Damage dealt this way can't be prevented.

Territorial Advantage -- 2GG
Instant - Tactics
(Play Tactics only during combat, before damage.)
Each player on your team chooses target attacking or blocking creature. Each creature chosen this way gets +2/+2 and gains "Whenever this creature deals combat damage to a player this turn, untap that many lands" until end of turn.

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Post by OneAndOnly » 3 months ago

Anurid Invasion -- 3G
Sorcery {R}
Reach
Create a 4/3 green Frog Beast token with reach for each player on your team.

English is such a slippy language. The "obvious" intent is that, if you were playing 2HG, you would create two tokens, and your teammate would create none. But it's easy to read this in everyday language, creating a token *for* another player -- i.e., you create a token, and your teammate creates one, too.

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Post by OneAndOnly » 3 months ago

Vaspar's Light -- WW
Instant - Tactics {U}
(Play Tactics during combat, before damage.)
Gain one life for each attacking creature. If this would double your life total or more, put a +1/+1 counter on each creature in combat you control.

"Double your life total or more" is a little tricky to word. If you are at three life, play this and gain four life, I want the last clause to come into play. Obviously. "7 life" is more than "double" 3 life. "If you gain life equal to or greater than your life total" sounds ... bizarre,

Creatures being "in combat" is a phrasing I've used for a very long time, yet WotC doesn't seem to have adapted it. It's a good replacement for "attacking or blocking creature," I feel, and leaves open the possibility that there might be creatures in combat doing ... something else. Mending wounds or baking cookies, perhaps.

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Post by OneAndOnly » 3 months ago

Take Out their General -- 1B
Instant - Tactics {R}
(Play Tactics during combat, before damage.)
Destroy target creature in combat with the highest power. If you don't control that creature, draw a card.

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Post by OneAndOnly » 3 months ago

Sound the Retreat! -- W
Instant - Tactics {C}
(Play only during combat, before damage.)
Remove target creature in combat from combat.
Overload 3W, Each other player gains three life

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Post by OneAndOnly » 3 months ago

Overwhelming Charge -- 1B
Instant - Tactics {U}
(Play only during combat, before damage,)
Destroy target creature with toughness less than the combined power of all attacking creatures.
Overload 5BB

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Post by OneAndOnly » 3 months ago

Repel Intruders -- 2G
Instant - Tactics {U}
(Play only during combat, before damage.)
Create a 4/4 green Plant Elemental creature token with reach blocking target creature attacking a Battle.

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Post by OneAndOnly » 3 months ago

Outthink the Opponent - U(u/b)B
Instant - Tactics {R}
(Play during combat, before damage.)
Up to one target creature gains, "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Up to one other target creature gains, "Whenever this creature deals combat damage to a player, that player discards a card" until end of turn.
Last edited by OneAndOnly 3 months ago, edited 1 time in total.

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Post by OneAndOnly » 3 months ago

A Knife and a Gun Fight -- R(R/W)W
Instant - Tactics {R}
(Play during combat, before damage.)
Unattach up to one target Equipment.
Attach up to one unattached Equipment to target creature. At the end of combat, unattach that Equipment.

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Post by OneAndOnly » 3 months ago

Stand Up to Strength -- G(G/W)W
Instant - Tactics {R}
(Play during combat, before damage.)
Remove up to three +1/+1 counters from up to one target creature in combat.
Add up to three +1/+1 counters to up to one other target creature in combat.
Last edited by OneAndOnly 3 months ago, edited 1 time in total.

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Post by OneAndOnly » 3 months ago

Where the Wind Follows --W(W/U)U
Instant - Tactics {R}
(Play during combat, before damage.)
Target creature in combat can't be blocked this turn.
Create a 4/1 white and blue Illusion creature token blocking target attacking creature.

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